Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 671 22.6 43.22% 0.709 0.8575 -0.716
Aid From Lesser Spirits 779 22.34 34.79% -0.245 -0.3577 0.323
All Things Weaken 358 24.56 40.78% 0.789 1.1643 0.084
Attenuated Essence 131 20.4 51.15% 0.349 0.4747 -0.572
Back Against the Wall 730 23.01 34.25% 0.448 0.4885 0.244
Blight Corrodes the Spirit 152 24.6 50.0% 0.093 0.2993 -0.255
Burn Brightest Before the End 92 25.63 43.48% -0.84 -0.7956 0.077
Disintegrating Ecosystem 1179 20.38 37.74% -0.625 -0.1275 0.255
Downward Spiral 3279 20.53 47.27% 0.27 0.5201 0.218
Erosion of Will 670 22.06 41.04% 0.385 0.6428 0.783
Intensifying Exploitation 177 18.73 40.11% 0.234 0.4533 -0.793
Invaders Find the Land to Their Liking 321 30.12 73.21% 0.698 0.3123
Memory Fades to Dust 3257 18.95 40.59% -0.22 -0.0145 0.67
Power Corrodes the Spirit 794 24.39 43.83% 0.283 0.4813 0.205
Promising Farmlands 1204 22.66 42.03% -0.17 0.1862 -0.31
Shattered Fragments of Power 109 23.18 32.11% 0.165 0.3825 -0.521
Slow Dissolution of Will 71 24.34 36.62% -0.502 -0.0725 -0.194
Strong Earth Shatters Slowly 197 31.36 82.23% -0.378 -1.0021 -0.491
The Border of Life and Death 47 24.85 59.57% 0.452 0.1324 -0.09
Thriving Communities 806 24.2 42.56% -1.312 -0.993 -0.366
Thriving Crops 89 27.18 62.92% 0.003 -0.1157 -0.389
Tipping Point 254 22.98 41.73%
Unnatural Proliferation 525 27.56 47.81% -0.183 -0.0934 0.187
Untended Land Crumbles 779 23.44 43.52% 0.056 0.2814 -0.485

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 9173 37.61% 25.43 59.87% 0.114 0.9136 0.121
B 9186 35.96% 26.59 61.64% 0.129 0.8592 -0.007
C 9349 36.87% 26.93 61.93% 0.058 0.6623 -0.004
D 8747 35.36% 26.58 60.74% 0.036 0.7929 0.376
E 4321 33.07% 29.18 62.6% 0.324 0.9087 -0.084
F 5510 35.84% 27.7 63.28% 0.389 1.0918 -0.017
G 4884 33.52% 28.12 63.72% -0.308 0.4492 0.151
H 4999 34.32% 28.72 65.03% -0.037 0.5944 0.323
East 4025 40.01% 27.22 52.45% -0.672 0.1113 -0.865
Northeast 2322 40.88% 27.86 54.31% 0.332 1.0938 -0.039
Northwest 1753 38.44% 27.36 53.34% -0.572 0.2701 -0.861
Southeast 808 38.24% 23.57 48.27% -1.42 -0.7803 -0.342
Southwest 842 40.31% 22.58 49.05% -0.602 0.4435 -0.849
West 3569 41.71% 25.68 49.2% -0.128 0.6473 -0.395

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1130 0.0% 23.47 68.76% -1.799 -0.9254 -0.222
Not Using Events or Tokens 9165 42.64% 20.88 55.83% -0.589 -0.2117 -0.636
Skip Initial Invader Actions 5200 10.54% 52.15 75.13% 1.216 0.9249 0.689
Start of Game Growth 6424 13.08% 48.95 74.11% 0.658 0.1015 0.391
Unlimited Undo 6704 24.63% 39.82 65.32% -0.833 -0.7693 0.148
Using Tokens but Not Events 4906 32.78% 28.74 72.87% 0.7 0.5729 0.487

Terror Level

Terror Level Completed Average Score Win Rate
I 13258 12.44 5.98%
II 13474 29.94 63.92%
III 12584 34.9 89.72%
IV 5575 38.84 99.96%

Number of Players

Score Model: 0.039 Win Model: 0.16
Num. Completed Blight Flipped Average Score Win Rate
1 32646 39.16% 25.77 56.16%
2 7544 38.2% 26.8 63.36%
3 2153 35.15% 26.14 62.24%
4 2099 26.3% 34.66 74.13%
5 65 23.64% 22.0 56.92%
6 384 25.45% 24.66 57.55%

Results

Result Completed
Win: Invaders destroyed (Terror I) 792
Win: Invaders destroyed (Terror III) 11213
Win: Invaders destroyed (Terror II) 8579
Win: Terror victory (Terror IV) 5512
Game abandoned (v.3.0+) 6985
Lose: Invader deck ran out 314
Lose: Adversary condition 3832
Win: Sacrifice victory 173
Lose: Blight pool ran out 7071
Lose: Spirit destroyed 420

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)