Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 52 53.85% 24.48 53.85% 0.614 0.4743 0.0
Blitz 0 37 25.0% 17.57 48.65% -1.366 -1.2548 -0.486
Dahan Insurrection 4 65 32.31% 48.85 53.85% -0.053 -0.2886 0.37
Despicable Theft 2 16 43.75% 32.81 68.75% 0.538 1.1811 -0.076
Elemental Invocation 1 20 50.0% 28.5 50.0% 0.274 1.0758 -0.149
Guard the Isle's Heart 0 187 19.25% 43.1 72.73% 0.395 -0.379 1.139
Powers Long Forgotten 1 22 50.0% 35.18 77.27% 0.727 1.4998 0.654
Rituals of Terror 3 19 42.11% 45.58 63.16% -0.468 -0.452 -0.176
Rituals of the Destroying Flame 3 6 33.33% 12.33 16.67% -0.406 0.6506 -0.129
Second Wave 0 124 42.62% 31.08 78.23% 0.032 0.112 0.0
The Great River 3 14 35.71% 20.0 35.71% -0.476 0.6524 0.0
Varied Terrains 2 40 65.0% 27.63 57.5% -0.822 -0.13 0.396
Ward the Shores 2 20 60.0% 24.7 40.0% -0.66 0.203 0.779

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 136 28.65 50.74% -0.458 -0.2979 -0.252
Aid From Lesser Spirits 109 36.49 63.3% -0.431 -0.517 0.94
All Things Weaken 101 27.36 51.49% -0.342 -0.0003 0.255
Attenuated Essence 32 24.28 50.0% -0.112 -0.0375 -0.878
Back Against the Wall 103 32.06 53.4% 0.099 0.174 0.21
Blight Corrodes the Spirit 37 18.86 29.73% -1.148 -0.9568 -0.546
Burn Brightest Before the End 29 33.59 82.76% 0.936 1.0593 0.405
Disintegrating Ecosystem 115 24.96 51.3% -0.301 0.0719 0.03
Downward Spiral 172 27.47 57.56% -0.549 -0.4127 -0.262
Erosion of Will 115 26.64 48.7% -0.391 -0.0964 -0.534
Intensifying Exploitation 40 26.45 45.0% 0.163 0.4012 -0.548
Invaders Find the Land to Their Liking 43 29.49 81.4% 0.236 -0.2964 1.239
Memory Fades to Dust 169 25.89 55.03% -0.035 0.2457 0.487
Power Corrodes the Spirit 115 27.04 46.09% -0.446 -0.2932 -0.166
Promising Farmlands 107 26.87 49.53% 0.137 0.4836 0.287
Shattered Fragments of Power 27 29.52 51.85% -0.183 0.0122 -0.64
Slow Dissolution of Will 33 27.03 42.42% 0.127 0.5784 -0.47
Strong Earth Shatters Slowly 34 30.15 70.59% 0.297 -0.4439 0.381
The Border of Life and Death 15 31.93 73.33% 0.087 -0.3459 0.895
Thriving Communities 129 24.04 55.04% -1.191 -0.892 -0.37
Thriving Crops 18 22.11 50.0% -0.233 -0.3356 -0.596
Unnatural Proliferation 140 31.56 60.71% 0.088 0.2334 0.202
Untended Land Crumbles 114 26.18 50.0% -0.405 -0.106 -0.518

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 976 41.32% 27.4 67.21% 0.218 1.2118 0.232
B 991 41.81% 27.76 68.11% 0.282 1.1999 -0.011
C 1084 43.91% 28.45 70.3% 0.116 0.8588 0.732
D 970 41.97% 28.25 68.66% 0.387 1.339 0.445
E 906 46.58% 28.25 67.44% 0.08 0.8611 -0.374
F 823 43.83% 28.53 68.04% -0.194 0.6982 0.124
G 748 45.13% 28.07 69.25% 0.242 1.0978 0.282
H 733 40.59% 28.74 71.35% 0.053 0.9015 -0.215
East 195 40.0% 34.32 54.87% 0.566 1.3347 -0.344
Northeast 138 35.07% 35.14 57.25% -0.617 0.1708 -0.911
Northwest 117 33.33% 34.67 56.41% 0.133 1.1163 0.134
Southeast 103 34.95% 37.09 57.28% -0.065 0.8095 0.239
Southwest 93 29.03% 36.3 56.99% -0.254 0.9534 -0.411
West 164 38.75% 32.74 54.27% -0.908 0.0265 0.06

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 89 0.0% 11.98 42.7% -1.259 -0.6292 0.0
Not Using Events or Tokens 129 35.63% 15.05 52.71% -0.854 -0.3472 0.0
Skip Initial Invader Actions 108 8.51% 32.2 85.19% -0.173 -0.8078 0.0
Start of Game Growth 166 18.62% 39.75 85.54% 1.553 1.1639 0.651
Unlimited Undo 414 39.58% 26.28 60.39% -0.317 -0.2728 0.226
Using Tokens but Not Events 449 32.59% 22.27 74.61% 0.149 0.1219 -0.718

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 76.39%
Crops Wither and Fade 88.59%
Favors Called Due 88.18%
Mantle of Dread 88.76%

Terror Level

Terror Level Completed Average Score Win Rate
I 748 17.67 2.94%
II 1325 30.7 56.83%
III 1570 34.75 89.94%
IV 546 38.22 99.08%

Results

Result Completed
Win: Invaders destroyed (Terror I) 22
Win: Invaders destroyed (Terror III) 1384
Win: Invaders destroyed (Terror II) 728
Win: Terror victory (Terror IV) 539
Game abandoned (v.3.0+) 578
Lose: Invader deck ran out 9
Lose: Adversary condition 252
Win: Sacrifice victory 12
Lose: Scenario condition 40
Win: Scenario condition 43
Lose: Blight pool ran out 554
Lose: Spirit destroyed 28

Number of Players

Score Model: 0.116 Win Model: 0.003
Num. Completed Blight Flip Rate Average Score Win Rate
1 2327 51.42% 25.29 61.07%
2 931 49.0% 27.54 68.1%
3 439 38.71% 30.64 73.8%
4 255 34.29% 31.54 71.37%
5 36 33.33% 22.53 75.0%
6 201 26.5% 34.25 69.65%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)