Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 498 23.0 43.37% -1.319 0.6514 -0.389
Aid From Lesser Spirits 583 22.26 33.79% -2.422 -0.6446 -0.467
All Things Weaken 257 25.32 40.47% -1.536 0.5128 -0.434
Back Against the Wall 563 22.89 32.86% -1.93 0.0087 -0.346
Disintegrating Ecosystem 899 20.81 37.82% -1.893 0.235 -1.067
Downward Spiral 2190 21.89 49.13% -1.467 0.494 -0.776
Erosion of Will 473 23.33 40.8% -1.468 0.6131 -0.255
Invaders Find the Land to Their Liking 208 31.59 73.08% 0.356 0.858 -0.171
Memory Fades to Dust 2245 20.0 42.85% -1.821 0.3195 -0.812
Power Corrodes the Spirit 541 25.98 45.47% -1.351 0.6297 -0.721
Promising Farmlands 925 23.34 41.73% -0.518 1.5035 -0.369
Strong Earth Shatters Slowly 129 31.09 80.62% -0.078 0.4185 0.483
Thriving Communities 543 26.46 45.3% -1.497 0.562 -0.392
Tipping Point 254 22.98 41.73% -0.36
Unnatural Proliferation 375 28.57 46.13% -1.405 0.5524 -0.428
Untended Land Crumbles 526 24.69 44.49% -0.686 1.3468 -0.33

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5160 44.16% 28.29 69.67% -0.142 0.5939 -0.02
B 5200 42.99% 28.93 70.88% 0.055 0.7519 0.193
C 5354 42.35% 29.06 70.27% 0.468 0.9376 0.247
D 4720 42.49% 29.28 70.91% 0.338 1.0472 0.311
E 2124 40.01% 31.55 70.67% -0.037 0.5077 -0.095
F 3219 41.85% 30.02 71.2% 0.372 1.0337 0.052
G 2826 38.77% 30.22 72.43% -0.352 0.2791 0.207
H 2897 39.35% 31.16 73.94% -0.051 0.6132 0.074
East 2479 47.6% 34.03 64.34% 0.357 1.0189 0.157
Northeast 1426 48.79% 34.23 65.57% 0.53 1.1901 0.37
Northwest 1071 47.67% 34.2 65.45% -0.307 0.303 0.38
Southeast 423 48.7% 31.54 63.12% 0.471 1.0021 -0.057
Southwest 438 52.63% 30.4 65.3% -0.141 0.8271 0.451
West 2171 50.77% 32.39 60.85% -0.751 0.0543 -0.967

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 762 0.0% 28.75 80.71% -0.33 1.8991 -0.6
Not Using Events or Tokens 5112 48.65% 25.85 70.15% -0.09 0.1369 0.142
Skip Initial Invader Actions 2341 13.7% 47.71 89.06% 0.395 -0.5851 1.309
Start of Game Growth 3190 17.68% 46.02 84.23% 1.252 0.7951 1.029
Unlimited Undo 3186 35.73% 35.55 77.62% 0.158 -0.3932 0.417
Using Tokens but Not Events 3134 35.34% 31.8 79.96% -0.277 -0.1215 0.093

Terror Level

Terror Level Completed Average Score Win Rate
I 4688 22.65 11.65%
II 8902 31.08 64.15%
III 8314 34.66 89.5%
IV 3680 37.91 100.0%

Number of Players

Score Model: 0.307 Win Model: 0.037
Num. Completed Blight Flipped Average Score Win Rate
1 18558 46.84% 28.56 65.99%
2 4331 44.21% 29.68 71.14%
3 1172 40.86% 29.56 71.67%
4 1369 29.54% 35.96 80.13%
5 12 50.0% 28.33 91.67%
6 142 37.88% 32.58 72.54%

Results

Result Completed
Win: Invaders destroyed (Terror I) 545
Win: Invaders destroyed (Terror III) 7402
Win: Invaders destroyed (Terror II) 5685
Win: Terror victory (Terror IV) 3639
Lose: Invader deck ran out 203
Lose: Adversary condition 2591
Win: Sacrifice victory 107
Lose: Blight pool ran out 5103
Lose: Spirit destroyed 309

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-10-19 02:56:39 (Pacific Time)