Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 631 22.82 43.26% 0.064 0.3155 -0.146
Aid From Lesser Spirits 747 22.27 34.27% 0.117 0.0595 -0.32
All Things Weaken 341 24.65 40.47% -0.505 -0.1703 -0.238
Attenuated Essence 100 21.35 50.0% 0.864 0.8975 -0.913
Back Against the Wall 703 22.95 33.85% -0.526 -0.4912 -0.221
Blight Corrodes the Spirit 126 25.5 51.59% -0.44 -0.2233 -0.228
Burn Brightest Before the End 74 27.49 45.95% -0.512 -0.5013 -0.357
Disintegrating Ecosystem 1113 20.54 37.74% -1.184 -0.8392 -0.567
Downward Spiral 3076 20.78 47.66% 0.223 0.3403 -0.457
Erosion of Will 629 22.12 40.38% -0.095 0.179 -0.288
Intensifying Exploitation 140 19.21 40.71% -0.18 0.031 -1.258
Invaders Find the Land to Their Liking 296 30.32 72.64% 0.689 0.1165 0.011
Memory Fades to Dust 3047 19.11 40.5% -0.032 0.2202 -0.542
Power Corrodes the Spirit 740 24.72 44.32% 0.238 0.4424 -0.418
Promising Farmlands 1140 22.95 42.28% 0.265 0.519 -0.15
Shattered Fragments of Power 86 22.94 32.56% 0.568 0.6416 -1.085
Slow Dissolution of Will 57 25.54 36.84% -0.271 0.1105 -0.016
Strong Earth Shatters Slowly 180 31.98 83.33% 0.891 0.2172 0.852
The Border of Life and Death 36 26.0 61.11% 0.308 -0.2927 -0.015
Thriving Communities 739 24.85 43.71% -0.798 -0.5162 -0.323
Thriving Crops 71 29.06 69.01% 0.657 0.5173 1.002
Tipping Point 254 22.98 41.73% -0.228
Unnatural Proliferation 498 27.85 46.99% 1.123 1.3266 -0.31
Untended Land Crumbles 735 23.7 44.35% 1.011 1.2011 -0.267

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8412 38.31% 26.0 61.2% -0.163 0.8348 -0.546
B 8423 36.51% 27.25 63.29% -0.307 0.6149 -0.468
C 8589 37.23% 27.5 63.16% -0.4 0.3291 -0.396
D 7946 36.03% 27.19 62.06% -0.355 0.604 -0.438
E 3857 34.07% 29.53 64.04% -0.362 0.4572 -0.511
F 5056 36.53% 28.1 64.46% -0.363 0.5188 -0.427
G 4467 34.31% 28.58 64.67% -0.374 0.451 -0.598
H 4589 34.64% 29.12 66.22% -0.319 0.52 -0.573
East 3673 41.4% 28.43 54.86% -0.948 -0.0731 -0.344
Northeast 2109 42.32% 28.93 56.66% -0.18 0.5723 -0.18
Northwest 1601 40.37% 28.5 55.72% -0.268 0.6242 -0.337
Southeast 723 40.11% 25.01 51.18% -0.208 0.6304 -0.719
Southwest 757 42.86% 24.22 52.84% -0.279 1.0259 -0.313
West 3278 43.45% 26.78 51.43% -0.512 0.4381 -1.287

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1086 0.0% 24.01 70.35% -0.956 -0.2267 -0.394
Not Using Events or Tokens 8359 43.57% 21.73 57.69% -0.402 -0.0567 -0.133
Skip Initial Invader Actions 4686 11.25% 51.56 76.68% 0.886 0.2837 0.868
Start of Game Growth 5848 13.96% 48.53 75.34% 1.191 0.6874 1.257
Unlimited Undo 6024 26.34% 39.22 66.6% -1.004 -1.111 -0.049
Using Tokens but Not Events 4654 33.0% 29.15 73.33% 0.015 -0.0149 0.402

Terror Level

Terror Level Completed Average Score Win Rate
I 11360 13.42 6.79%
II 12600 30.13 63.89%
III 11710 34.83 89.58%
IV 5188 38.67 99.96%

Number of Players

Score Model: 0.514 Win Model: 0.337
Num. Completed Blight Flipped Average Score Win Rate
1 29613 40.41% 26.22 57.61%
2 6894 39.12% 27.42 64.55%
3 1968 34.84% 26.77 63.01%
4 1961 26.33% 35.73 76.34%
5 59 26.53% 23.53 59.32%
6 363 24.42% 25.16 59.23%

Results

Result Completed
Win: Invaders destroyed (Terror I) 770
Win: Invaders destroyed (Terror III) 10419
Win: Invaders destroyed (Terror II) 8018
Win: Terror victory (Terror IV) 5126
Game abandoned (v.3.0+) 5409
Lose: Invader deck ran out 304
Lose: Adversary condition 3568
Win: Sacrifice victory 164
Lose: Blight pool ran out 6681
Lose: Spirit destroyed 399

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)