Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 481 23.21 43.66% -1.188 0.7153 -0.327
Aid From Lesser Spirits 555 22.57 34.41% -1.259 0.471 -0.362
All Things Weaken 241 25.8 42.74% -0.534 1.451 -0.368
Back Against the Wall 544 23.05 33.09% -1.606 0.2106 -0.242
Disintegrating Ecosystem 856 20.98 37.85% -1.694 0.3566 -0.95
Downward Spiral 2111 21.88 49.08% -1.444 0.5488 -0.762
Erosion of Will 453 23.12 40.84% -1.768 0.3155 -0.193
Invaders Find the Land to Their Liking 196 31.9 71.94% 0.681 1.122 -0.314
Memory Fades to Dust 2163 19.95 42.95% -1.756 0.3286 -0.839
Power Corrodes the Spirit 505 25.8 45.54% -1.337 0.6011 -0.79
Promising Farmlands 895 23.22 41.23% -0.93 1.1159 -0.352
Strong Earth Shatters Slowly 123 31.28 82.11% 0.365 0.7901 0.74
Thriving Communities 508 26.21 45.67% -1.186 0.798 -0.364
Tipping Point 254 22.98 41.73% -0.318
Unnatural Proliferation 351 28.85 47.01% -1.345 0.6199 -0.338
Untended Land Crumbles 490 24.59 44.08% -0.752 1.2417 -0.31

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4827 44.97% 27.73 69.17% -0.234 0.5632 0.04
B 4841 43.68% 28.41 70.67% -0.198 0.5457 0.222
C 4994 43.02% 28.44 69.72% 0.177 0.7458 0.295
D 4413 43.22% 28.83 70.43% 0.023 0.819 0.393
E 1937 41.18% 31.31 69.59% 0.185 0.832 -0.034
F 3003 41.9% 29.79 70.96% 0.025 0.7492 0.113
G 2667 39.21% 30.02 71.77% 0.253 0.9848 0.153
H 2708 39.3% 31.26 73.74% 0.098 0.81 0.137
East 2361 47.76% 33.89 63.96% -0.995 -0.2265 0.332
Northeast 1366 49.0% 34.08 65.01% -0.376 0.4842 0.425
Northwest 1028 47.97% 34.21 65.08% -0.31 0.7664 0.358
Southeast 389 49.61% 30.94 61.44% -0.884 -0.1782 -0.265
Southwest 388 52.58% 29.91 65.21% 0.972 2.0974 0.551
West 2057 50.86% 32.4 60.67% -0.375 0.5787 -0.912

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 635 0.0% 28.35 77.95% -0.255 1.8741 -0.255
Not Using Events or Tokens 4876 49.18% 25.49 69.83% -0.135 0.0404 0.125
Skip Initial Invader Actions 2071 13.75% 48.13 88.65% 0.04 -0.1022 0.293
Start of Game Growth 2842 17.79% 46.33 83.99% 1.135 0.3747 1.11
Unlimited Undo 2879 37.11% 35.48 76.21% 0.131 -0.4725 0.421
Using Tokens but Not Events 2809 35.4% 31.83 80.67% 0.501 0.3446 0.665

Terror Level

Terror Level Completed Average Score Win Rate
I 4410 22.56 10.75%
II 8401 30.98 63.69%
III 7872 34.53 89.53%
IV 3505 37.77 100.0%

Number of Players

Score Model: 0.321 Win Model: 0.248
Num. Completed Blight Flipped Average Score Win Rate
1 17626 47.06% 28.55 65.99%
2 4119 44.91% 29.25 70.5%
3 1098 41.57% 29.19 71.04%
4 1258 30.23% 34.8 79.89%
5 8 50.0% 27.75 87.5%
6 79 39.22% 33.54 63.29%

Results

Result Completed
Win: Invaders destroyed (Terror I) 473
Win: Invaders destroyed (Terror III) 7011
Win: Invaders destroyed (Terror II) 5325
Win: Terror victory (Terror IV) 3466
Lose: Invader deck ran out 197
Lose: Adversary condition 2445
Win: Sacrifice victory 103
Lose: Blight pool ran out 4872
Lose: Spirit destroyed 296

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)