Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 26 19.23% 21.08 57.69% -0.808 -0.4381 -0.197
Blitz 0 58 13.79% 21.62 51.72% -1.182 -0.7499 -0.947
Dahan Insurrection 4 115 13.04% 38.84 50.43% -0.895 -0.9208 0.433
Despicable Theft 2 35 40.0% 32.66 74.29% -0.796 -0.1367 0.513
Elemental Invocation 1 39 23.68% 22.59 51.28% 0.177 0.6246 -0.778
Guard the Isle's Heart 0 1123 12.75% 44.36 74.35% 0.743 0.1439 0.526
Powers Long Forgotten 1 23 17.39% 23.96 60.87% 0.203 0.8108 -0.737
Rituals of Terror 3 42 38.1% 34.52 69.05% -0.3 -0.1751 0.69
Rituals of the Destroying Flame 3 7 57.14% 26.0 57.14% 0.027 0.7656 -0.642
Second Wave 0 128 30.47% 29.42 73.44% -0.365 -0.2586 1.231
The Great River 3 62 40.32% 34.18 59.68% -0.835 0.3402 0.569
Varied Terrains 2 56 41.07% 30.55 64.29% -0.6 0.1365 -0.125
Ward the Shores 2 40 42.5% 27.77 45.0% -1.081 -0.399 -0.501

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 398 34.22 52.01% -0.145 0.1658 -0.094
Aid From Lesser Spirits 295 39.82 62.37% 0.167 0.1806 0.438
All Things Weaken 423 35.42 55.56% -0.32 0.1538 0.289
Attenuated Essence 437 34.49 55.38% -0.239 -0.0922 0.159
Back Against the Wall 335 38.5 62.39% 0.137 0.2664 0.574
Blight Corrodes the Spirit 427 34.43 56.91% -0.412 -0.0924 0.045
Burn Brightest Before the End 344 36.44 58.14% -0.296 -0.1191 0.026
Disintegrating Ecosystem 486 31.13 50.82% -0.617 -0.2363 -0.396
Downward Spiral 428 35.55 63.32% -0.038 0.1551 0.275
Erosion of Will 431 35.5 52.2% -0.788 -0.4504 -0.023
Intensifying Exploitation 457 30.89 49.89% -1.062 -0.7092 -0.115
Invaders Find the Land to Their Liking 161 37.6 68.94% -0.266 -0.629 0.074
Memory Fades to Dust 441 33.9 55.1% -0.015 0.3139 0.036
Power Corrodes the Spirit 436 31.83 51.83% -0.541 -0.2746 -0.026
Promising Farmlands 387 31.19 51.68% -0.431 0.0165 -0.382
Shattered Fragments of Power 321 38.43 60.75% 0.306 0.306 0.286
Slow Dissolution of Will 378 33.17 52.12% -0.615 -0.2038 -0.056
Strong Earth Shatters Slowly 129 41.47 78.29% 0.456 -0.1022 0.803
The Border of Life and Death 128 38.88 78.13% 0.374 0.1288 0.691
Thriving Communities 444 34.56 53.83% -0.334 -0.0564 -0.087
Thriving Crops 202 33.88 62.38% -0.119 -0.2147 0.097
Unnatural Proliferation 419 37.06 60.38% -0.337 -0.1319 0.365
Untended Land Crumbles 438 32.75 51.6% -0.438 -0.1383 -0.154

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5063 33.56% 31.05 65.49% 0.019 1.0106 0.125
B 5798 32.51% 34.32 69.35% 0.372 1.2371 0.247
C 5317 33.6% 32.15 66.39% 0.283 1.035 0.093
D 4147 32.77% 31.4 66.77% 0.091 1.036 0.338
E 4844 32.68% 32.5 67.8% 0.13 0.8853 0.276
F 4482 32.49% 31.93 66.31% 0.187 1.0617 0.16
G 3688 33.85% 31.97 67.35% 0.207 1.069 0.346
H 3943 32.79% 33.3 68.78% 0.038 0.8455 0.312
East 711 21.97% 30.87 63.57% -0.481 0.2641 -0.151
Northeast 485 22.68% 29.82 59.38% 0.025 0.9181 -0.364
Northwest 332 21.39% 32.52 57.53% 0.256 0.9988 0.27
Southeast 297 26.94% 36.88 67.0% -0.716 0.293 -0.023
Southwest 249 28.51% 34.01 62.65% -0.045 1.112 -0.904
West 563 25.44% 32.2 63.77% -0.015 0.9676 -0.747

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 164 0.0% 18.66 70.73% 0.599 1.3184 -0.433
Not Using Events or Tokens 2 0.0% 21.0 0.0% 0.0 0.4745 0.0
Skip Initial Invader Actions 497 7.4% 42.11 80.08% 1.521 0.716 -0.216
Start of Game Growth 731 13.15% 41.6 76.74% 0.223 -0.3434 0.643
Unlimited Undo 2343 25.89% 33.63 65.86% -0.618 -0.5909 0.051
Using Tokens but Not Events 2033 17.55% 28.13 73.29% -0.243 -0.2699 -0.35

Results With Allies

Unique Power Cards

Power Card Kept
Emerge From the Dread Night Wind 97.0%
Reach From the Infinite Darkness 93.89%
Swallowed By the Endless Dark 97.98%
Terror of the Hunted 95.1%

Terror Level

Terror Level Completed Average Score Win Rate
I 4550 12.25 1.25%
II 6043 29.91 52.84%
III 9842 34.94 92.42%
IV 4609 38.9 99.89%

Results

Result Completed
Win: Invaders destroyed (Terror I) 57
Win: Invaders destroyed (Terror III) 9052
Win: Invaders destroyed (Terror II) 3144
Win: Terror victory (Terror IV) 4595
Game abandoned (v.3.0+) 5067
Lose: Invader deck ran out 50
Lose: Adversary condition 1103
Win: Sacrifice victory 26
Lose: Scenario condition 100
Win: Scenario condition 76
Lose: Unique spirit condition 33
Lose: Blight pool ran out 1702
Lose: Spirit destroyed 39

Number of Players

Score Model: -0.142 Win Model: -0.136
Num. Completed Blight Flip Rate Average Score Win Rate
1 16669 34.3% 33.53 67.56%
2 4898 32.49% 32.12 69.7%
3 1982 34.01% 32.75 67.81%
4 996 30.02% 30.29 66.16%
5 60 32.2% 34.33 76.67%
6 439 22.45% 28.73 51.48%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)