Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 614 22.78 43.49% -0.067 0.0439 -0.092
Aid From Lesser Spirits 722 22.1 33.24% -0.686 -0.7966 -0.407
All Things Weaken 332 24.74 40.36% -0.116 0.0829 -0.27
Attenuated Essence 88 20.91 48.86% 0.251 0.3211 -0.928
Back Against the Wall 681 23.02 33.92% 0.49 0.4941 -0.255
Blight Corrodes the Spirit 107 27.15 52.34% 0.265 0.4605 -0.195
Burn Brightest Before the End 68 27.81 45.59% 0.123 0.2312 -0.364
Disintegrating Ecosystem 1094 20.55 37.84% -0.6 -0.2993 -0.59
Downward Spiral 2948 20.97 47.93% -0.012 0.1125 -0.476
Erosion of Will 603 22.24 40.46% 0.329 0.5081 -0.293
Intensifying Exploitation 112 19.98 41.96% 0.313 0.518 -1.256
Invaders Find the Land to Their Liking 289 30.51 72.66% 0.785 0.341 -0.007
Memory Fades to Dust 2944 19.32 40.76% 0.058 0.309 -0.564
Power Corrodes the Spirit 718 24.69 43.87% -0.163 -0.0678 -0.464
Promising Farmlands 1115 23.11 42.24% -0.898 -0.5254 -0.176
Shattered Fragments of Power 75 23.0 29.33% -0.469 -0.3603 -1.085
Slow Dissolution of Will 47 26.15 34.04% 0.479 0.9604 -0.047
Strong Earth Shatters Slowly 168 31.91 83.33% 0.934 0.3675 0.806
The Border of Life and Death 32 26.91 59.38% 0.713 0.2862 -0.016
Thriving Communities 719 25.13 44.09% 0.137 0.3894 -0.33
Thriving Crops 59 29.98 67.8% 0.328 0.1275 0.784
Tipping Point 254 22.98 41.73% -0.237
Unnatural Proliferation 486 27.96 46.71% 1.229 1.3665 -0.342
Untended Land Crumbles 700 23.83 43.71% -0.133 0.126 -0.371

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7941 39.01% 26.12 61.77% -0.517 0.3993 -0.565
B 7934 37.24% 27.7 64.38% -0.136 0.7032 -0.397
C 8154 37.69% 27.81 64.01% -0.256 0.4294 -0.348
D 7524 36.75% 27.45 62.81% -0.377 0.4614 -0.39
E 3609 34.97% 29.75 64.59% 0.056 0.7073 -0.466
F 4774 37.24% 28.19 64.87% -0.204 0.5535 -0.403
G 4210 35.01% 28.83 65.39% -0.978 -0.216 -0.559
H 4353 35.32% 29.43 66.85% -0.296 0.4331 -0.561
East 3504 41.98% 29.08 56.11% -0.407 0.4112 -0.321
Northeast 2013 43.0% 29.55 57.82% -0.722 -0.0966 -0.168
Northwest 1525 41.61% 29.3 57.25% 0.109 0.9299 -0.304
Southeast 685 40.44% 25.63 52.41% -0.137 0.5165 -0.68
Southwest 705 44.46% 24.99 54.33% -0.302 1.0507 -0.287
West 3117 44.46% 27.44 52.52% -0.529 0.228 -1.217

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1053 0.0% 24.49 71.6% -0.486 0.2312 -0.421
Not Using Events or Tokens 7872 44.22% 22.34 59.22% -0.831 -0.3396 -0.06
Skip Initial Invader Actions 4299 11.69% 50.88 77.32% 2.028 1.358 0.712
Start of Game Growth 5409 14.59% 48.04 75.86% 0.66 0.1669 1.325
Unlimited Undo 5589 27.68% 38.43 67.17% -1.136 -1.1668 -0.031
Using Tokens but Not Events 4453 33.39% 29.59 74.11% 0.616 0.4641 0.376

Terror Level

Terror Level Completed Average Score Win Rate
I 10329 14.28 7.18%
II 12060 30.3 63.8%
III 11219 34.84 89.42%
IV 4931 38.61 99.98%

Number of Players

Score Model: 0.283 Win Model: 0.188
Num. Completed Blight Flipped Average Score Win Rate
1 27870 41.35% 26.46 58.37%
2 6506 39.81% 27.65 64.96%
3 1856 35.06% 27.31 64.39%
4 1900 26.93% 36.04 77.0%
5 53 27.91% 24.83 62.26%
6 354 25.3% 25.49 59.89%

Results

Result Completed
Win: Invaders destroyed (Terror I) 741
Win: Invaders destroyed (Terror III) 9963
Win: Invaders destroyed (Terror II) 7663
Win: Terror victory (Terror IV) 4872
Game abandoned (v.3.0+) 4510
Lose: Invader deck ran out 292
Lose: Adversary condition 3464
Win: Sacrifice victory 159
Lose: Blight pool ran out 6490
Lose: Spirit destroyed 385

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-20 03:42:24 (Pacific Time)