Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 70 50.0% 23.17 57.14% 0.371 0.4153 0.0
Blitz 0 64 28.57% 14.23 35.94% -0.163 0.0516 -0.517
Dahan Insurrection 4 95 30.53% 41.98 50.53% 0.1 -0.1879 0.695
Despicable Theft 2 37 37.84% 26.08 56.76% 0.315 1.0252 -0.529
Elemental Invocation 1 42 35.71% 23.86 47.62% -0.388 0.3127 -0.042
Guard the Isle's Heart 0 297 16.16% 38.55 68.69% 0.054 -0.5459 1.319
Powers Long Forgotten 1 59 47.46% 25.69 61.02% 0.142 0.9792 0.317
Rituals of Terror 3 37 40.54% 38.05 56.76% -0.311 -0.2503 0.072
Rituals of the Destroying Flame 3 14 21.43% 12.57 21.43% -0.363 0.6244 -0.17
Second Wave 0 204 46.15% 27.3 70.59% -0.761 -0.5113 0.0
The Great River 3 27 29.63% 17.96 37.04% -0.191 0.8749 0.0
Varied Terrains 2 65 47.69% 24.12 52.31% -0.765 0.0647 0.215
Ward the Shores 2 37 43.24% 24.84 51.35% 0.508 1.6913 0.595

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 204 26.51 49.51% 0.195 0.2673 -0.312
Aid From Lesser Spirits 152 33.14 59.21% 0.688 0.6171 0.718
All Things Weaken 162 25.51 46.91% -0.529 -0.2702 0.274
Attenuated Essence 85 26.41 55.29% 0.348 0.3126 -0.207
Back Against the Wall 151 32.72 58.94% -0.264 -0.2104 0.447
Blight Corrodes the Spirit 72 22.01 48.61% 0.927 1.0722 -0.737
Burn Brightest Before the End 59 28.86 64.41% 0.242 0.2578 0.798
Disintegrating Ecosystem 172 26.41 54.07% 0.289 0.4774 1.086
Downward Spiral 281 25.09 56.94% 0.595 0.6694 -0.064
Erosion of Will 186 27.65 50.0% 0.505 0.6602 -0.258
Intensifying Exploitation 83 25.04 45.78% -0.085 0.0506 0.292
Invaders Find the Land to Their Liking 57 28.11 78.95% -0.494 -1.1076 1.248
Memory Fades to Dust 264 25.2 56.44% 0.732 0.9356 0.439
Power Corrodes the Spirit 158 25.93 46.84% -0.54 -0.3651 -0.151
Promising Farmlands 144 25.7 47.92% -0.479 -0.2812 0.128
Shattered Fragments of Power 53 26.43 54.72% 0.796 0.7983 -0.636
Slow Dissolution of Will 74 26.14 50.0% 0.337 0.635 -0.063
Strong Earth Shatters Slowly 47 25.17 63.83% -0.123 -0.8199 0.362
The Border of Life and Death 26 29.35 76.92% -0.388 -0.8858 1.236
Thriving Communities 194 24.96 58.25% 1.197 1.3535 0.353
Thriving Crops 36 21.53 58.33% -0.019 -0.3314 -0.553
Unnatural Proliferation 201 29.13 57.71% -0.298 -0.1897 0.367
Untended Land Crumbles 171 25.65 52.63% 0.338 0.5198 -0.126

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1652 41.61% 25.25 62.71% -0.103 0.8725 0.157
B 1633 41.11% 25.73 63.75% -0.313 0.5767 0.287
C 1776 41.78% 25.95 65.37% 0.266 0.9588 0.452
D 1518 40.68% 26.07 64.76% 0.114 1.009 0.239
E 1446 43.43% 26.15 64.04% 0.57 1.299 0.011
F 1356 42.67% 26.03 63.79% -0.318 0.5138 0.103
G 1192 44.07% 25.32 63.42% -0.638 0.1415 -0.013
H 1175 40.16% 26.58 66.47% -0.054 0.7292 -0.195
East 333 39.45% 29.85 51.65% 0.678 1.4873 -0.678
Northeast 220 36.28% 30.99 53.18% 0.269 1.0671 -0.443
Northwest 191 30.85% 29.2 50.79% -0.419 0.3143 0.668
Southeast 164 33.54% 30.29 51.83% -0.236 0.6572 0.045
Southwest 143 31.47% 28.87 49.65% 0.431 1.6887 -0.464
West 289 37.54% 27.1 48.79% -0.236 0.762 -0.192

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 231 0.0% 16.15 46.32% -0.86 -0.1916 0.245
Not Using Events or Tokens 317 41.51% 14.37 49.84% -0.143 0.2783 0.0
Skip Initial Invader Actions 158 7.44% 29.65 81.01% 1.004 0.2351 0.0
Start of Game Growth 260 17.54% 34.3 80.0% 0.374 -0.0638 0.852
Unlimited Undo 617 38.09% 23.45 55.43% -0.099 -0.1648 0.254
Using Tokens but Not Events 789 35.14% 21.95 69.58% 0.546 0.5027 -0.683

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 77.76%
Crops Wither and Fade 89.85%
Favors Called Due 88.74%
Mantle of Dread 88.87%

Terror Level

Terror Level Completed Average Score Win Rate
I 1458 13.76 2.67%
II 2060 30.19 54.61%
III 2470 34.82 89.27%
IV 861 38.63 99.07%

Results

Result Completed
Win: Invaders destroyed (Terror I) 39
Win: Invaders destroyed (Terror III) 2168
Win: Invaders destroyed (Terror II) 1081
Win: Terror victory (Terror IV) 844
Game abandoned (v.3.0+) 1322
Lose: Invader deck ran out 13
Lose: Adversary condition 337
Win: Sacrifice victory 23
Lose: Scenario condition 59
Win: Scenario condition 67
Lose: Blight pool ran out 850
Lose: Spirit destroyed 46

Number of Players

Score Model: -0.121 Win Model: -0.081
Num. Completed Blight Flip Rate Average Score Win Rate
1 3774 50.22% 23.69 58.48%
2 1562 46.09% 25.76 65.04%
3 763 38.96% 27.75 68.81%
4 410 35.43% 27.99 62.68%
5 52 28.85% 19.98 61.54%
6 288 23.34% 29.94 64.24%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)