Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 33 69.7% 23.12 45.45% -1.342 -0.9015 0.0
Blitz 0 12 18.18% 30.58 91.67% 0.099 0.3555 0.0
Dahan Insurrection 4 27 33.33% 77.41 81.48% -0.013 0.2893 0.488
Despicable Theft 2 6 50.0% 33.67 66.67% 0.486 1.031 -0.219
Elemental Invocation 1 7 71.43% 45.43 57.14% 0.413 1.0241 0.15
Guard the Isle's Heart 0 77 18.18% 42.1 84.42% -0.364 -0.1699 0.774
Powers Long Forgotten 1 6 0.0% 49.83 100.0% 0.31 0.5553 0.498
Rituals of Terror 3 3 66.67% 41.67 33.33% 0.0 -0.8362 -0.125
Rituals of the Destroying Flame 3 1 100.0% 20.0 0.0% 0.0 0.5254 -0.208
Second Wave 0 25 64.0% 29.2 72.0% -0.967 -0.3943 0.0
The Great River 3 1 0.0% 32.0 100.0% 0.0 1.6389 0.0
Varied Terrains 2 15 66.67% 33.93 73.33% 0.429 1.1742 -0.424
Ward the Shores 2 12 75.0% 36.33 58.33% -0.25 0.8047 0.579

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 58 31.55 62.07% -1.076 0.8337 0.037
Aid From Lesser Spirits 51 37.8 72.55% 0.168 1.8532 0.441
All Things Weaken 37 24.62 48.65% -1.188 0.8119 -0.772
Back Against the Wall 48 34.65 50.0% -1.208 0.7398 0.165
Disintegrating Ecosystem 47 26.32 48.94% -1.092 0.973 -0.448
Downward Spiral 67 30.19 61.19% -1.21 0.7528 0.084
Erosion of Will 48 30.38 50.0% -1.367 0.7407 -0.392
Invaders Find the Land to Their Liking 23 33.7 82.61% 0.296 0.9126 0.742
Memory Fades to Dust 65 26.05 55.38% -0.992 1.0654 -0.022
Power Corrodes the Spirit 47 31.19 53.19% -1.09 0.889 -0.272
Promising Farmlands 39 28.21 48.72% -0.801 1.3007 -0.593
Strong Earth Shatters Slowly 10 40.4 80.0% 0.679 1.0086 0.453
Thriving Communities 70 25.94 57.14% -1.279 0.7705 -0.791
Unnatural Proliferation 67 31.22 55.22% -1.172 0.7717 -0.184
Untended Land Crumbles 47 29.11 57.45% -1.089 0.9376 0.152

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 334 43.03% 32.26 78.44% 0.238 0.9976 0.381
B 349 43.1% 31.88 76.5% -0.259 0.4172 0.135
C 390 46.63% 32.45 78.97% 0.326 0.8516 0.023
D 346 42.35% 33.59 80.92% 0.262 0.9889 0.898
E 345 52.05% 31.8 73.04% -0.04 0.5204 -0.992
F 261 49.42% 34.9 77.39% 0.911 1.6007 0.014
G 271 48.13% 33.28 77.12% -0.403 0.2922 0.145
H 255 39.92% 33.31 79.22% 0.495 1.1554 -1.013
East 43 51.16% 43.26 69.77% -0.134 0.545 0.0
Northeast 34 44.12% 44.21 70.59% -0.126 0.4438 0.0
Northwest 31 41.94% 45.74 74.19% -0.827 0.0149 0.429
Southeast 29 44.83% 47.31 75.86% -0.371 0.1552 0.075
Southwest 25 44.0% 48.76 76.0% 0.238 1.1796 -0.208
West 39 48.72% 45.21 71.79% -0.274 0.726 0.101

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 13 0.0% 16.92 61.54% -1.671 0.4479 0.0
Not Using Events or Tokens 29 28.57% 21.17 75.86% -0.124 0.117 0.0
Skip Initial Invader Actions 30 4.0% 31.1 93.33% -0.192 -0.5613 0.0
Start of Game Growth 54 20.83% 40.46 90.74% 0.129 -0.4939 -0.112
Unlimited Undo 93 40.23% 35.41 83.87% 0.23 -0.4007 -0.033
Using Tokens but Not Events 139 40.3% 23.81 82.73% -0.24 -0.1967 0.243

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 75.54%
Crops Wither and Fade 87.81%
Favors Called Due 87.74%
Mantle of Dread 88.49%

Terror Level

Terror Level Completed Average Score Win Rate
I 115 22.62 8.7%
II 478 31.05 61.51%
III 666 34.62 89.49%
IV 209 37.86 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 10
Win: Invaders destroyed (Terror III) 576
Win: Invaders destroyed (Terror II) 279
Win: Terror victory (Terror IV) 208
Lose: Invader deck ran out 8
Lose: Adversary condition 105
Win: Sacrifice victory 6
Lose: Scenario condition 11
Win: Scenario condition 29
Lose: Blight pool ran out 225
Lose: Spirit destroyed 11

Number of Players

Score Model: 0.444 Win Model: 0.127
Num. Completed Blight Flip Rate Average Score Win Rate
1 828 53.65% 30.04 72.58%
2 333 51.52% 30.38 77.48%
3 143 42.25% 30.76 81.12%
4 90 28.89% 43.52 84.44%
5 5 60.0% 25.8 80.0%
6 69 36.76% 41.09 76.81%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-29 02:31:34 (Pacific Time)