Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 54 51.85% 24.46 55.56% 0.454 0.5052 0.0
Blitz 0 47 23.91% 14.32 38.3% -1.487 -1.2867 -0.545
Dahan Insurrection 4 71 35.21% 46.08 50.7% -1.044 -1.255 0.403
Despicable Theft 2 26 34.62% 28.0 61.54% -0.438 0.4065 -0.24
Elemental Invocation 1 25 44.0% 23.52 40.0% -1.021 0.0504 -0.173
Guard the Isle's Heart 0 210 17.14% 41.02 71.43% 0.18 -0.5442 1.248
Powers Long Forgotten 1 32 46.88% 30.41 62.5% -0.277 0.6288 0.649
Rituals of Terror 3 24 41.67% 47.58 70.83% 0.168 0.198 0.21
Rituals of the Destroying Flame 3 9 33.33% 12.11 22.22% -0.953 0.2354 -0.091
Second Wave 0 145 46.15% 30.18 77.24% 0.056 0.1375 0.0
The Great River 3 16 37.5% 19.75 37.5% -0.209 1.1787 0.0
Varied Terrains 2 44 61.36% 28.16 59.09% -0.006 0.8948 0.533
Ward the Shores 2 26 46.15% 23.38 42.31% -0.614 0.4416 0.747

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 165 27.38 51.52% -0.393 -0.2545 -0.247
Aid From Lesser Spirits 122 35.11 60.66% -0.136 -0.1947 1.002
All Things Weaken 114 26.61 49.12% -0.107 0.2473 0.201
Attenuated Essence 54 26.63 59.26% 1.133 1.2437 -0.525
Back Against the Wall 115 31.57 53.04% -0.169 -0.0924 0.233
Blight Corrodes the Spirit 42 19.26 30.95% -0.127 0.0834 -0.575
Burn Brightest Before the End 37 28.3 70.27% -0.527 -0.4059 0.485
Disintegrating Ecosystem 131 24.44 50.38% -0.503 -0.1347 0.184
Downward Spiral 208 26.19 55.77% -0.162 0.0344 -0.351
Erosion of Will 132 27.03 50.0% 0.019 0.2858 -0.599
Intensifying Exploitation 52 24.31 40.38% 0.105 0.3757 -0.593
Invaders Find the Land to Their Liking 47 29.91 82.98% 0.747 0.2363 1.265
Memory Fades to Dust 200 24.52 54.5% -0.284 0.0273 0.42
Power Corrodes the Spirit 128 27.1 46.88% -0.63 -0.3353 -0.154
Promising Farmlands 117 26.72 48.72% -0.506 -0.1697 0.25
Shattered Fragments of Power 36 29.92 55.56% 0.819 0.9274 -0.614
Slow Dissolution of Will 45 25.78 46.67% -0.382 0.0182 -0.201
Strong Earth Shatters Slowly 38 28.89 68.42% -0.04 -0.6528 0.486
The Border of Life and Death 17 32.88 76.47% 0.159 -0.1329 0.916
Thriving Communities 150 24.12 54.67% -0.22 0.1133 -0.142
Thriving Crops 23 21.3 52.17% 0.77 0.6829 -0.593
Unnatural Proliferation 159 30.72 61.01% 0.323 0.4713 0.234
Untended Land Crumbles 127 25.58 49.61% -0.767 -0.4603 -0.562

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1172 41.36% 26.24 65.02% 0.086 0.991 0.152
B 1154 41.95% 26.92 66.29% -0.363 0.4659 0.106
C 1280 42.97% 27.06 67.19% 0.084 0.7639 0.77
D 1130 41.96% 27.09 66.02% 0.49 1.3436 0.415
E 1081 46.02% 27.18 65.86% 0.372 1.0731 -0.366
F 973 43.56% 27.33 65.98% -0.45 0.3309 0.168
G 883 44.55% 27.1 67.95% 0.139 0.9103 0.35
H 854 40.65% 27.89 70.14% -0.166 0.6026 -0.147
East 231 42.92% 32.73 53.68% 0.214 1.0763 -0.352
Northeast 158 38.31% 34.06 56.96% 0.76 1.5066 -0.931
Northwest 132 35.66% 32.95 53.79% -0.1 0.7338 0.243
Southeast 118 38.14% 34.62 54.24% -0.007 0.7684 0.237
Southwest 106 32.08% 33.55 52.83% -0.805 0.5142 -0.704
West 192 40.96% 30.45 50.52% -0.25 0.7561 0.036

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 103 0.0% 11.44 40.78% 0.081 0.9118 0.0
Not Using Events or Tokens 186 38.64% 14.6 50.54% -0.311 0.1297 0.0
Skip Initial Invader Actions 111 8.25% 31.61 83.78% -0.224 -0.7862 0.0
Start of Game Growth 180 17.61% 38.17 84.44% 0.627 0.0881 0.647
Unlimited Undo 443 38.52% 25.19 58.24% -1.053 -1.0116 0.21
Using Tokens but Not Events 524 33.47% 21.4 72.33% 0.007 -0.0168 -0.662

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 76.97%
Crops Wither and Fade 88.77%
Favors Called Due 88.28%
Mantle of Dread 88.73%

Terror Level

Terror Level Completed Average Score Win Rate
I 951 16.23 2.52%
II 1514 30.54 55.42%
III 1827 34.77 89.82%
IV 631 38.37 98.89%

Results

Result Completed
Win: Invaders destroyed (Terror I) 24
Win: Invaders destroyed (Terror III) 1612
Win: Invaders destroyed (Terror II) 810
Win: Terror victory (Terror IV) 621
Game abandoned (v.3.0+) 788
Lose: Invader deck ran out 10
Lose: Adversary condition 276
Win: Sacrifice victory 14
Lose: Scenario condition 43
Win: Scenario condition 47
Lose: Blight pool ran out 643
Lose: Spirit destroyed 35

Number of Players

Score Model: 0.041 Win Model: 0.035
Num. Completed Blight Flip Rate Average Score Win Rate
1 2707 51.15% 24.54 60.14%
2 1117 48.52% 26.38 65.8%
3 525 36.42% 29.39 71.81%
4 313 38.08% 29.21 66.45%
5 41 29.27% 20.37 68.29%
6 220 26.94% 33.69 69.09%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)