Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 43 62.79% 23.81 48.84% -0.291 -0.5466 0.0
Blitz 0 27 26.92% 22.19 59.26% -0.891 -0.6939 -0.397
Dahan Insurrection 4 48 37.5% 58.38 60.42% -1.134 -1.5765 0.152
Despicable Theft 2 12 41.67% 30.58 66.67% -0.246 0.5666 -0.148
Elemental Invocation 1 14 57.14% 32.07 50.0% -0.148 0.5552 -0.085
Guard the Isle's Heart 0 137 21.17% 43.82 78.83% 0.424 -0.2205 1.076
Powers Long Forgotten 1 11 36.36% 37.55 72.73% -0.53 0.1058 0.656
Rituals of Terror 3 12 41.67% 52.75 66.67% -0.219 -0.1181 0.289
Rituals of the Destroying Flame 3 3 33.33% 21.0 33.33% -0.343 0.6666 -0.129
Second Wave 0 79 43.59% 33.09 79.75% 0.45 0.5163 0.0
The Great River 3 8 37.5% 23.75 50.0% -0.015 1.2022 0.0
Varied Terrains 2 30 66.67% 28.87 63.33% -0.775 -0.1516 -0.405
Ward the Shores 2 17 58.82% 28.35 47.06% -1.522 -0.4373 0.663

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 103 30.31 52.43% -0.14 0.1019 0.007
Aid From Lesser Spirits 84 38.4 69.05% 0.711 0.6337 0.866
All Things Weaken 78 26.38 52.56% -0.771 -0.3782 0.035
Attenuated Essence 19 21.11 42.11% -0.665 -0.5582 -0.885
Back Against the Wall 77 33.52 51.95% -0.457 -0.3992 0.092
Blight Corrodes the Spirit 17 15.94 23.53% -0.832 -0.6298 0.315
Burn Brightest Before the End 17 34.53 88.24% 0.477 0.6874 0.703
Disintegrating Ecosystem 79 26.87 50.63% -0.061 0.3624 0.127
Downward Spiral 113 30.53 63.72% 0.358 0.5934 -0.032
Erosion of Will 83 28.13 50.6% -0.215 0.0947 -0.505
Intensifying Exploitation 21 24.57 38.1% -0.068 0.2196 -0.626
Invaders Find the Land to Their Liking 34 31.97 82.35% 0.951 0.4576 1.261
Memory Fades to Dust 115 27.57 56.52% 0.156 0.4927 0.359
Power Corrodes the Spirit 89 27.98 48.31% -0.307 -0.0864 -0.505
Promising Farmlands 76 27.43 50.0% -0.039 0.4141 -0.273
Shattered Fragments of Power 12 31.08 50.0% -0.473 -0.422 -0.329
Slow Dissolution of Will 14 20.71 42.86% -0.177 0.2226 -0.029
Strong Earth Shatters Slowly 25 33.4 72.0% 0.167 -0.5434 0.457
The Border of Life and Death 9 33.11 77.78% 0.434 0.0985 0.591
Thriving Communities 107 25.39 57.94% 0.5 0.863 -0.382
Thriving Crops 6 21.17 50.0% 0.08 -0.1179 -0.263
Unnatural Proliferation 109 31.67 58.72% 0.199 0.414 0.165
Untended Land Crumbles 80 27.96 52.5% -0.865 -0.5832 -0.416

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 670 41.74% 30.05 71.94% 0.334 1.0743 0.168
B 714 42.31% 29.2 70.59% 0.29 1.0155 0.067
C 755 45.21% 30.78 74.7% 0.409 0.9913 0.585
D 652 42.23% 30.47 73.31% -0.146 0.5655 0.716
E 660 47.77% 30.15 71.21% 0.216 0.7817 -0.513
F 580 43.78% 31.23 73.1% 0.076 0.7464 -0.182
G 538 46.2% 29.92 71.93% 0.133 0.7844 0.046
H 510 40.0% 30.73 75.49% 0.77 1.3406 -0.596
East 108 42.45% 39.16 63.89% -0.425 0.1141 0.0
Northeast 84 40.96% 40.56 63.1% -0.383 0.2522 -0.174
Northwest 75 40.0% 40.83 61.33% -0.446 0.363 -0.027
Southeast 61 32.79% 44.33 67.21% 0.239 0.945 0.164
Southwest 54 29.63% 43.91 64.81% -0.09 0.8998 -0.129
West 101 43.0% 38.69 60.4% -0.945 -0.0418 -0.143

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 44 0.0% 13.34 40.91% -0.505 0.2712 0.0
Not Using Events or Tokens 54 29.73% 17.63 59.26% -1.213 -0.834 0.0
Skip Initial Invader Actions 77 8.7% 34.81 90.91% 0.957 0.3393 0.0
Start of Game Growth 121 18.02% 40.94 87.6% 0.457 0.1084 -0.018
Unlimited Undo 267 41.43% 28.25 63.3% -0.794 -0.8005 0.146
Using Tokens but Not Events 310 35.34% 23.75 77.74% 0.385 0.3744 -0.041

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 75.86%
Crops Wither and Fade 88.21%
Favors Called Due 88.28%
Mantle of Dread 88.07%

Terror Level

Terror Level Completed Average Score Win Rate
I 396 20.4 4.04%
II 913 31.01 59.69%
III 1169 34.76 89.65%
IV 397 38.07 98.99%

Results

Result Completed
Win: Invaders destroyed (Terror I) 16
Win: Invaders destroyed (Terror III) 1023
Win: Invaders destroyed (Terror II) 525
Win: Terror victory (Terror IV) 392
Game abandoned (v.3.0+) 238
Lose: Invader deck ran out 8
Lose: Adversary condition 177
Win: Sacrifice victory 9
Lose: Scenario condition 27
Win: Scenario condition 37
Lose: Blight pool ran out 403
Lose: Spirit destroyed 20

Number of Players

Score Model: 0.279 Win Model: -0.005
Num. Completed Blight Flip Rate Average Score Win Rate
1 1575 53.42% 27.19 65.27%
2 647 48.17% 29.18 73.42%
3 296 41.16% 32.86 80.07%
4 191 32.42% 35.09 74.35%
5 20 45.0% 24.7 70.0%
6 146 28.28% 36.8 72.6%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)