Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 71 49.3% 22.85 56.34% -0.123 0.0682 -0.285
Blitz 0 66 27.69% 13.8 34.85% -0.458 -0.2406 -0.571
Dahan Insurrection 4 101 28.71% 42.17 52.48% 0.447 0.1936 0.672
Despicable Theft 2 38 39.47% 25.97 55.26% 0.073 0.6596 -0.559
Elemental Invocation 1 42 35.71% 23.86 47.62% 0.0 0.7394 -0.012
Guard the Isle's Heart 0 311 16.08% 38.26 68.81% 0.452 -0.11 1.316
Powers Long Forgotten 1 65 46.15% 25.23 61.54% 0.605 1.365 0.329
Rituals of Terror 3 39 43.59% 36.9 53.85% -0.866 -0.7457 -0.03
Rituals of the Destroying Flame 3 14 21.43% 12.57 21.43% 0.0 0.9074 -0.186
Second Wave 0 210 47.0% 26.83 69.52% -0.542 -0.4032 0.0
The Great River 3 29 27.59% 16.72 34.48% -0.732 0.3682 0.0
Varied Terrains 2 67 47.76% 23.76 50.75% -1.058 -0.282 -0.045
Ward the Shores 2 39 46.15% 24.38 53.85% 0.68 1.7545 0.597

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 211 26.78 50.71% 0.275 0.5259 -0.165
Aid From Lesser Spirits 158 32.48 58.86% 0.137 0.0791 0.64
All Things Weaken 167 25.11 46.11% -0.273 0.0622 0.262
Attenuated Essence 92 26.14 54.35% 0.146 0.18 -0.301
Back Against the Wall 155 32.77 59.35% 0.656 0.6913 0.421
Blight Corrodes the Spirit 81 21.15 46.91% 0.061 0.2777 -0.867
Burn Brightest Before the End 64 29.02 64.06% 0.146 0.1568 0.711
Disintegrating Ecosystem 179 26.44 54.19% 0.494 0.8385 1.032
Downward Spiral 297 24.57 56.57% 0.261 0.3779 -0.051
Erosion of Will 195 27.67 50.77% 0.098 0.3725 -0.134
Intensifying Exploitation 89 25.33 46.07% -0.204 0.0072 0.159
Invaders Find the Land to Their Liking 59 27.95 79.66% 0.21 -0.3624 1.229
Memory Fades to Dust 280 25.11 56.79% 0.502 0.7542 0.429
Power Corrodes the Spirit 167 25.57 46.71% -0.482 -0.2775 -0.2
Promising Farmlands 156 25.93 48.72% -0.323 -0.069 0.063
Shattered Fragments of Power 61 25.84 49.18% -0.597 -0.5232 -0.704
Slow Dissolution of Will 77 26.35 49.35% 0.13 0.5113 0.17
Strong Earth Shatters Slowly 53 25.19 66.04% 0.217 -0.4563 0.361
The Border of Life and Death 28 27.25 71.43% -0.834 -1.4345 1.304
Thriving Communities 200 25.59 59.0% 1.377 1.6583 0.425
Thriving Crops 37 22.08 59.46% 0.125 -0.0151 -0.559
Unnatural Proliferation 207 29.28 57.97% 0.099 0.3025 0.457
Untended Land Crumbles 177 25.37 51.98% -0.289 -0.0989 -0.18

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1750 41.34% 25.05 62.4% 0.29 1.288 0.223
B 1740 41.01% 25.4 62.99% -0.274 0.6483 0.259
C 1885 41.51% 25.98 65.41% 0.652 1.3807 0.435
D 1595 40.19% 25.71 63.7% -0.192 0.7672 0.237
E 1527 42.82% 25.93 63.72% 0.31 1.1289 -0.06
F 1419 42.39% 25.82 63.71% 0.434 1.3156 0.085
G 1263 44.55% 25.03 62.71% -0.545 0.2804 -0.113
H 1247 40.58% 26.27 65.52% -0.55 0.2886 -0.108
East 344 39.64% 29.6 51.16% 0.47 1.3451 -0.677
Northeast 226 36.2% 30.96 53.1% 0.482 1.2344 -0.402
Northwest 200 30.96% 29.12 51.0% -0.671 0.2211 0.608
Southeast 168 33.93% 29.8 51.19% -1.088 -0.2494 0.034
Southwest 146 32.19% 28.49 49.32% 0.336 1.6408 -0.449
West 302 37.92% 26.85 48.34% 0.378 1.3278 -0.094

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 248 0.0% 16.66 47.98% -0.748 -0.0195 0.258
Not Using Events or Tokens 345 44.68% 14.57 49.28% -0.314 0.0319 -0.064
Skip Initial Invader Actions 172 7.14% 30.04 82.56% 1.959 1.356 0.0
Start of Game Growth 278 16.97% 33.8 79.86% 0.167 -0.3367 0.727
Unlimited Undo 642 38.14% 23.36 55.3% -0.377 -0.4843 0.198
Using Tokens but Not Events 847 34.98% 21.92 69.07% -0.099 -0.1289 -0.726

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 77.88%
Crops Wither and Fade 89.99%
Favors Called Due 88.8%
Mantle of Dread 88.95%

Terror Level

Terror Level Completed Average Score Win Rate
I 1565 13.42 2.62%
II 2167 30.13 54.64%
III 2589 34.83 89.38%
IV 899 38.67 99.11%

Results

Result Completed
Win: Invaders destroyed (Terror I) 41
Win: Invaders destroyed (Terror III) 2273
Win: Invaders destroyed (Terror II) 1136
Win: Terror victory (Terror IV) 882
Game abandoned (v.3.0+) 1426
Lose: Invader deck ran out 14
Lose: Adversary condition 351
Win: Sacrifice victory 24
Lose: Scenario condition 60
Win: Scenario condition 74
Lose: Blight pool ran out 892
Lose: Spirit destroyed 47

Number of Players

Score Model: -0.192 Win Model: -0.31
Num. Completed Blight Flip Rate Average Score Win Rate
1 3957 50.2% 23.63 58.38%
2 1657 46.0% 25.43 64.39%
3 824 39.36% 27.54 68.69%
4 428 34.86% 27.77 61.92%
5 54 29.63% 20.91 61.11%
6 300 22.41% 29.3 63.0%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)