Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 71 49.3% 22.85 56.34% -0.089 -0.1162 -0.288
Blitz 0 66 27.69% 13.8 34.85% -0.752 -0.5017 -0.575
Dahan Insurrection 4 102 28.43% 42.18 52.94% 0.642 0.3937 0.67
Despicable Theft 2 38 39.47% 25.97 55.26% -0.349 0.113 -0.559
Elemental Invocation 1 42 35.71% 23.86 47.62% 0.0 0.7028 -0.009
Guard the Isle's Heart 0 320 15.63% 38.57 69.38% 0.473 -0.0793 1.292
Powers Long Forgotten 1 67 44.78% 24.48 59.7% 0.21 0.8339 0.324
Rituals of Terror 3 40 45.0% 36.48 52.5% -0.959 -0.7662 -0.034
Rituals of the Destroying Flame 3 14 21.43% 12.57 21.43% 0.0 0.9223 -0.186
Second Wave 0 213 47.78% 26.73 69.01% -0.816 -0.6986 0.0
The Great River 3 30 26.67% 17.5 36.67% -0.772 0.2955 0.0
Varied Terrains 2 67 47.76% 23.76 50.75% -1.022 -0.2807 -0.06
Ward the Shores 2 40 47.5% 23.77 52.5% 0.44 1.5238 0.591

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 215 26.8 50.7% 0.35 0.5989 -0.166
Aid From Lesser Spirits 159 32.58 59.12% 0.326 0.2077 0.634
All Things Weaken 168 25.18 46.43% -0.644 -0.307 0.259
Attenuated Essence 93 26.34 54.84% 0.036 0.0623 -0.302
Back Against the Wall 155 32.77 59.35% 0.658 0.6593 0.419
Blight Corrodes the Spirit 82 21.02 46.34% -0.791 -0.5743 -0.87
Burn Brightest Before the End 64 29.02 64.06% 0.205 0.1865 0.711
Disintegrating Ecosystem 183 26.48 54.1% 0.3 0.6928 1.121
Downward Spiral 301 24.47 55.81% -0.505 -0.397 -0.097
Erosion of Will 196 27.64 51.02% 0.675 1.0274 -0.14
Intensifying Exploitation 90 25.26 46.67% -0.182 0.0631 0.164
Invaders Find the Land to Their Liking 59 27.95 79.66% 0.093 -0.4313 1.227
Memory Fades to Dust 286 25.02 56.64% 0.293 0.5408 0.426
Power Corrodes the Spirit 170 25.52 46.47% -0.792 -0.5704 -0.2
Promising Farmlands 158 25.7 48.1% -0.374 -0.0908 0.057
Shattered Fragments of Power 62 25.42 48.39% -1.109 -1.032 -0.709
Slow Dissolution of Will 83 26.47 53.01% 0.546 0.9426 0.182
Strong Earth Shatters Slowly 53 25.19 66.04% 0.175 -0.5201 0.356
The Border of Life and Death 28 27.25 71.43% -0.426 -1.0268 1.306
Thriving Communities 204 25.33 58.33% 0.4 0.7564 0.426
Thriving Crops 38 21.82 60.53% 0.185 -0.0114 -0.561
Unnatural Proliferation 212 28.88 58.49% 0.624 0.7866 0.453
Untended Land Crumbles 181 24.98 50.83% -0.817 -0.5853 -0.183

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1794 41.56% 24.92 62.26% 0.077 1.082 0.216
B 1772 40.69% 25.27 62.81% -0.169 0.7509 0.248
C 1936 41.71% 25.84 65.24% 0.525 1.2591 0.421
D 1618 40.27% 25.47 63.35% -0.231 0.7473 0.227
E 1552 43.0% 25.78 63.53% 0.064 0.8832 -0.065
F 1441 42.35% 25.83 63.91% 0.829 1.703 0.079
G 1279 44.46% 24.94 62.63% -0.149 0.6608 -0.118
H 1263 40.49% 26.15 65.32% -0.483 0.3314 -0.075
East 349 39.65% 29.44 51.0% 0.592 1.4945 -0.663
Northeast 230 36.44% 30.66 52.61% -0.061 0.747 -0.393
Northwest 207 31.37% 28.5 49.76% -0.322 0.578 0.616
Southeast 171 33.92% 29.57 50.88% -0.747 0.1035 0.04
Southwest 149 32.21% 28.25 48.99% -0.125 1.2503 -0.45
West 310 37.91% 26.52 47.74% 0.228 1.1833 -0.103

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 253 0.0% 16.35 47.04% -1.384 -0.6765 0.273
Not Using Events or Tokens 360 44.49% 14.54 48.89% -0.32 0.0484 -0.053
Skip Initial Invader Actions 179 7.52% 30.16 82.12% 1.394 0.8095 0.0
Start of Game Growth 282 16.67% 33.94 79.79% 0.247 -0.2672 0.735
Unlimited Undo 652 37.81% 23.39 55.52% -0.19 -0.2992 0.186
Using Tokens but Not Events 871 35.47% 21.89 69.12% 0.348 0.3224 -0.767

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 77.87%
Crops Wither and Fade 90.08%
Favors Called Due 88.87%
Mantle of Dread 88.87%

Terror Level

Terror Level Completed Average Score Win Rate
I 1600 13.33 2.69%
II 2204 30.1 54.72%
III 2616 34.83 89.37%
IV 919 38.67 99.13%

Results

Result Completed
Win: Invaders destroyed (Terror I) 43
Win: Invaders destroyed (Terror III) 2296
Win: Invaders destroyed (Terror II) 1158
Win: Terror victory (Terror IV) 902
Game abandoned (v.3.0+) 1455
Lose: Invader deck ran out 14
Lose: Adversary condition 359
Win: Sacrifice victory 24
Lose: Scenario condition 60
Win: Scenario condition 75
Lose: Blight pool ran out 905
Lose: Spirit destroyed 48

Number of Players

Score Model: -0.352 Win Model: -0.425
Num. Completed Blight Flip Rate Average Score Win Rate
1 4005 50.15% 23.66 58.45%
2 1694 45.81% 25.27 63.93%
3 844 39.5% 27.38 68.84%
4 436 35.38% 27.6 62.16%
5 55 30.91% 20.53 60.0%
6 305 22.37% 28.87 61.97%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)