Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 565 23.11 43.54% 0.935 1.0738 -0.186
Aid From Lesser Spirits 667 21.99 33.28% -0.317 -0.3764 -0.445
All Things Weaken 310 25.17 40.0% -0.624 -0.2698 -0.344
Attenuated Essence 47 22.62 55.32% -0.66 -0.5495 -0.83
Back Against the Wall 638 23.09 33.7% -1.21 -1.1342 -0.253
Blight Corrodes the Spirit 65 30.09 53.85% -0.704 -0.4928 0.111
Burn Brightest Before the End 47 25.89 46.81% 0.53 0.6507 -0.41
Disintegrating Ecosystem 1031 20.65 38.31% -1.017 -0.6483 -0.717
Downward Spiral 2696 21.29 48.44% 0.201 0.3974 -0.501
Erosion of Will 552 22.45 40.94% -0.002 0.265 -0.308
Intensifying Exploitation 63 22.13 44.44% 0.525 0.7952 -1.48
Invaders Find the Land to Their Liking 270 31.08 72.96% 0.134 -0.3771 -0.081
Memory Fades to Dust 2739 19.69 41.84% -0.181 0.1306 -0.59
Power Corrodes the Spirit 648 25.27 44.29% -0.577 -0.2823 -0.498
Promising Farmlands 1051 23.21 42.53% 0.301 0.637 -0.166
Shattered Fragments of Power 47 24.53 27.66% 0.166 0.2751 -0.938
Slow Dissolution of Will 34 28.56 41.18% -1.27 -0.8699 0.139
Strong Earth Shatters Slowly 154 31.47 82.47% 1.321 0.7082 0.901
The Border of Life and Death 19 32.0 63.16% -0.607 -0.8998 0.76
Thriving Communities 654 25.72 44.5% 0.781 1.1134 -0.29
Thriving Crops 33 35.15 72.73% 0.896 0.8089 1.391
Tipping Point 254 22.98 41.73% -0.271
Unnatural Proliferation 452 28.13 45.8% 0.613 0.7609 -0.436
Untended Land Crumbles 635 24.3 44.57% 0.134 0.441 -0.349

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6929 40.68% 27.12 65.06% -0.69 0.2145 -0.401
B 7011 38.83% 28.3 66.88% -0.608 0.2207 -0.229
C 7186 39.02% 28.39 66.24% -0.566 0.1146 -0.169
D 6589 38.15% 28.14 65.52% -0.604 0.2497 -0.314
E 3053 36.15% 30.64 67.34% -0.151 0.5506 -0.5
F 4200 38.5% 28.86 67.79% -0.46 0.3209 -0.296
G 3707 35.84% 29.54 68.71% -0.689 0.0829 -0.161
H 3827 36.22% 30.33 70.21% -0.539 0.2295 -0.326
East 3157 44.09% 30.72 58.98% -0.733 0.1292 -0.23
Northeast 1826 45.66% 31.39 61.17% -0.057 0.6903 -0.039
Northwest 1383 44.01% 31.08 60.45% -0.34 0.4933 -0.286
Southeast 592 42.23% 27.11 55.07% -0.882 -0.1068 -0.613
Southwest 616 46.83% 26.14 56.82% 0.009 1.3283 -0.203
West 2813 46.44% 28.94 55.24% -1.158 -0.1522 -1.117

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 975 0.0% 25.53 73.33% 0.109 0.9397 -0.388
Not Using Events or Tokens 6931 45.88% 23.6 62.75% -0.494 -0.0526 -0.037
Skip Initial Invader Actions 3628 12.19% 49.26 80.76% 0.555 -0.007 0.912
Start of Game Growth 4670 15.49% 46.8 78.54% 1.671 1.1325 1.103
Unlimited Undo 4765 30.01% 37.15 70.41% -0.385 -0.3441 0.111
Using Tokens but Not Events 4140 34.15% 30.23 75.29% -0.412 -0.4356 0.275

Terror Level

Terror Level Completed Average Score Win Rate
I 8165 16.23 8.51%
II 10963 30.54 64.04%
III 10309 34.77 89.42%
IV 4512 38.37 100.0%

Number of Players

Score Model: 1.247 Win Model: 1.036
Num. Completed Blight Flipped Average Score Win Rate
1 24483 42.98% 27.07 60.85%
2 5791 40.97% 28.29 66.52%
3 1635 36.4% 28.38 66.48%
4 1735 28.17% 36.91 79.6%
5 38 28.57% 28.16 71.05%
6 267 26.38% 28.65 75.28%

Results

Result Completed
Win: Invaders destroyed (Terror I) 694
Win: Invaders destroyed (Terror III) 9154
Win: Invaders destroyed (Terror II) 6991
Win: Terror victory (Terror IV) 4461
Game abandoned (v.3.0+) 2729
Lose: Invader deck ran out 278
Lose: Adversary condition 3114
Win: Sacrifice victory 146
Lose: Blight pool ran out 6025
Lose: Spirit destroyed 357

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)