Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 60 50.0% 23.77 55.0% -0.053 -0.0378 0.0
Blitz 0 50 22.45% 14.02 38.0% -0.508 -0.2199 -0.543
Dahan Insurrection 4 79 32.91% 43.77 50.63% -0.434 -0.6111 0.386
Despicable Theft 2 30 33.33% 26.87 60.0% -0.755 0.1065 -0.333
Elemental Invocation 1 31 38.71% 22.48 41.94% -0.279 0.6537 -0.155
Guard the Isle's Heart 0 229 17.03% 39.59 70.31% 0.2 -0.4465 1.268
Powers Long Forgotten 1 35 45.71% 31.09 62.86% -0.251 0.6951 0.651
Rituals of Terror 3 30 40.0% 45.63 70.0% 0.325 0.401 0.222
Rituals of the Destroying Flame 3 10 30.0% 10.9 20.0% -0.467 0.6486 -0.123
Second Wave 0 150 45.27% 29.77 76.0% -0.47 -0.4394 0.0
The Great River 3 17 41.18% 20.53 41.18% 0.054 1.4798 0.0
Varied Terrains 2 49 55.1% 28.1 61.22% 0.297 1.0719 0.528
Ward the Shores 2 31 45.16% 25.68 51.61% 0.858 1.9023 0.747

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 168 27.27 51.79% -0.289 -0.1138 -0.236
Aid From Lesser Spirits 126 34.61 60.32% -0.077 -0.1312 1.003
All Things Weaken 128 26.46 49.22% -0.332 -0.039 0.214
Attenuated Essence 57 25.96 59.65% 0.151 0.2349 -0.509
Back Against the Wall 128 32.91 57.03% 1.262 1.3097 0.246
Blight Corrodes the Spirit 45 19.22 33.33% 0.196 0.3997 -0.565
Burn Brightest Before the End 39 27.26 66.67% -0.836 -0.6485 0.486
Disintegrating Ecosystem 137 24.49 50.36% 0.291 0.6997 0.191
Downward Spiral 215 26.02 54.88% -0.616 -0.488 -0.333
Erosion of Will 139 26.97 48.92% -0.816 -0.5333 -0.583
Intensifying Exploitation 61 22.85 40.98% -0.637 -0.3891 -0.595
Invaders Find the Land to Their Liking 50 29.48 82.0% 0.431 -0.084 1.273
Memory Fades to Dust 206 24.85 55.34% 0.24 0.4765 0.377
Power Corrodes the Spirit 133 27.12 47.37% -0.375 -0.1566 -0.142
Promising Farmlands 122 26.1 47.54% -0.678 -0.3836 0.21
Shattered Fragments of Power 37 29.27 54.05% -0.009 0.192 -0.612
Slow Dissolution of Will 48 26.08 45.83% -0.241 0.1437 -0.294
Strong Earth Shatters Slowly 39 28.15 66.67% -0.263 -0.8444 0.498
The Border of Life and Death 20 30.8 80.0% 0.742 0.225 0.911
Thriving Communities 156 24.12 55.77% 0.483 0.8216 -0.129
Thriving Crops 27 22.33 59.26% 1.108 1.0661 -0.583
Unnatural Proliferation 164 30.4 60.37% 0.12 0.2603 0.255
Untended Land Crumbles 133 25.76 50.38% 0.259 0.7073 -0.544

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1256 41.33% 26.11 64.73% 0.265 1.1268 0.145
B 1230 41.47% 26.55 65.77% 0.196 1.0124 0.12
C 1359 42.73% 26.68 66.52% 0.026 0.7047 0.736
D 1191 41.33% 26.91 65.91% 0.345 1.1496 0.426
E 1142 45.39% 27.04 65.94% 0.501 1.1699 -0.35
F 1035 42.91% 27.0 65.31% -0.276 0.5227 0.154
G 928 44.31% 26.73 67.35% 0.467 1.2926 0.363
H 909 40.43% 27.61 69.42% 0.05 0.8227 -0.133
East 250 41.22% 31.42 52.4% -0.102 0.7444 -0.369
Northeast 168 36.59% 32.63 54.76% -0.542 0.2285 -0.955
Northwest 143 33.57% 31.3 51.05% 0.121 0.9286 0.21
Southeast 130 35.38% 31.95 50.77% -0.103 0.766 0.258
Southwest 116 30.17% 31.15 50.0% -1.1 0.1818 -0.676
West 212 38.94% 29.2 49.53% 0.17 1.1661 0.048

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 118 0.0% 11.27 39.83% -0.079 0.7172 0.0
Not Using Events or Tokens 201 38.06% 14.14 48.76% -0.864 -0.4765 0.0
Skip Initial Invader Actions 114 8.08% 31.23 83.33% 0.246 -0.3689 0.0
Start of Game Growth 184 17.9% 37.74 84.24% 0.478 -0.1037 0.671
Unlimited Undo 468 38.35% 24.66 57.48% -0.742 -0.6979 0.211
Using Tokens but Not Events 550 34.47% 21.27 71.82% 0.458 0.3999 -0.7

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 77.2%
Crops Wither and Fade 89.14%
Favors Called Due 88.35%
Mantle of Dread 89.0%

Terror Level

Terror Level Completed Average Score Win Rate
I 1045 15.74 2.39%
II 1589 30.48 55.44%
III 1932 34.79 89.54%
IV 662 38.41 98.94%

Results

Result Completed
Win: Invaders destroyed (Terror I) 25
Win: Invaders destroyed (Terror III) 1698
Win: Invaders destroyed (Terror II) 846
Win: Terror victory (Terror IV) 652
Game abandoned (v.3.0+) 877
Lose: Invader deck ran out 11
Lose: Adversary condition 280
Win: Sacrifice victory 14
Lose: Scenario condition 46
Win: Scenario condition 56
Lose: Blight pool ran out 686
Lose: Spirit destroyed 37

Number of Players

Score Model: 0.097 Win Model: -0.153
Num. Completed Blight Flip Rate Average Score Win Rate
1 2878 50.98% 24.18 59.31%
2 1177 47.98% 26.25 65.76%
3 562 36.69% 28.99 71.89%
4 329 38.05% 29.14 66.26%
5 46 26.09% 18.15 60.87%
6 236 25.11% 32.83 67.8%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)