Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 60 50.0% 23.77 55.0% 0.242 0.0218 0.0
Blitz 0 52 23.53% 13.63 36.54% -0.701 -0.4139 -0.525
Dahan Insurrection 4 82 31.71% 42.17 48.78% 0.343 0.228 0.335
Despicable Theft 2 32 37.5% 27.06 59.38% 0.0 0.7385 -0.339
Elemental Invocation 1 34 41.18% 22.41 44.12% 0.28 1.0366 -0.169
Guard the Isle's Heart 0 247 17.0% 39.22 68.83% 0.15 -0.4317 1.307
Powers Long Forgotten 1 38 42.11% 29.82 60.53% 0.241 1.0946 0.658
Rituals of Terror 3 31 38.71% 44.16 67.74% 0.153 -0.017 0.136
Rituals of the Destroying Flame 3 10 30.0% 10.9 20.0% -0.122 0.7887 -0.129
Second Wave 0 159 44.81% 29.54 75.47% -0.007 0.0722 0.0
The Great River 3 20 35.0% 17.45 35.0% -0.623 0.7401 0.0
Varied Terrains 2 52 53.85% 26.83 57.69% -0.363 0.5168 0.429
Ward the Shores 2 33 42.42% 24.12 48.48% -0.404 0.5774 0.697

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 175 26.77 51.43% -0.27 -0.1662 -0.246
Aid From Lesser Spirits 129 34.45 60.47% -0.435 -0.5793 0.939
All Things Weaken 134 25.68 47.76% -0.711 -0.345 0.196
Attenuated Essence 62 25.97 59.68% -0.066 -0.0673 -0.529
Back Against the Wall 132 32.64 56.82% 1.328 1.3928 0.245
Blight Corrodes the Spirit 50 20.56 40.0% 0.902 1.1371 -0.587
Burn Brightest Before the End 40 27.65 67.5% -0.368 -0.2079 0.488
Disintegrating Ecosystem 143 25.1 52.45% 0.837 1.2127 0.208
Downward Spiral 221 25.7 54.75% -0.79 -0.7179 -0.364
Erosion of Will 144 27.03 48.61% -0.576 -0.3195 -0.416
Intensifying Exploitation 63 23.08 41.27% -0.426 -0.1518 -0.323
Invaders Find the Land to Their Liking 51 28.9 80.39% -0.101 -0.5881 1.279
Memory Fades to Dust 211 25.13 55.45% 0.523 0.7059 0.421
Power Corrodes the Spirit 140 26.48 46.43% -0.355 -0.142 -0.182
Promising Farmlands 124 26.34 48.39% -0.56 -0.2367 0.179
Shattered Fragments of Power 37 29.27 54.05% -0.572 -0.4012 -0.648
Slow Dissolution of Will 52 25.52 46.15% -0.253 0.1311 -0.375
Strong Earth Shatters Slowly 40 27.95 67.5% -0.039 -0.7153 0.507
The Border of Life and Death 20 30.8 80.0% 0.467 -0.0488 0.92
Thriving Communities 159 24.57 56.6% 1.167 1.4914 -0.162
Thriving Crops 28 21.54 57.14% 0.556 0.5579 -0.581
Unnatural Proliferation 167 30.43 59.88% -0.66 -0.4736 0.318
Untended Land Crumbles 138 26.49 51.45% 0.424 0.7628 -0.564

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1315 41.6% 25.77 64.03% 0.298 1.1615 0.116
B 1282 41.45% 26.57 65.52% 0.527 1.3478 0.194
C 1411 42.25% 26.57 66.41% 0.235 0.9328 0.766
D 1231 41.27% 26.74 65.48% -0.016 0.8397 0.396
E 1183 44.95% 26.75 65.51% 0.174 0.8621 -0.322
F 1076 42.8% 26.82 64.96% -0.033 0.7849 0.126
G 957 43.99% 26.56 66.77% 0.055 0.9353 0.325
H 936 40.85% 27.52 68.8% -0.431 0.3495 -0.166
East 266 40.61% 30.92 52.26% 0.749 1.5414 -0.486
Northeast 178 36.78% 31.98 54.49% -0.312 0.5693 -1.044
Northwest 154 33.77% 30.65 50.65% -0.139 0.7318 0.693
Southeast 138 34.78% 30.97 50.0% -0.047 0.8115 0.17
Southwest 122 30.33% 30.14 49.18% -0.616 0.5932 -0.773
West 228 38.84% 28.56 49.12% -0.419 0.6416 -0.014

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 128 0.0% 11.33 39.06% -0.897 -0.1813 0.0
Not Using Events or Tokens 214 37.41% 14.15 48.13% -0.341 0.1334 0.0
Skip Initial Invader Actions 117 8.0% 31.15 82.91% -0.094 -0.6614 0.0
Start of Game Growth 192 17.96% 37.56 84.38% 1.293 0.629 0.719
Unlimited Undo 484 38.22% 24.42 57.02% -0.511 -0.4882 0.183
Using Tokens but Not Events 580 34.16% 21.05 70.86% 0.335 0.3828 -0.891

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 77.25%
Crops Wither and Fade 89.22%
Favors Called Due 88.32%
Mantle of Dread 88.93%

Terror Level

Terror Level Completed Average Score Win Rate
I 1098 15.45 2.37%
II 1651 30.45 55.24%
III 1996 34.8 89.58%
IV 693 38.47 98.99%

Results

Result Completed
Win: Invaders destroyed (Terror I) 26
Win: Invaders destroyed (Terror III) 1756
Win: Invaders destroyed (Terror II) 877
Win: Terror victory (Terror IV) 683
Game abandoned (v.3.0+) 934
Lose: Invader deck ran out 11
Lose: Adversary condition 285
Win: Sacrifice victory 14
Lose: Scenario condition 53
Win: Scenario condition 56
Lose: Blight pool ran out 706
Lose: Spirit destroyed 37

Number of Players

Score Model: -0.046 Win Model: -0.192
Num. Completed Blight Flip Rate Average Score Win Rate
1 2990 50.62% 24.11 59.46%
2 1222 47.97% 26.24 65.55%
3 595 37.48% 28.66 70.59%
4 342 36.56% 28.71 64.91%
5 47 25.53% 17.77 59.57%
6 242 25.31% 32.3 67.36%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)