Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 567 23.07 43.39% 0.709 0.904 -0.181
Aid From Lesser Spirits 670 21.94 33.28% -0.247 -0.2554 -0.443
All Things Weaken 310 25.17 40.0% -0.419 -0.066 -0.345
Attenuated Essence 48 22.44 56.25% -0.222 -0.0704 -0.825
Back Against the Wall 640 23.09 33.59% -1.348 -1.2551 -0.277
Blight Corrodes the Spirit 68 30.69 55.88% 0.005 0.2231 0.252
Burn Brightest Before the End 48 25.56 45.83% 0.073 0.251 -0.392
Disintegrating Ecosystem 1031 20.65 38.31% -0.823 -0.4343 -0.718
Downward Spiral 2704 21.31 48.41% 0.158 0.3502 -0.506
Erosion of Will 555 22.42 40.72% -0.38 -0.0788 -0.343
Intensifying Exploitation 63 22.13 44.44% 0.231 0.5174 -1.479
Invaders Find the Land to Their Liking 270 31.08 72.96% 0.082 -0.4789 -0.08
Memory Fades to Dust 2744 19.68 41.8% -0.301 0.028 -0.592
Power Corrodes the Spirit 650 25.26 44.31% -0.328 -0.0191 -0.492
Promising Farmlands 1054 23.25 42.6% 0.168 0.5287 -0.156
Shattered Fragments of Power 48 24.27 27.08% 0.03 0.1735 -0.94
Slow Dissolution of Will 35 27.74 40.0% -1.271 -0.8188 0.047
Strong Earth Shatters Slowly 157 31.39 82.8% 1.493 0.9368 0.899
The Border of Life and Death 20 31.45 65.0% -0.132 -0.4265 0.757
Thriving Communities 655 25.68 44.43% 0.473 0.8011 -0.291
Thriving Crops 33 35.15 72.73% 1.102 1.0586 1.397
Tipping Point 254 22.98 41.73% -0.27
Unnatural Proliferation 454 28.17 45.81% 0.703 0.8903 -0.371
Untended Land Crumbles 637 24.33 44.58% -0.076 0.2539 -0.367

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6973 40.58% 27.13 64.98% -0.524 0.3707 -0.4
B 7048 38.81% 28.27 66.8% -0.478 0.3436 -0.239
C 7226 39.03% 28.38 66.07% -0.579 0.0909 -0.176
D 6622 38.11% 28.13 65.43% -0.491 0.3373 -0.305
E 3073 36.08% 30.63 67.26% -0.227 0.4662 -0.509
F 4214 38.49% 28.84 67.73% -0.405 0.3734 -0.303
G 3720 35.82% 29.54 68.68% -0.56 0.2045 -0.16
H 3848 36.24% 30.28 70.09% -0.413 0.3448 -0.317
East 3169 44.05% 30.69 58.91% -0.593 0.2536 -0.237
Northeast 1832 45.56% 31.36 61.14% 0.051 0.7261 -0.042
Northwest 1385 44.02% 31.06 60.43% -0.327 0.4874 -0.283
Southeast 594 42.42% 27.21 55.05% -0.788 -0.102 -0.577
Southwest 619 46.93% 26.19 56.7% -0.191 1.1859 -0.178
West 2824 46.37% 28.92 55.21% -0.907 0.0505 -1.127

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 976 0.0% 25.51 73.26% -0.061 0.7782 -0.388
Not Using Events or Tokens 6961 45.8% 23.63 62.71% -0.391 0.0583 -0.032
Skip Initial Invader Actions 3642 12.17% 49.32 80.7% 0.68 0.1122 0.911
Start of Game Growth 4685 15.46% 46.85 78.51% 1.713 1.1924 1.099
Unlimited Undo 4780 29.9% 37.19 70.33% -0.497 -0.4585 0.112
Using Tokens but Not Events 4153 34.06% 30.2 75.25% -0.416 -0.4489 0.286

Terror Level

Terror Level Completed Average Score Win Rate
I 8228 16.17 8.47%
II 10990 30.54 64.0%
III 10350 34.77 89.41%
IV 4528 38.39 100.0%

Number of Players

Score Model: 1.19 Win Model: 0.768
Num. Completed Blight Flipped Average Score Win Rate
1 24570 42.92% 27.06 60.79%
2 5827 40.91% 28.23 66.36%
3 1649 36.58% 28.35 66.4%
4 1743 28.09% 37.0 79.58%
5 40 30.0% 27.23 67.5%
6 267 26.38% 28.65 75.28%

Results

Result Completed
Win: Invaders destroyed (Terror I) 696
Win: Invaders destroyed (Terror III) 9190
Win: Invaders destroyed (Terror II) 7004
Win: Terror victory (Terror IV) 4477
Game abandoned (v.3.0+) 2780
Lose: Invader deck ran out 278
Lose: Adversary condition 3120
Win: Sacrifice victory 146
Lose: Blight pool ran out 6046
Lose: Spirit destroyed 359

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-16 05:27:44 (Pacific Time)