Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 485 23.22 43.51% -0.648 1.1832 -0.346
Aid From Lesser Spirits 567 22.5 34.39% -1.365 0.2893 -0.418
All Things Weaken 247 25.69 41.7% -1.541 0.4355 -0.435
Back Against the Wall 550 23.03 32.91% -1.615 0.2442 -0.278
Disintegrating Ecosystem 867 20.98 37.95% -1.174 0.8009 -0.975
Downward Spiral 2140 21.83 49.21% -1.591 0.3106 -0.766
Erosion of Will 459 23.15 40.74% -1.048 0.9956 -0.213
Invaders Find the Land to Their Liking 203 31.81 72.41% 0.424 0.9964 -0.261
Memory Fades to Dust 2186 19.96 43.0% -2.016 -0.0363 -0.839
Power Corrodes the Spirit 518 25.63 45.37% -1.811 0.081 -0.773
Promising Farmlands 906 23.26 41.17% -1.159 0.8798 -0.361
Strong Earth Shatters Slowly 124 31.11 81.45% -0.352 0.0891 0.725
Thriving Communities 514 26.2 45.91% -0.746 1.2187 -0.367
Tipping Point 254 22.98 41.73% -0.323
Unnatural Proliferation 353 28.83 47.03% -1.288 0.6181 -0.371
Untended Land Crumbles 499 24.57 44.49% -1.006 1.0288 -0.305

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4925 44.85% 27.84 69.14% -0.308 0.4602 -0.01
B 4974 43.42% 28.52 70.61% -0.515 0.1775 0.183
C 5100 42.8% 28.54 69.84% 0.108 0.6728 0.273
D 4523 42.86% 28.91 70.62% 0.254 1.0227 0.369
E 1987 41.05% 31.26 70.06% 0.503 1.1024 -0.065
F 3062 42.02% 29.76 70.77% -0.268 0.4416 0.054
G 2716 39.05% 29.98 72.09% 0.752 1.4779 0.164
H 2772 39.29% 31.26 73.85% -0.243 0.4469 0.12
East 2392 47.73% 33.9 64.13% -0.649 -0.0268 0.27
Northeast 1381 49.05% 34.1 65.24% -0.141 0.5406 0.39
Northwest 1042 47.9% 34.22 65.45% 0.523 1.5899 0.315
Southeast 402 49.5% 31.03 61.94% -0.415 0.3125 -0.285
Southwest 400 52.5% 30.07 65.75% 0.463 1.4337 0.521
West 2091 50.8% 32.4 60.83% -1.344 -0.341 -0.956

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 663 0.0% 28.4 78.88% 0.592 2.6039 -0.265
Not Using Events or Tokens 4953 49.02% 25.58 69.98% 0.471 0.6848 0.14
Skip Initial Invader Actions 2120 13.8% 47.7 88.82% -0.287 -0.3803 0.347
Start of Game Growth 2906 17.8% 45.99 84.17% 0.974 0.2669 1.077
Unlimited Undo 2941 36.91% 35.37 76.67% 0.429 -0.2705 0.43
Using Tokens but Not Events 2882 35.22% 31.83 80.92% 0.297 0.2518 0.633

Terror Level

Terror Level Completed Average Score Win Rate
I 4480 22.6 11.09%
II 8550 31.02 63.86%
III 8010 34.59 89.53%
IV 3551 37.83 100.0%

Number of Players

Score Model: 0.288 Win Model: 0.109
Num. Completed Blight Flipped Average Score Win Rate
1 17890 46.99% 28.52 66.1%
2 4169 44.85% 29.26 70.59%
3 1119 41.13% 29.11 71.22%
4 1296 30.03% 35.08 79.86%
5 9 50.0% 27.89 88.89%
6 108 39.06% 33.29 64.81%

Results

Result Completed
Win: Invaders destroyed (Terror I) 496
Win: Invaders destroyed (Terror III) 7133
Win: Invaders destroyed (Terror II) 5434
Win: Terror victory (Terror IV) 3511
Lose: Invader deck ran out 200
Lose: Adversary condition 2478
Win: Sacrifice victory 105
Lose: Blight pool ran out 4934
Lose: Spirit destroyed 300

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-16 02:17:41 (Pacific Time)