Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 14 28.57% 29.07 64.29% -0.507 -0.5367 0.0
Blitz 0 38 15.79% 22.71 52.63% -0.632 -0.3883 -0.589
Dahan Insurrection 4 59 13.56% 46.69 59.32% -0.094 -0.0803 0.161
Despicable Theft 2 18 22.22% 32.06 77.78% -0.23 0.5359 0.0
Elemental Invocation 1 26 12.0% 18.73 38.46% -0.971 -0.2183 -1.194
Guard the Isle's Heart 0 692 15.48% 42.95 72.4% 0.697 0.1007 0.401
Powers Long Forgotten 1 14 14.29% 21.57 57.14% -0.332 0.4155 -0.364
Rituals of Terror 3 19 36.84% 31.05 78.95% -0.194 0.2843 0.0
Rituals of the Destroying Flame 3 3 66.67% 26.0 66.67% -0.62 0.0681 0.0
Second Wave 0 66 37.88% 28.68 75.76% 0.131 0.1262 0.0
The Great River 3 25 40.0% 26.56 60.0% -0.906 0.2236 0.0
Varied Terrains 2 33 45.45% 29.06 66.67% -0.105 0.6749 0.191
Ward the Shores 2 16 37.5% 32.94 68.75% -0.275 0.5942 -0.484

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 285 33.56 50.88% -0.252 -0.1032 -0.219
Aid From Lesser Spirits 187 40.74 63.1% -0.06 -0.1729 0.308
All Things Weaken 294 35.89 58.5% -0.341 0.0343 0.375
Attenuated Essence 296 34.95 56.42% -0.21 -0.0847 0.153
Back Against the Wall 222 38.27 60.36% -0.044 -0.0031 0.56
Blight Corrodes the Spirit 299 34.94 58.19% -0.145 0.0605 0.181
Burn Brightest Before the End 234 36.58 58.97% 0.094 0.1384 0.039
Disintegrating Ecosystem 342 31.14 51.17% -0.427 0.0709 -0.42
Downward Spiral 297 36.67 65.99% 0.052 0.3021 0.286
Erosion of Will 279 35.82 52.69% -0.296 -0.0381 0.002
Intensifying Exploitation 306 32.49 54.25% -0.323 -0.1037 0.034
Invaders Find the Land to Their Liking 113 37.45 69.03% 0.183 -0.2035 0.055
Memory Fades to Dust 294 33.04 54.76% -0.239 -0.0339 -0.116
Power Corrodes the Spirit 301 33.15 53.16% -0.408 -0.2094 0.003
Promising Farmlands 258 30.59 52.71% -0.628 -0.2719 -0.542
Shattered Fragments of Power 212 37.21 57.55% 0.001 0.2182 0.199
Slow Dissolution of Will 266 32.8 53.01% -0.299 0.1307 -0.199
Strong Earth Shatters Slowly 93 40.53 76.34% 0.694 0.0694 0.7
The Border of Life and Death 83 37.52 77.11% 0.34 0.0195 0.565
Thriving Communities 302 34.58 54.97% -0.243 0.0759 -0.038
Thriving Crops 141 33.92 63.83% -0.038 -0.157 0.226
Unnatural Proliferation 280 36.54 60.0% -0.182 -0.0924 0.384
Untended Land Crumbles 296 32.23 51.01% -0.393 -0.1677 -0.131

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3332 34.09% 31.17 66.54% -0.028 0.7715 0.05
B 3735 32.93% 33.73 69.64% 0.141 0.8713 0.143
C 3570 34.17% 32.23 67.14% -0.032 0.5722 0.017
D 2661 32.69% 31.39 67.34% 0.085 0.8421 0.272
E 3141 34.23% 32.65 68.32% 0.131 0.7158 0.282
F 2923 33.02% 31.44 66.13% 0.036 0.7382 0.044
G 2423 33.93% 31.76 67.77% 0.154 0.9111 0.266
H 2580 33.14% 33.34 69.77% 0.136 0.7667 0.14
East 444 20.05% 30.65 64.19% 0.484 1.2678 -0.033
Northeast 314 19.75% 28.78 58.6% -0.473 0.2882 -0.413
Northwest 204 21.08% 32.3 55.39% -0.057 0.7855 0.357
Southeast 179 24.58% 37.9 69.27% 0.347 0.9866 0.005
Southwest 160 29.38% 34.11 60.62% -0.461 0.5846 -1.023
West 344 26.16% 32.53 61.92% -0.404 0.3715 -0.118

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 128 0.0% 18.07 66.41% -0.123 0.7511 -0.382
Not Using Events or Tokens 2 0.0% 21.0 0.0% -0.679 -0.3019 0.0
Skip Initial Invader Actions 367 8.29% 40.5 77.66% 0.487 0.1955 -0.715
Start of Game Growth 489 10.59% 39.91 77.3% 0.377 -0.18 0.683
Unlimited Undo 1520 26.64% 34.21 66.97% -0.141 -0.0777 0.169
Using Tokens but Not Events 1376 17.15% 27.46 74.56% -0.146 -0.273 -0.534

Results With Allies

Unique Power Cards

Power Card Kept
Emerge From the Dread Night Wind 97.07%
Reach From the Infinite Darkness 93.91%
Swallowed By the Endless Dark 98.07%
Terror of the Hunted 95.3%

Terror Level

Terror Level Completed Average Score Win Rate
I 2980 12.44 1.34%
II 3968 29.94 51.76%
III 6678 34.9 92.56%
IV 3166 38.84 99.97%

Results

Result Completed
Win: Invaders destroyed (Terror I) 40
Win: Invaders destroyed (Terror III) 6152
Win: Invaders destroyed (Terror II) 2024
Win: Terror victory (Terror IV) 3159
Game abandoned (v.3.0+) 3333
Lose: Invader deck ran out 27
Lose: Adversary condition 716
Win: Sacrifice victory 19
Lose: Scenario condition 58
Win: Scenario condition 46
Lose: Unique spirit condition 26
Lose: Blight pool ran out 1167
Lose: Spirit destroyed 25

Number of Players

Score Model: -0.221 Win Model: -0.162
Num. Completed Blight Flip Rate Average Score Win Rate
1 11543 34.94% 33.26 67.72%
2 3126 32.95% 32.59 71.05%
3 1230 34.56% 32.76 68.86%
4 589 27.67% 29.86 68.25%
5 41 30.0% 35.24 75.61%
6 263 23.05% 26.18 46.39%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)