Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 515 22.89 42.91% -0.587 -0.3155 -0.483
Aid From Lesser Spirits 597 22.2 33.5% -0.806 -0.7673 -0.503
All Things Weaken 278 25.59 40.29% -0.551 -0.0906 -0.364
Attenuated Essence 12 22.67 91.67% 1.237 1.443
Back Against the Wall 581 22.94 32.7% -1.252 -1.0902 -0.351
Blight Corrodes the Spirit 17 17.82 35.29% -0.435 -0.021 -0.76
Burn Brightest Before the End 7 16.43 14.29% -1.541 -1.236 -0.505
Disintegrating Ecosystem 951 20.96 38.8% 0.489 1.0158 -0.929
Downward Spiral 2283 21.81 49.32% 0.176 0.5287 -0.729
Erosion of Will 494 22.94 40.08% -0.859 -0.4512 -0.286
Intensifying Exploitation 13 19.85 53.85% -0.039 0.3484 -1.007
Invaders Find the Land to Their Liking 233 31.09 72.96% 0.541 0.016 -0.132
Memory Fades to Dust 2365 19.92 42.79% -0.357 0.1238 -0.775
Power Corrodes the Spirit 574 25.73 45.64% -0.244 0.0601 -0.606
Promising Farmlands 962 23.33 42.0% -0.197 0.3891 -0.336
Shattered Fragments of Power 7 29.71 42.86% -0.516 -0.3372 -0.682
Slow Dissolution of Will 4 12.75 0.0% -1.178 -0.644
Strong Earth Shatters Slowly 135 30.75 81.48% 0.919 0.2406 0.543
The Border of Life and Death 5 38.0 100.0% 0.901 0.7711 0.301
Thriving Communities 584 26.25 45.21% -0.264 0.2287 -0.318
Thriving Crops 9 21.78 44.44% -0.54 -0.4515
Tipping Point 254 22.98 41.73% -0.368
Unnatural Proliferation 402 28.36 45.52% -0.53 -0.233 -0.469
Untended Land Crumbles 562 24.58 44.13% -0.211 0.1466 -0.346

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5612 43.5% 28.21 68.89% -0.525 0.3148 -0.101
B 5673 41.75% 28.99 70.1% -0.39 0.3891 0.094
C 5854 41.22% 29.11 69.51% -0.401 0.2534 0.146
D 5168 41.42% 29.2 69.83% -0.583 0.2161 0.11
E 2399 39.14% 31.37 70.28% -0.22 0.4093 -0.321
F 3462 41.11% 29.78 70.6% -0.461 0.2583 -0.02
G 3063 37.81% 30.05 71.56% -0.429 0.3131 0.089
H 3152 38.46% 31.16 73.54% 0.008 0.6563 -0.11
East 2622 46.94% 33.43 63.31% -0.861 -0.2565 -0.017
Northeast 1514 48.13% 33.77 64.86% -0.248 0.6332 0.305
Northwest 1134 46.86% 34.04 65.26% 0.485 1.1576 0.326
Southeast 452 47.57% 30.89 61.73% -0.569 0.0673 -0.432
Southwest 474 50.53% 29.75 63.71% -0.65 0.5145 0.375
West 2305 49.8% 31.97 60.17% -0.865 0.099 -1.046

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 838 0.0% 27.84 78.28% -1.512 -0.6291 -0.409
Not Using Events or Tokens 5414 48.25% 25.55 68.78% -0.383 -0.0507 0.115
Skip Initial Invader Actions 2757 13.26% 47.82 85.46% 0.44 -0.0947 0.896
Start of Game Growth 3658 17.0% 46.05 81.77% 0.964 0.6335 0.997
Unlimited Undo 3603 33.22% 35.88 75.52% -0.61 -0.6318 0.291
Using Tokens but Not Events 3387 34.98% 31.35 79.48% 0.524 0.4703 0.096

Terror Level

Terror Level Completed Average Score Win Rate
I 5399 21.03 11.37%
II 9427 31.04 64.32%
III 8838 34.74 89.5%
IV 3902 38.02 100.0%

Number of Players

Score Model: 0.409 Win Model: 0.606
Num. Completed Blight Flipped Average Score Win Rate
1 19939 46.01% 28.38 65.07%
2 4644 43.62% 29.77 70.13%
3 1278 39.79% 29.25 70.58%
4 1469 28.8% 36.37 79.92%
5 18 25.0% 32.5 94.44%
6 218 29.82% 29.59 75.23%

Results

Result Completed
Win: Invaders destroyed (Terror I) 613
Win: Invaders destroyed (Terror III) 7864
Win: Invaders destroyed (Terror II) 6036
Win: Terror victory (Terror IV) 3857
Game abandoned (v.3.0+) 428
Lose: Invader deck ran out 218
Lose: Adversary condition 2756
Win: Sacrifice victory 119
Lose: Blight pool ran out 5356
Lose: Spirit destroyed 319

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)