Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 622 22.79 43.41% -0.461 -0.3892 -0.117
Aid From Lesser Spirits 733 22.26 33.7% 0.443 0.3718 -0.347
All Things Weaken 337 24.73 40.36% -0.744 -0.4852 -0.264
Attenuated Essence 95 21.2 50.53% 0.91 0.8737 -0.919
Back Against the Wall 693 22.95 33.91% 0.308 0.3615 -0.242
Blight Corrodes the Spirit 116 26.47 53.45% 0.613 0.7584 -0.208
Burn Brightest Before the End 71 28.13 47.89% 0.517 0.5334 -0.374
Disintegrating Ecosystem 1104 20.59 37.86% -0.3 -0.112 -0.585
Downward Spiral 3021 20.95 47.93% 0.549 0.6233 -0.488
Erosion of Will 615 22.17 40.16% -0.55 -0.395 -0.313
Intensifying Exploitation 131 19.43 41.22% -0.031 0.1044 -1.282
Invaders Find the Land to Their Liking 291 30.34 72.51% 0.218 -0.3959 -0.002
Memory Fades to Dust 3001 19.24 40.65% 0.185 0.3884 -0.573
Power Corrodes the Spirit 729 24.76 44.17% 0.301 0.4753 -0.468
Promising Farmlands 1130 23.01 42.12% -0.085 0.1135 -0.17
Shattered Fragments of Power 80 22.79 30.0% 0.037 0.0396 -1.103
Slow Dissolution of Will 48 26.38 35.42% 0.305 0.6029 -0.044
Strong Earth Shatters Slowly 174 31.66 82.76% 0.799 0.1016 0.821
The Border of Life and Death 34 26.0 61.76% 0.696 0.1982 -0.021
Thriving Communities 727 25.05 44.15% 0.322 0.4787 -0.335
Thriving Crops 66 29.97 69.7% 1.073 0.7611 0.995
Tipping Point 254 22.98 41.73% -0.242
Unnatural Proliferation 492 27.9 46.75% 0.467 0.5752 -0.325
Untended Land Crumbles 721 23.7 43.83% -0.044 0.1376 -0.334

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8212 38.59% 26.09 61.47% -0.043 0.9325 -0.545
B 8199 36.8% 27.46 63.68% -0.373 0.516 -0.427
C 8392 37.5% 27.67 63.54% -0.253 0.4391 -0.362
D 7754 36.33% 27.33 62.38% -0.198 0.6973 -0.418
E 3743 34.37% 29.66 64.33% 0.014 0.7436 -0.5
F 4924 36.77% 28.27 64.81% 0.228 1.0597 -0.378
G 4335 34.65% 28.76 64.98% -0.415 0.3648 -0.578
H 4477 34.77% 29.31 66.56% -0.054 0.7288 -0.56
East 3600 41.78% 28.69 55.39% -0.617 0.1919 -0.34
Northeast 2064 42.66% 29.18 57.17% -0.238 0.56 -0.18
Northwest 1572 40.74% 28.69 56.04% -0.755 -0.0211 -0.34
Southeast 707 40.59% 25.25 51.63% -0.606 0.2872 -0.682
Southwest 733 43.44% 24.54 53.48% -0.093 1.1654 -0.286
West 3211 43.77% 27.01 51.79% 0.135 1.1326 -1.263

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1074 0.0% 24.14 70.76% -0.338 0.33 -0.448
Not Using Events or Tokens 8157 43.85% 22.01 58.33% -0.52 -0.0994 -0.077
Skip Initial Invader Actions 4518 11.48% 51.39 77.16% 0.92 0.1514 0.871
Start of Game Growth 5669 14.25% 48.35 75.71% 1.248 0.8099 1.235
Unlimited Undo 5835 26.93% 38.9 66.94% -0.985 -1.0502 -0.033
Using Tokens but Not Events 4553 33.04% 29.43 73.8% 0.541 0.4985 0.387

Terror Level

Terror Level Completed Average Score Win Rate
I 10886 13.76 7.03%
II 12351 30.19 63.82%
III 11483 34.82 89.51%
IV 5070 38.63 99.96%

Number of Players

Score Model: 0.327 Win Model: 0.1
Num. Completed Blight Flipped Average Score Win Rate
1 28798 40.86% 26.35 57.99%
2 6718 39.27% 27.55 64.66%
3 1918 34.95% 27.03 63.56%
4 1940 26.57% 35.8 76.39%
5 57 27.66% 24.35 61.4%
6 359 24.8% 25.44 59.89%

Results

Result Completed
Win: Invaders destroyed (Terror I) 764
Win: Invaders destroyed (Terror III) 10209
Win: Invaders destroyed (Terror II) 7852
Win: Terror victory (Terror IV) 5008
Game abandoned (v.3.0+) 4997
Lose: Invader deck ran out 303
Lose: Adversary condition 3515
Win: Sacrifice victory 161
Lose: Blight pool ran out 6592
Lose: Spirit destroyed 389

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)