Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 633 22.91 43.44% 0.068 0.3176 -0.137
Aid From Lesser Spirits 750 22.28 34.4% 0.359 0.2405 -0.312
All Things Weaken 341 24.65 40.47% -0.511 -0.1743 -0.228
Attenuated Essence 103 21.04 50.49% 0.554 0.5811 -0.911
Back Against the Wall 704 22.94 33.95% -0.184 -0.1828 -0.21
Blight Corrodes the Spirit 130 25.21 51.54% -0.392 -0.1748 -0.229
Burn Brightest Before the End 77 27.35 48.05% 0.066 0.0479 -0.356
Disintegrating Ecosystem 1117 20.51 37.78% -0.998 -0.6053 -0.56
Downward Spiral 3092 20.73 47.54% -0.041 0.0669 -0.441
Erosion of Will 631 22.1 40.41% -0.167 0.1851 -0.283
Intensifying Exploitation 143 19.18 41.26% 0.23 0.4753 -1.248
Invaders Find the Land to Their Liking 299 30.22 72.24% 0.776 0.2516 0.025
Memory Fades to Dust 3065 19.1 40.55% 0.057 0.3049 -0.521
Power Corrodes the Spirit 744 24.65 44.09% -0.332 -0.11 -0.408
Promising Farmlands 1152 22.96 42.45% 0.639 0.9221 -0.142
Shattered Fragments of Power 86 22.94 32.56% 0.748 0.8245 -1.078
Slow Dissolution of Will 57 25.54 36.84% -0.439 -0.0417 -0.016
Strong Earth Shatters Slowly 180 31.98 83.33% 0.808 0.1122 0.864
The Border of Life and Death 37 25.68 62.16% 0.376 -0.2244 -0.014
Thriving Communities 751 24.81 43.68% -0.615 -0.2585 -0.295
Thriving Crops 72 28.82 69.44% 0.364 0.1676 1.001
Tipping Point 254 22.98 41.73% -0.224
Unnatural Proliferation 503 27.79 47.12% 0.801 0.9631 -0.303
Untended Land Crumbles 738 23.72 44.31% 0.623 0.8541 -0.281

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8475 38.35% 25.93 61.04% -0.198 0.8071 -0.543
B 8491 36.5% 27.18 63.14% -0.3 0.6199 -0.486
C 8639 37.17% 27.44 62.99% -0.255 0.4792 -0.395
D 8002 36.0% 27.13 61.97% -0.196 0.7818 -0.451
E 3898 34.02% 29.42 63.75% -0.308 0.5122 -0.546
F 5101 36.5% 28.02 64.24% -0.365 0.5089 -0.439
G 4490 34.38% 28.53 64.61% -0.215 0.5942 -0.603
H 4605 34.53% 29.14 66.23% -0.183 0.6319 -0.587
East 3693 41.34% 28.37 54.75% -1.271 -0.3684 -0.348
Northeast 2118 42.28% 28.87 56.56% -0.213 0.5954 -0.18
Northwest 1606 40.3% 28.49 55.67% 0.089 0.9892 -0.352
Southeast 728 39.97% 24.97 51.1% -0.613 0.2379 -0.72
Southwest 762 42.58% 24.06 52.49% -0.471 0.9048 -0.319
West 3290 43.35% 26.73 51.31% -0.476 0.4794 -1.296

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1091 0.0% 23.92 70.12% -1.07 -0.3626 -0.395
Not Using Events or Tokens 8421 43.57% 21.66 57.53% -0.381 -0.0132 -0.122
Skip Initial Invader Actions 4727 11.16% 51.54 76.5% 1.178 0.5928 0.872
Start of Game Growth 5894 13.91% 48.49 75.14% 0.698 0.1844 1.242
Unlimited Undo 6074 26.17% 39.23 66.5% -0.851 -0.9602 -0.045
Using Tokens but Not Events 4660 33.0% 29.13 73.3% 0.146 0.1208 0.404

Terror Level

Terror Level Completed Average Score Win Rate
I 11518 13.33 6.74%
II 12664 30.1 63.84%
III 11772 34.83 89.61%
IV 5221 38.67 99.96%

Number of Players

Score Model: 0.438 Win Model: 0.388
Num. Completed Blight Flipped Average Score Win Rate
1 29880 40.33% 26.16 57.47%
2 6930 39.08% 27.35 64.4%
3 1974 34.84% 26.74 63.02%
4 1968 26.44% 35.68 76.27%
5 60 26.0% 23.13 58.33%
6 363 24.42% 25.16 59.23%

Results

Result Completed
Win: Invaders destroyed (Terror I) 775
Win: Invaders destroyed (Terror III) 10477
Win: Invaders destroyed (Terror II) 8053
Win: Terror victory (Terror IV) 5159
Game abandoned (v.3.0+) 5531
Lose: Invader deck ran out 304
Lose: Adversary condition 3597
Win: Sacrifice victory 165
Lose: Blight pool ran out 6712
Lose: Spirit destroyed 402

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)