Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 77 49.35% 22.31 55.84% 0.075 0.0456 0.0
Blitz 0 77 26.32% 13.96 37.66% -0.298 -0.0547 0.0
Dahan Insurrection 4 110 27.27% 42.37 54.55% -0.1 -0.0869 0.151
Despicable Theft 2 44 38.64% 26.61 56.82% 0.469 1.2353 -0.157
Elemental Invocation 1 51 33.33% 21.98 47.06% -0.785 -0.0318 0.0
Guard the Isle's Heart 0 361 14.96% 38.86 70.91% 0.736 0.1395 0.73
Powers Long Forgotten 1 78 44.87% 22.65 55.13% 0.0 0.7478 0.0
Rituals of Terror 3 44 43.18% 33.16 47.73% 0.0 0.4786 -0.08
Rituals of the Destroying Flame 3 16 31.25% 17.5 31.25% 0.245 0.9322 0.378
Second Wave 0 255 47.3% 26.14 67.84% 0.106 0.1015 0.0
The Great River 3 31 29.03% 16.94 35.48% 0.0 1.1295 0.0
Varied Terrains 2 75 48.0% 23.09 48.0% 0.187 0.967 -0.232
Ward the Shores 2 52 42.31% 21.19 48.08% -1.01 -0.1404 0.0

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 241 26.27 50.62% 0.316 0.4649 -0.439
Aid From Lesser Spirits 183 33.17 59.02% 0.474 0.3612 0.523
All Things Weaken 199 25.33 45.73% -1.024 -0.6488 -0.724
Attenuated Essence 115 24.63 53.04% -0.449 -0.3237 -0.253
Back Against the Wall 177 31.6 58.19% -0.85 -0.809 0.234
Blight Corrodes the Spirit 101 22.74 50.5% -0.046 0.1596 0.563
Burn Brightest Before the End 79 27.76 60.76% -0.606 -0.5615 0.86
Disintegrating Ecosystem 215 25.54 52.56% -0.023 0.475 0.38
Downward Spiral 361 23.0 54.02% -0.371 -0.1211 0.307
Erosion of Will 217 27.24 51.15% 0.023 0.281 0.008
Intensifying Exploitation 114 24.84 49.12% 0.517 0.7362 -0.494
Invaders Find the Land to Their Liking 68 27.57 76.47% 0.0 -0.386 0.0
Memory Fades to Dust 343 24.22 53.94% 0.023 0.2284 0.592
Power Corrodes the Spirit 200 26.25 50.5% 0.267 0.4652 0.094
Promising Farmlands 192 24.92 47.4% -0.575 -0.2193 -0.55
Shattered Fragments of Power 82 25.24 47.56% -0.527 -0.3097 -0.385
Slow Dissolution of Will 109 26.08 52.29% -0.03 0.3993 -0.545
Strong Earth Shatters Slowly 60 26.03 66.67% 0.246 -0.3786 0.0
The Border of Life and Death 30 26.77 70.0% 0.119 -0.201 0.0
Thriving Communities 225 24.74 56.44% 0.224 0.5435 0.176
Thriving Crops 45 21.29 57.78% -0.176 -0.295 -0.22
Unnatural Proliferation 237 28.47 59.49% 0.544 0.6339 -0.186
Untended Land Crumbles 214 23.9 47.66% -1.114 -0.8886 -0.405

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2121 41.2% 24.57 61.72% -0.179 0.6206 0.239
B 2101 40.97% 24.86 62.45% -0.22 0.5108 -0.155
C 2299 42.32% 25.41 63.81% 0.043 0.6469 -0.841
D 1924 40.64% 24.67 62.11% 0.119 0.8761 0.334
E 1828 42.61% 25.24 62.69% 0.072 0.6567 0.29
F 1700 42.78% 25.44 63.41% 0.083 0.7855 0.115
G 1496 43.65% 24.33 62.3% -0.082 0.6752 -0.059
H 1519 41.1% 25.76 64.25% 0.321 0.952 0.114
East 405 38.6% 28.14 49.63% -0.106 0.6772 -0.053
Northeast 255 36.4% 29.67 51.76% 0.219 0.9805 -0.196
Northwest 231 32.46% 28.0 49.78% -0.117 0.7251 -0.076
Southeast 190 34.21% 29.13 51.05% 0.288 0.9278 0.0
Southwest 168 33.33% 27.67 48.81% 0.0 1.0453 0.0
West 357 37.61% 25.89 47.34% -0.427 0.3486 0.28

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 309 0.0% 15.57 45.95% -0.472 0.402 0.0
Not Using Events or Tokens 478 43.21% 14.49 47.07% -0.322 0.0551 0.096
Skip Initial Invader Actions 229 7.93% 28.34 78.6% 0.386 0.0949 0.0
Start of Game Growth 343 16.85% 32.32 79.59% 0.495 -0.0621 0.0
Unlimited Undo 752 38.07% 23.04 55.32% -1.254 -1.1902 -0.596
Using Tokens but Not Events 1013 36.13% 21.68 68.21% -0.026 -0.1533 -0.606

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 78.29%
Crops Wither and Fade 90.41%
Favors Called Due 88.82%
Mantle of Dread 89.24%

Terror Level

Terror Level Completed Average Score Win Rate
I 1937 12.44 2.53%
II 2556 29.94 53.64%
III 3080 34.9 88.64%
IV 1082 38.84 99.26%

Results

Result Completed
Win: Invaders destroyed (Terror I) 49
Win: Invaders destroyed (Terror III) 2683
Win: Invaders destroyed (Terror II) 1317
Win: Terror victory (Terror IV) 1064
Game abandoned (v.3.0+) 1810
Lose: Invader deck ran out 15
Lose: Adversary condition 411
Win: Sacrifice victory 26
Lose: Scenario condition 61
Win: Scenario condition 85
Lose: Unique spirit condition 0
Lose: Blight pool ran out 1077
Lose: Spirit destroyed 57

Number of Players

Score Model: 0.096 Win Model: 0.109
Num. Completed Blight Flip Rate Average Score Win Rate
1 4691 50.01% 23.2 57.75%
2 2029 45.38% 24.3 61.71%
3 993 39.64% 26.72 67.37%
4 524 35.16% 26.81 63.74%
5 71 40.85% 23.34 61.97%
6 347 22.03% 29.04 62.25%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)