Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 68 50.0% 23.15 55.88% 0.13 -0.4285 0.0
Blitz 0 62 27.87% 13.24 33.87% -0.633 -0.2098 -0.556
Dahan Insurrection 4 91 30.77% 42.54 50.55% -0.039 -0.5215 0.553
Despicable Theft 2 35 37.14% 25.29 54.29% -0.42 0.123 -0.602
Elemental Invocation 1 41 36.59% 24.44 48.78% -0.14 0.5983 -0.08
Guard the Isle's Heart 0 286 16.43% 39.12 69.58% 0.001 -0.6555 1.35
Powers Long Forgotten 1 53 45.28% 25.58 60.38% -0.472 0.0899 0.733
Rituals of Terror 3 37 40.54% 38.05 56.76% -0.846 -0.9882 0.106
Rituals of the Destroying Flame 3 12 25.0% 14.67 25.0% 0.164 0.913 -0.122
Second Wave 0 192 45.9% 27.9 71.88% -0.772 -0.6776 0.0
The Great River 3 25 32.0% 17.72 36.0% -0.305 0.9405 0.0
Varied Terrains 2 60 51.67% 25.55 55.0% -0.474 0.3942 0.216
Ward the Shores 2 35 45.71% 24.2 48.57% 0.0 0.8543 0.605

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 194 26.05 48.97% -0.566 -0.4951 -0.302
Aid From Lesser Spirits 147 33.17 59.18% -0.032 -0.1422 0.865
All Things Weaken 150 25.63 46.67% -0.647 -0.4703 0.343
Attenuated Essence 81 25.25 53.09% -0.282 -0.2303 -0.6
Back Against the Wall 146 33.31 58.9% 0.023 0.0073 0.386
Blight Corrodes the Spirit 61 22.02 42.62% 0.018 0.2017 -0.617
Burn Brightest Before the End 53 29.23 64.15% 0.167 0.2541 0.966
Disintegrating Ecosystem 162 25.49 53.09% 0.569 0.8603 0.697
Downward Spiral 266 24.97 55.64% 0.251 0.3571 -0.088
Erosion of Will 162 27.06 49.38% -0.001 0.1653 -0.402
Intensifying Exploitation 77 25.3 46.75% 0.65 0.8381 0.317
Invaders Find the Land to Their Liking 56 28.61 80.36% 0.238 -0.1897 1.236
Memory Fades to Dust 246 25.02 55.28% 0.403 0.6379 0.492
Power Corrodes the Spirit 154 26.12 47.4% 0.46 0.556 -0.118
Promising Farmlands 136 26.34 49.26% -0.151 0.2136 0.162
Shattered Fragments of Power 50 26.1 52.0% -0.067 -0.0019 -0.647
Slow Dissolution of Will 68 26.06 48.53% 0.429 0.892 -0.012
Strong Earth Shatters Slowly 43 26.49 65.12% -0.336 -0.9373 0.305
The Border of Life and Death 23 32.22 82.61% 0.348 -0.1272 1.298
Thriving Communities 188 24.71 56.91% -0.536 -0.3101 0.314
Thriving Crops 35 21.51 57.14% -0.429 -0.6539 -0.591
Unnatural Proliferation 189 29.69 57.67% -0.823 -0.7014 0.372
Untended Land Crumbles 159 26.21 52.2% 0.006 0.2384 -0.14

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1555 41.48% 25.57 63.41% 0.666 1.5848 0.294
B 1538 41.24% 26.26 64.69% -0.454 0.3868 0.244
C 1677 42.05% 26.03 65.47% -0.09 0.5931 0.621
D 1435 40.46% 26.36 65.3% 0.783 1.6251 0.317
E 1372 43.57% 26.3 64.5% 0.144 0.7952 -0.124
F 1282 42.15% 26.26 64.12% -0.441 0.3193 0.229
G 1116 43.65% 26.01 64.78% -0.016 0.7419 0.012
H 1102 39.96% 26.89 67.15% 0.481 1.1991 -0.077
East 305 39.13% 29.54 50.82% 0.024 0.838 -0.509
Northeast 202 35.53% 30.22 52.48% -0.49 0.1778 -1.055
Northwest 178 30.86% 29.47 50.56% -0.517 0.2874 0.696
Southeast 151 33.77% 30.64 50.99% 0.209 0.9149 0.14
Southwest 133 31.58% 29.03 48.87% 0.466 1.8563 -0.82
West 269 37.74% 27.36 48.33% -0.745 0.0482 0.012

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 205 0.0% 15.59 45.37% 0.09 0.8084 0.199
Not Using Events or Tokens 295 40.0% 14.11 48.81% -0.854 -0.3691 0.0
Skip Initial Invader Actions 149 7.5% 29.62 80.54% 0.512 -0.2185 0.0
Start of Game Growth 236 16.84% 34.75 80.93% 0.712 0.2662 0.782
Unlimited Undo 577 38.24% 23.35 55.11% -0.993 -1.0261 0.193
Using Tokens but Not Events 725 35.0% 21.98 69.93% 0.546 0.3832 -0.718

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 77.43%
Crops Wither and Fade 89.62%
Favors Called Due 88.67%
Mantle of Dread 88.92%

Terror Level

Terror Level Completed Average Score Win Rate
I 1341 14.25 2.68%
II 1937 30.3 54.67%
III 2326 34.84 89.17%
IV 813 38.61 99.02%

Results

Result Completed
Win: Invaders destroyed (Terror I) 36
Win: Invaders destroyed (Terror III) 2039
Win: Invaders destroyed (Terror II) 1018
Win: Terror victory (Terror IV) 798
Game abandoned (v.3.0+) 1196
Lose: Invader deck ran out 12
Lose: Adversary condition 324
Win: Sacrifice victory 20
Lose: Scenario condition 58
Win: Scenario condition 63
Lose: Blight pool ran out 810
Lose: Spirit destroyed 43

Number of Players

Score Model: -0.01 Win Model: -0.171
Num. Completed Blight Flip Rate Average Score Win Rate
1 3516 50.41% 23.83 58.59%
2 1470 46.16% 25.89 64.97%
3 712 38.18% 27.93 69.38%
4 391 35.36% 28.59 64.45%
5 52 28.85% 19.98 61.54%
6 276 24.0% 30.63 65.58%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)