Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 561 23.04 43.32% 0.522 0.6513 -0.261
Aid From Lesser Spirits 658 22.1 33.43% -0.328 -0.4463 -0.462
All Things Weaken 305 25.32 40.0% 0.079 0.387 -0.293
Attenuated Essence 41 21.73 56.1% -0.049 -0.0169 -0.83
Back Against the Wall 632 23.17 33.86% -0.456 -0.426 -0.27
Blight Corrodes the Spirit 55 30.27 56.36% 0.42 0.6062 -0.05
Burn Brightest Before the End 44 26.48 47.73% 0.735 0.8049 -0.417
Disintegrating Ecosystem 1025 20.69 38.34% -0.244 0.1319 -0.729
Downward Spiral 2618 21.35 48.85% 0.217 0.3832 -0.494
Erosion of Will 540 22.51 40.74% 0.177 0.3918 -0.316
Intensifying Exploitation 56 21.45 44.64% -0.57 -0.329 -1.352
Invaders Find the Land to Their Liking 262 31.08 73.28% 1.03 0.4482 -0.086
Memory Fades to Dust 2672 19.68 42.1% -0.374 -0.0812 -0.658
Power Corrodes the Spirit 637 25.21 44.43% -0.916 -0.7551 -0.57
Promising Farmlands 1034 23.15 42.26% 0.116 0.4125 -0.173
Shattered Fragments of Power 39 24.77 23.08% -1.467 -1.3786 -0.954
Slow Dissolution of Will 29 30.1 48.28% 0.257 0.6498 0.555
Strong Earth Shatters Slowly 150 31.62 82.0% 1.217 0.505 0.892
The Border of Life and Death 17 34.47 70.59% 0.125 -0.3546 0.758
Thriving Communities 644 25.76 44.25% 0.286 0.5857 -0.305
Thriving Crops 28 29.82 67.86% 0.748 0.6462 0.848
Tipping Point 254 22.98 41.73% -0.279
Unnatural Proliferation 443 27.99 45.37% 0.105 0.2743 -0.496
Untended Land Crumbles 625 24.48 44.64% -0.065 0.1931 -0.361

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6674 41.27% 27.27 65.51% -0.772 0.3704 -0.333
B 6792 39.22% 28.37 67.31% -0.509 0.5456 -0.185
C 6971 39.42% 28.51 66.81% -0.423 0.4648 -0.112
D 6356 38.36% 28.21 66.0% -0.732 0.3219 -0.283
E 2962 36.25% 30.57 67.66% -0.399 0.5051 -0.52
F 4095 38.74% 28.99 68.18% -0.53 0.4744 -0.266
G 3610 36.16% 29.67 69.2% -0.557 0.411 -0.149
H 3704 36.23% 30.52 70.84% -0.598 0.3943 -0.314
East 3060 44.55% 31.13 59.67% -0.436 0.5522 -0.256
Northeast 1776 45.99% 31.7 61.66% -0.245 0.7041 0.04
Northwest 1331 44.54% 31.47 61.01% -0.6 0.4416 -0.173
Southeast 561 43.85% 27.71 56.33% -0.139 0.7791 -0.603
Southwest 587 47.78% 26.5 57.41% -0.396 1.0607 -0.092
West 2706 47.23% 29.41 55.99% -0.847 0.2595 -1.045

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 955 0.0% 25.67 73.19% -1.036 -0.3719 -0.407
Not Using Events or Tokens 6687 45.93% 23.77 63.59% -0.167 0.3271 -0.016
Skip Initial Invader Actions 3507 12.31% 48.88 81.18% 0.925 0.3023 0.916
Start of Game Growth 4519 15.72% 46.61 78.78% 0.646 0.2335 1.049
Unlimited Undo 4622 30.51% 36.9 70.88% 0.047 -0.048 0.138
Using Tokens but Not Events 4032 34.71% 30.61 76.04% -0.144 -0.068 0.271

Terror Level

Terror Level Completed Average Score Win Rate
I 7714 16.77 8.93%
II 10699 30.59 64.11%
III 10060 34.74 89.44%
IV 4404 38.3 100.0%

Number of Players

Score Model: 0.859 Win Model: 0.872
Num. Completed Blight Flipped Average Score Win Rate
1 23720 43.44% 27.25 61.48%
2 5609 41.5% 28.42 66.77%
3 1566 36.61% 28.59 67.11%
4 1688 28.14% 36.86 79.86%
5 30 15.0% 27.67 73.33%
6 264 26.25% 28.78 75.76%

Results

Result Completed
Win: Invaders destroyed (Terror I) 688
Win: Invaders destroyed (Terror III) 8934
Win: Invaders destroyed (Terror II) 6829
Win: Terror victory (Terror IV) 4354
Game abandoned (v.3.0+) 2321
Lose: Invader deck ran out 263
Lose: Adversary condition 3071
Win: Sacrifice victory 145
Lose: Blight pool ran out 5922
Lose: Spirit destroyed 350

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)