Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 684 22.69 43.71% -0.314 -0.0036 -0.62
Aid From Lesser Spirits 791 22.35 34.89% 0.201 0.2139 0.502
All Things Weaken 361 24.63 41.0% -0.14 0.3342 0.079
Attenuated Essence 141 20.95 51.77% 0.063 0.2094 -0.057
Back Against the Wall 736 22.94 34.24% -0.273 -0.1435 0.13
Blight Corrodes the Spirit 161 24.56 49.69% 0.283 0.6029 -0.084
Burn Brightest Before the End 95 25.31 43.16% 0.042
Disintegrating Ecosystem 1198 20.31 37.65% -0.489 -0.109 -0.434
Downward Spiral 3333 20.48 47.19% 0.315 0.5079 -0.088
Erosion of Will 678 22.19 41.15% 0.351 0.689 1.183
Intensifying Exploitation 181 18.72 40.88% 0.626 0.979 -0.886
Invaders Find the Land to Their Liking 322 30.22 73.29%
Memory Fades to Dust 3316 18.89 40.38% 0.344 0.6733 0.246
Power Corrodes the Spirit 806 24.29 43.67% -0.794 -0.5272 -0.561
Promising Farmlands 1215 22.63 41.89% -0.104 0.3434 -0.626
Shattered Fragments of Power 112 23.39 33.04% 0.219 0.2186 -0.616
Slow Dissolution of Will 78 24.21 39.74% 0.99 1.4016 -0.132
Strong Earth Shatters Slowly 200 31.3 82.0% 0.329 -0.2298 -0.667
The Border of Life and Death 47 24.85 59.57% -0.099
Thriving Communities 815 24.12 42.58% -0.58 -0.302 -0.356
Thriving Crops 92 27.15 63.04% 0.358 0.2628 -0.459
Tipping Point 254 22.98 41.73%
Unnatural Proliferation 533 27.62 48.22% 0.573 0.7776 0.215
Untended Land Crumbles 795 23.39 43.52% -0.199 0.1004 -0.126

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 9332 37.57% 25.35 59.65% 0.257 1.2489 -0.007
B 9321 35.92% 26.45 61.32% -0.543 0.3224 -0.038
C 9517 36.7% 26.79 61.65% 0.109 0.8606 -0.166
D 8933 35.31% 26.47 60.32% -0.206 0.7385 0.193
E 4402 33.05% 29.05 62.34% 0.053 0.8074 -0.006
F 5616 35.71% 27.54 62.78% -0.493 0.3815 -0.058
G 4970 33.44% 28.1 63.58% 0.338 1.2007 0.206
H 5097 34.07% 28.78 64.92% 0.781 1.5883 0.365
East 4133 39.73% 26.99 51.9% -0.017 0.7283 -0.793
Northeast 2384 40.52% 27.58 53.73% -0.203 0.6901 -0.254
Northwest 1794 37.89% 27.05 52.79% -0.418 0.3248 -0.212
Southeast 824 37.86% 23.42 47.94% 0.064 1.0724 -0.432
Southwest 872 40.07% 22.17 48.05% -0.867 0.2896 -1.181
West 3658 41.24% 25.34 48.55% -0.873 0.1098 -0.481

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1141 0.0% 23.3 68.36% 0.06 0.78 -0.226
Not Using Events or Tokens 9350 42.58% 20.7 55.33% -0.755 -0.2804 -0.651
Skip Initial Invader Actions 5321 10.38% 52.25 74.87% 1.59 0.7852 0.631
Start of Game Growth 6558 12.98% 49.02 73.83% -0.048 -0.6144 0.462
Unlimited Undo 6861 24.3% 39.92 65.02% -0.532 -0.5043 0.049
Using Tokens but Not Events 4966 32.84% 28.69 72.69% 0.614 0.5866 0.468

Terror Level

Terror Level Completed Average Score Win Rate
I 13713 12.25 5.83%
II 13655 29.91 63.89%
III 12789 34.94 89.69%
IV 5678 38.9 99.96%

Number of Players

Score Model: 0.45 Win Model: 0.547
Num. Completed Blight Flipped Average Score Win Rate
1 33396 38.91% 25.69 55.84%
2 7662 38.22% 26.69 63.08%
3 2196 34.9% 25.93 61.79%
4 2129 26.36% 34.43 73.84%
5 66 23.21% 21.67 56.06%
6 386 25.27% 24.6 57.25%

Results

Result Completed
Win: Invaders destroyed (Terror I) 798
Win: Invaders destroyed (Terror III) 11393
Win: Invaders destroyed (Terror II) 8688
Win: Terror victory (Terror IV) 5615
Game abandoned (v.3.0+) 7374
Lose: Invader deck ran out 316
Lose: Adversary condition 3884
Win: Sacrifice victory 175
Lose: Blight pool ran out 7166
Lose: Spirit destroyed 426

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)