Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 207 21.26% 25.72 72.95% 0.697 0.8846 0.32
Blitz 0 4512 23.44% 32.1 73.67% 0.131 0.3813 0.624
Dahan Insurrection 4 3744 21.9% 52.1 66.4% 0.056 -0.2097 0.475
Despicable Theft 2 287 30.66% 29.09 56.79% -0.478 0.2906 -0.251
Elemental Invocation 1 755 38.33% 28.52 58.28% -0.368 0.3072 -1.478
Guard the Isle's Heart 0 14010 11.09% 42.1 71.26% -0.018 -0.6455 0.516
Powers Long Forgotten 1 1205 38.97% 32.61 62.24% -0.159 0.7947 -0.986
Rituals of Terror 3 2042 30.93% 43.99 70.08% 0.017 0.1376 0.917
Rituals of the Destroying Flame 3 656 53.6% 33.42 63.87% -0.042 0.8361 -0.057
Second Wave 0 9459 32.26% 30.04 78.23% 0.267 0.4503 0.235
The Great River 3 423 34.92% 29.64 61.23% -0.22 0.8888 -1.467
Varied Terrains 2 621 32.37% 25.51 59.26% 0.42 1.1281 -0.763
Ward the Shores 2 1474 31.21% 31.65 61.13% -0.605 0.6081 -1.091

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5724 31.85 54.8% -0.529 -0.3668 -0.032
Aid From Lesser Spirits 5608 33.2 58.68% -0.355 -0.4443 0.059
All Things Weaken 2823 31.65 51.86% -0.44 -0.1495 -0.158
Attenuated Essence 476 26.91 48.74% -0.508 -0.5241 -0.544
Back Against the Wall 5489 32.57 54.56% -0.158 -0.1 -0.055
Blight Corrodes the Spirit 436 28.36 45.87% -0.164 0.0119 -0.298
Burn Brightest Before the End 389 29.82 43.44% -0.65 -0.653 -0.572
Disintegrating Ecosystem 5619 28.93 51.61% -0.435 -0.1774 -0.231
Downward Spiral 17663 24.06 53.3% -0.35 -0.257 -0.108
Erosion of Will 5725 30.02 51.21% -0.752 -0.5096 -0.263
Intensifying Exploitation 478 26.3 46.86% 0.043 0.2697 -0.127
Invaders Find the Land to Their Liking 1434 35.98 73.22% 0.831 0.2352 0.379
Memory Fades to Dust 17493 23.85 50.39% -0.415 -0.1955 -0.184
Power Corrodes the Spirit 2760 29.77 51.16% -0.155 0.0775 -0.247
Promising Farmlands 5676 29.07 51.83% -0.187 0.0442 -0.451
Shattered Fragments of Power 404 31.89 50.5% -0.534 -0.4473 0.138
Slow Dissolution of Will 380 26.83 44.21% -0.045 0.2797 -0.638
Strong Earth Shatters Slowly 919 36.03 78.13% 0.558 -0.0931 0.397
The Border of Life and Death 140 30.09 61.43% -0.124 -0.6627 0.401
Thriving Communities 2855 29.9 50.75% -0.295 -0.0673 -0.272
Thriving Crops 232 29.71 57.76% -0.384 -0.65 -0.324
Tipping Point 2083 30.18 53.62% 0.0 0.6412 -0.125
Unnatural Proliferation 2939 31.94 52.77% -0.561 -0.3821 -0.162
Untended Land Crumbles 2875 29.86 49.67% -0.481 -0.2558 -0.169

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 113541 30.41% 29.82 73.59% -0.446 0.5309 -0.103
B 116828 30.57% 30.04 73.67% -0.188 0.6992 -0.196
C 113745 31.18% 30.01 73.44% -0.422 0.2802 -0.199
D 107528 31.28% 29.59 73.19% -0.351 0.5649 -0.16
E 34439 32.98% 31.63 71.1% -0.262 0.5081 -0.257
F 45582 31.75% 31.45 72.96% -0.155 0.6957 -0.061
G 41164 31.32% 31.6 73.29% 0.021 0.8267 -0.198
H 41103 31.03% 31.81 73.54% -0.213 0.6075 -0.176
East 17808 30.91% 41.76 66.39% -0.584 0.2516 -0.49
Northeast 12945 28.93% 43.63 66.74% -0.612 0.1685 -0.323
Northwest 11034 28.85% 43.84 65.86% -0.942 -0.0756 0.063
Southeast 4199 26.31% 36.32 64.21% 0.229 1.0768 -0.503
Southwest 3962 27.07% 35.13 63.33% -0.033 1.2517 -1.033
West 16202 31.65% 41.58 65.17% -0.779 0.1949 -1.094

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 20879 0.0% 17.92 65.17% -0.698 -0.0043 0.503
Not Using Events or Tokens 89567 27.91% 23.11 70.87% -0.165 0.2198 -0.527
Skip Initial Invader Actions 12563 8.36% 37.96 84.41% 0.561 -0.1177 -0.141
Start of Game Growth 17431 10.94% 37.48 83.17% 0.182 -0.3287 0.243
Unlimited Undo 32639 22.73% 32.0 78.24% 0.023 -0.0615 0.327
Using Tokens but Not Events 32988 21.99% 30.52 77.24% -0.027 -0.0342 -0.231

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 81.82%
Gift of Proliferation 80.12%
Overgrow in a Night 82.91%
Stem the Flow of Fresh Water 83.99%

Terror Level

Terror Level Completed Average Score Win Rate
I 59208 13.6 15.5%
II 114549 30.16 77.93%
III 101278 34.82 89.1%
IV 32831 38.65 99.51%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9172
Win: Invaders destroyed (Terror III) 88576
Win: Invaders destroyed (Terror II) 86114
Win: Terror victory (Terror IV) 32455
Game abandoned (v.3.0+) 27353
Lose: Invader deck ran out 5042
Lose: Adversary condition 18866
Win: Sacrifice victory 592
Lose: Scenario condition 3563
Win: Scenario condition 4445
Lose: Blight pool ran out 30508
Lose: Spirit destroyed 1180

Number of Players

Score Model: 0.307 Win Model: 0.414
Num. Completed Blight Flip Rate Average Score Win Rate
1 102906 29.09% 25.91 68.93%
2 108709 36.18% 29.42 72.56%
3 46640 32.48% 32.33 74.81%
4 42357 26.73% 36.14 75.34%
5 1440 27.25% 28.79 70.14%
6 5814 18.13% 33.89 64.16%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-22 02:53:19 (Pacific Time)