Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 79 49.37% 22.99 56.96% 0.304 0.6739 0.221
Blitz 0 79 25.64% 13.99 37.97% 0.418 0.8502 0.0
Dahan Insurrection 4 110 27.27% 42.37 54.55% 0.0 -0.0259 0.141
Despicable Theft 2 45 40.0% 26.78 57.78% 0.0 0.6595 0.0
Elemental Invocation 1 56 33.93% 23.52 50.0% 0.598 1.0461 0.0
Guard the Isle's Heart 0 375 14.67% 38.93 71.2% 0.326 -0.2732 0.952
Powers Long Forgotten 1 79 44.3% 22.37 54.43% -0.283 0.3251 -0.141
Rituals of Terror 3 45 42.22% 32.42 46.67% 0.0 0.1245 0.0
Rituals of the Destroying Flame 3 17 29.41% 16.47 29.41% -0.229 0.5092 0.37
Second Wave 0 260 46.34% 26.45 68.46% 0.59 0.6959 0.0
The Great River 3 32 28.13% 16.41 34.38% -0.389 0.7861 0.0
Varied Terrains 2 79 50.63% 23.0 48.1% 0.445 1.1817 -0.251
Ward the Shores 2 52 42.31% 21.19 48.08% 0.0 0.6824 0.0

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 245 26.07 50.61% 0.02 0.3311 -0.161
Aid From Lesser Spirits 190 32.49 58.95% 0.356 0.3688 0.317
All Things Weaken 204 25.32 46.08% -0.396 0.0774 -0.581
Attenuated Essence 122 24.16 50.82% -0.818 -0.6717 -0.339
Back Against the Wall 183 31.6 59.02% 0.659 0.7887 0.265
Blight Corrodes the Spirit 104 22.83 50.0% 0.05 0.3696 0.422
Burn Brightest Before the End 81 28.27 60.49% -0.287 -0.1098 1.071
Disintegrating Ecosystem 226 25.16 52.21% -0.175 0.2052 -0.427
Downward Spiral 385 22.92 53.51% -0.2 -0.0068 0.276
Erosion of Will 226 27.32 51.77% 0.295 0.6332 0.413
Intensifying Exploitation 116 24.76 48.28% 0.0 0.3526 -0.112
Invaders Find the Land to Their Liking 70 26.79 74.29% -0.688 -1.0512 0.0
Memory Fades to Dust 365 24.02 53.42% 0.193 0.5227 0.841
Power Corrodes the Spirit 203 26.2 50.74% 0.451 0.7178 0.13
Promising Farmlands 199 24.53 47.74% -0.199 0.2482 -0.309
Shattered Fragments of Power 87 24.89 47.13% -0.216 -0.2166 -0.393
Slow Dissolution of Will 111 26.04 52.25% 0.099 0.5107 -0.48
Strong Earth Shatters Slowly 64 25.97 68.75% 0.368 -0.1905 0.0
The Border of Life and Death 32 25.56 65.63% -0.167 -0.412 0.0
Thriving Communities 229 24.85 56.77% 0.68 0.9579 -0.003
Thriving Crops 46 21.83 58.7% 0.0 -0.0953 -0.227
Unnatural Proliferation 240 28.73 59.58% 0.075 0.2793 0.709
Untended Land Crumbles 222 23.82 48.2% -0.112 0.187 -0.472

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2193 41.16% 24.44 61.29% 0.055 1.0468 0.149
B 2192 40.71% 24.63 61.77% 0.064 0.9295 -0.217
C 2387 42.71% 25.35 63.64% -0.042 0.7099 -0.509
D 2008 40.9% 24.66 62.05% 0.415 1.3599 0.773
E 1887 42.59% 25.2 62.85% -0.104 0.6504 0.496
F 1758 42.7% 25.23 62.86% -0.135 0.7393 0.348
G 1570 42.89% 24.25 62.17% 0.814 1.6759 0.016
H 1576 41.08% 25.71 64.34% 0.553 1.3603 -0.722
East 417 38.44% 27.63 48.92% -0.548 0.1971 -0.071
Northeast 264 36.29% 29.02 50.76% -0.177 0.7158 -0.165
Northwest 238 32.34% 27.49 48.74% -0.098 0.6456 0.0
Southeast 194 34.02% 28.69 50.52% 0.01 1.0185 0.0
Southwest 170 32.94% 27.35 48.24% 0.0 1.1567 0.0
West 369 37.19% 25.29 46.07% -0.786 0.1966 -0.107

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 319 0.0% 15.37 45.45% -0.889 -0.1695 0.0
Not Using Events or Tokens 522 44.6% 14.73 45.98% -0.656 -0.182 0.009
Skip Initial Invader Actions 232 7.83% 28.38 78.88% 0.154 -0.6505 0.0
Start of Game Growth 353 16.73% 32.16 80.17% 1.223 0.6564 0.0
Unlimited Undo 768 37.87% 22.96 55.34% 0.222 0.249 -0.292
Using Tokens but Not Events 1045 35.85% 21.63 67.94% -0.09 -0.1174 -0.402

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 78.45%
Crops Wither and Fade 90.65%
Favors Called Due 88.9%
Mantle of Dread 89.37%

Terror Level

Terror Level Completed Average Score Win Rate
I 2029 12.25 2.51%
II 2660 29.91 53.46%
III 3180 34.94 88.55%
IV 1123 38.9 99.29%

Results

Result Completed
Win: Invaders destroyed (Terror I) 51
Win: Invaders destroyed (Terror III) 2769
Win: Invaders destroyed (Terror II) 1368
Win: Terror victory (Terror IV) 1104
Game abandoned (v.3.0+) 1915
Lose: Invader deck ran out 16
Lose: Adversary condition 424
Win: Sacrifice victory 27
Lose: Scenario condition 62
Win: Scenario condition 85
Lose: Unique spirit condition 0
Lose: Blight pool ran out 1114
Lose: Spirit destroyed 57

Number of Players

Score Model: -0.027 Win Model: -0.222
Num. Completed Blight Flip Rate Average Score Win Rate
1 4871 49.96% 23.04 57.52%
2 2116 45.22% 24.19 61.44%
3 1028 39.45% 26.66 67.22%
4 547 35.7% 26.58 62.71%
5 76 38.16% 22.96 63.16%
6 354 21.88% 28.95 62.15%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)