Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 582 22.95 43.47% 0.012 0.1157 -0.148
Aid From Lesser Spirits 690 22.17 33.19% -0.394 -0.5388 -0.464
All Things Weaken 317 25.21 40.38% 0.136 0.5019 -0.284
Attenuated Essence 59 23.76 52.54% -0.434 -0.4352 -0.899
Back Against the Wall 656 22.97 33.54% -0.166 -0.101 -0.281
Blight Corrodes the Spirit 77 29.27 53.25% -0.526 -0.2913 0.356
Burn Brightest Before the End 55 27.18 45.45% 0.062 0.2224 -0.386
Disintegrating Ecosystem 1060 20.7 38.3% -0.17 0.206 -0.679
Downward Spiral 2787 21.18 48.4% 0.579 0.6512 -0.498
Erosion of Will 569 22.36 40.77% 0.027 0.2831 -0.279
Intensifying Exploitation 82 21.7 41.46% -0.395 -0.1207 -1.13
Invaders Find the Land to Their Liking 275 31.0 72.73% 0.556 0.069 -0.043
Memory Fades to Dust 2817 19.54 41.43% -0.38 -0.1971 -0.605
Power Corrodes the Spirit 667 25.13 44.23% 0.119 0.3319 -0.405
Promising Farmlands 1074 23.34 42.74% 0.534 0.8573 -0.149
Shattered Fragments of Power 59 22.42 25.42% -0.757 -0.5867 -1.086
Slow Dissolution of Will 37 26.24 37.84% -0.755 -0.3707 0.213
Strong Earth Shatters Slowly 162 31.78 82.72% 0.902 0.2254 0.777
The Border of Life and Death 23 28.57 56.52% -0.607 -1.1235 0.148
Thriving Communities 675 25.5 44.15% -0.328 -0.0038 -0.259
Thriving Crops 37 33.76 70.27% 0.068 0.0698 1.471
Tipping Point 254 22.98 41.73% -0.272
Unnatural Proliferation 465 28.17 46.02% -0.033 0.1533 -0.432
Untended Land Crumbles 665 24.09 44.06% -0.544 -0.2053 -0.331

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7305 39.9% 26.91 64.0% -0.584 0.2791 -0.446
B 7383 38.1% 28.08 65.77% -0.415 0.4058 -0.311
C 7566 38.52% 28.28 65.29% -0.482 0.2156 -0.182
D 6957 37.49% 27.86 64.31% -0.647 0.2096 -0.359
E 3270 35.42% 30.35 66.15% -0.438 0.2505 -0.435
F 4421 37.87% 28.6 66.37% -0.917 -0.0995 -0.339
G 3922 35.13% 29.43 67.41% -0.58 0.3002 -0.357
H 4050 35.81% 29.92 68.84% -0.367 0.4132 -0.445
East 3283 43.35% 30.14 57.97% -0.543 0.2501 -0.204
Northeast 1899 44.76% 30.75 60.08% -0.395 0.4855 -0.085
Northwest 1439 43.01% 30.36 59.21% -0.497 0.374 -0.201
Southeast 625 41.6% 26.57 53.92% -0.592 0.267 -0.533
Southwest 651 46.15% 25.73 55.91% -0.262 0.9475 -0.196
West 2937 45.54% 28.27 54.03% -1.505 -0.4445 -1.193

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1003 0.0% 25.16 72.68% 0.13 0.8454 -0.422
Not Using Events or Tokens 7265 45.13% 23.24 61.62% -0.347 0.1266 0.05
Skip Initial Invader Actions 3913 11.81% 50.02 79.33% 0.98 0.4127 0.76
Start of Game Growth 4973 14.96% 47.43 77.5% 0.783 0.1183 1.167
Unlimited Undo 5074 28.74% 37.96 69.39% -0.252 -0.2287 0.095
Using Tokens but Not Events 4274 33.95% 29.86 74.38% -0.155 -0.1069 0.342

Terror Level

Terror Level Completed Average Score Win Rate
I 8934 15.45 7.99%
II 11386 30.45 63.92%
III 10653 34.8 89.46%
IV 4669 38.47 100.0%

Number of Players

Score Model: -0.024 Win Model: 0.226
Num. Completed Blight Flipped Average Score Win Rate
1 25657 42.35% 26.96 60.01%
2 6079 40.53% 27.99 65.82%
3 1737 35.91% 27.76 65.05%
4 1814 27.23% 36.82 78.5%
5 45 31.43% 26.09 64.44%
6 310 24.88% 26.65 67.42%

Results

Result Completed
Win: Invaders destroyed (Terror I) 713
Win: Invaders destroyed (Terror III) 9462
Win: Invaders destroyed (Terror II) 7247
Win: Terror victory (Terror IV) 4614
Game abandoned (v.3.0+) 3346
Lose: Invader deck ran out 283
Lose: Adversary condition 3252
Win: Sacrifice victory 155
Lose: Blight pool ran out 6203
Lose: Spirit destroyed 367

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)