Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 548 22.86 42.7% 0.145 0.3044 -0.388
Aid From Lesser Spirits 636 22.17 33.33% -0.58 -0.6668 -0.435
All Things Weaken 299 25.22 39.46% -0.983 -0.6409 -0.381
Attenuated Essence 31 21.68 61.29% -0.554 -0.4804 -0.933
Back Against the Wall 620 23.24 34.03% 0.123 0.1985 -0.297
Blight Corrodes the Spirit 43 25.58 53.49% 0.127 0.3176 -0.346
Burn Brightest Before the End 31 21.84 35.48% -0.662 -0.5386 -1.059
Disintegrating Ecosystem 1011 20.69 38.67% -0.04 0.3328 -0.721
Downward Spiral 2518 21.41 49.09% 0.157 0.2935 -0.532
Erosion of Will 529 22.62 40.64% -0.145 0.1493 -0.302
Intensifying Exploitation 43 20.6 46.51% -0.625 -0.3863 -1.468
Invaders Find the Land to Their Liking 255 31.2 73.33% 0.974 0.4422 -0.046
Memory Fades to Dust 2581 19.77 42.39% -0.016 0.2643 -0.641
Power Corrodes the Spirit 610 25.57 45.41% -0.099 0.054 -0.516
Promising Farmlands 1008 23.22 42.26% 0.258 0.6041 -0.185
Shattered Fragments of Power 32 24.97 21.88% -1.623 -1.4283 -0.874
Slow Dissolution of Will 22 27.32 45.45% 0.073 0.5241 -0.025
Strong Earth Shatters Slowly 145 31.54 81.38% 0.9 0.1596 0.9
The Border of Life and Death 14 31.93 64.29% -0.432 -0.8654 0.802
Thriving Communities 622 25.77 43.89% -0.661 -0.3629 -0.338
Thriving Crops 25 30.52 72.0% 1.992 1.8892 1.106
Tipping Point 254 22.98 41.73% -0.277
Unnatural Proliferation 431 27.94 45.48% 0.061 0.2066 -0.402
Untended Land Crumbles 605 24.59 44.3% -0.729 -0.4291 -0.313

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6380 41.8% 27.55 66.47% -0.409 0.5853 -0.218
B 6506 39.69% 28.57 68.06% -0.242 0.6758 -0.079
C 6662 39.85% 28.72 67.52% -0.135 0.6074 -0.013
D 6044 38.96% 28.37 66.86% -0.282 0.6696 -0.176
E 2777 36.78% 30.73 68.49% -0.248 0.5325 -0.442
F 3917 39.19% 29.18 69.13% -0.175 0.718 -0.18
G 3436 36.17% 29.79 70.08% -0.042 0.8131 -0.021
H 3559 36.85% 30.71 71.65% -0.367 0.4809 -0.281
East 2975 44.96% 31.5 60.27% -0.822 -0.0525 -0.149
Northeast 1728 46.28% 32.01 62.15% 0.04 0.827 0.159
Northwest 1283 45.12% 32.03 61.96% -0.635 0.3488 -0.017
Southeast 537 44.51% 28.33 57.17% -0.353 0.5211 -0.513
Southwest 567 48.06% 26.93 58.2% -0.742 0.4653 -0.04
West 2617 47.74% 29.89 56.78% -1.397 -0.4623 -1.003

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 929 0.0% 25.96 73.74% -1.728 -1.0988 -0.379
Not Using Events or Tokens 6339 46.44% 24.19 64.66% -0.23 0.2763 -0.009
Skip Initial Invader Actions 3304 12.73% 48.36 82.05% 0.284 -0.351 0.922
Start of Game Growth 4305 16.18% 46.17 79.4% 1.609 1.2196 1.049
Unlimited Undo 4349 30.96% 36.09 71.53% -0.557 -0.5126 0.182
Using Tokens but Not Events 3831 34.86% 30.93 77.32% 0.416 0.3884 0.24

Terror Level

Terror Level Completed Average Score Win Rate
I 7083 17.67 9.49%
II 10317 30.7 64.12%
III 9705 34.75 89.62%
IV 4254 38.22 100.0%

Number of Players

Score Model: 0.808 Win Model: 0.678
Num. Completed Blight Flipped Average Score Win Rate
1 22577 44.08% 27.47 62.34%
2 5362 41.91% 28.72 67.46%
3 1490 37.05% 28.78 68.12%
4 1640 28.36% 36.85 80.12%
5 30 15.0% 27.67 73.33%
6 260 26.92% 28.88 75.77%

Results

Result Completed
Win: Invaders destroyed (Terror I) 671
Win: Invaders destroyed (Terror III) 8637
Win: Invaders destroyed (Terror II) 6585
Win: Terror victory (Terror IV) 4207
Game abandoned (v.3.0+) 1805
Lose: Invader deck ran out 248
Lose: Adversary condition 2974
Win: Sacrifice victory 139
Lose: Blight pool ran out 5752
Lose: Spirit destroyed 341

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)