Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 523 22.86 42.64% -0.701 -0.4585 -0.474
Aid From Lesser Spirits 603 22.18 33.33% -0.903 -0.98 -0.485
All Things Weaken 282 25.65 40.07% -0.585 -0.1922 -0.386
Attenuated Essence 15 23.13 93.33% 1.744 1.8509
Back Against the Wall 590 23.13 33.05% -0.384 -0.3266 -0.399
Blight Corrodes the Spirit 25 22.72 52.0% 0.162 0.3638 -0.863
Burn Brightest Before the End 13 21.15 23.08% -0.395 -0.1846 -0.732
Disintegrating Ecosystem 965 20.9 38.76% 0.293 0.7165 -0.865
Downward Spiral 2314 21.78 49.31% 0.348 0.5837 -0.728
Erosion of Will 499 23.02 40.28% -0.05 0.259 -0.276
Intensifying Exploitation 18 20.78 55.56% 0.179 0.4669 -0.711
Invaders Find the Land to Their Liking 238 31.03 73.53% 0.903 0.4092 -0.111
Memory Fades to Dust 2396 19.87 42.61% -0.174 0.1625 -0.793
Power Corrodes the Spirit 585 25.94 45.64% -0.505 -0.2841 -0.609
Promising Farmlands 969 23.36 42.21% 0.986 1.4396 -0.306
Shattered Fragments of Power 12 26.17 25.0% -0.744 -0.6926 -0.936
Slow Dissolution of Will 9 26.11 22.22% -0.564 -0.1648 -0.055
Strong Earth Shatters Slowly 138 31.06 81.16% 0.755 0.0446 0.716
The Border of Life and Death 5 38.0 100.0% 0.931 0.5956 0.315
Thriving Communities 595 26.14 44.71% -0.872 -0.5093 -0.384
Thriving Crops 12 22.25 50.0% -0.282 -0.4794
Tipping Point 254 22.98 41.73% -0.353
Unnatural Proliferation 411 28.25 45.5% -0.159 0.0565 -0.511
Untended Land Crumbles 573 24.59 44.15% 0.325 0.607 -0.364

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5765 43.06% 28.17 68.4% -0.478 0.2624 -0.162
B 5854 40.99% 28.99 69.66% -0.49 0.2354 0.078
C 6019 40.85% 29.14 68.98% -0.427 0.1555 0.072
D 5352 40.7% 29.09 69.17% -0.624 0.0872 0.013
E 2501 38.24% 31.3 69.93% -0.21 0.3557 -0.335
F 3571 40.54% 29.63 70.26% -0.528 0.1428 -0.078
G 3139 37.55% 29.98 71.2% -0.359 0.2925 0.082
H 3240 38.04% 31.13 73.36% 0.085 0.6554 -0.159
East 2685 46.62% 33.0 62.68% -0.988 -0.4493 -0.065
Northeast 1550 47.78% 33.37 64.26% 0.036 0.6709 0.265
Northwest 1158 46.75% 33.68 64.68% -0.219 0.5906 0.268
Southeast 474 46.84% 30.16 60.34% -0.33 0.3762 -0.431
Southwest 503 49.6% 28.75 61.83% -0.92 0.0701 0.11
West 2368 49.49% 31.5 59.46% -0.708 0.1961 -0.893

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 848 0.0% 27.7 77.71% -1.767 -0.9911 -0.564
Not Using Events or Tokens 5542 47.91% 25.39 68.15% -0.191 0.1878 0.124
Skip Initial Invader Actions 2926 13.08% 47.96 84.11% 0.798 0.1801 0.83
Start of Game Growth 3850 16.75% 46.09 80.75% 1.027 0.6781 1.033
Unlimited Undo 3799 32.34% 35.98 74.18% -0.847 -0.8535 0.229
Using Tokens but Not Events 3469 35.25% 31.31 79.01% 0.499 0.4886 0.132

Terror Level

Terror Level Completed Average Score Win Rate
I 5731 20.4 11.05%
II 9610 31.01 64.27%
III 8991 34.76 89.53%
IV 3979 38.07 100.0%

Number of Players

Score Model: 0.322 Win Model: 0.489
Num. Completed Blight Flipped Average Score Win Rate
1 20427 45.58% 28.25 64.48%
2 4798 43.12% 29.75 69.65%
3 1320 39.28% 28.93 69.85%
4 1507 28.74% 36.5 79.96%
5 26 18.75% 31.35 80.77%
6 233 27.13% 29.29 75.54%

Results

Result Completed
Win: Invaders destroyed (Terror I) 632
Win: Invaders destroyed (Terror III) 8001
Win: Invaders destroyed (Terror II) 6149
Win: Terror victory (Terror IV) 3933
Game abandoned (v.3.0+) 676
Lose: Invader deck ran out 226
Lose: Adversary condition 2819
Win: Sacrifice victory 123
Lose: Blight pool ran out 5431
Lose: Spirit destroyed 321

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)