Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 219 20.55% 25.28 72.15% 0.177 0.1493 0.292
Blitz 0 4556 23.47% 32.01 73.53% 0.283 0.5338 0.632
Dahan Insurrection 4 3794 21.87% 51.93 66.13% 0.177 -0.0713 0.48
Despicable Theft 2 296 30.74% 28.77 56.08% -0.584 -0.1226 -0.301
Elemental Invocation 1 763 38.45% 28.39 58.19% -0.615 0.0879 -1.471
Guard the Isle's Heart 0 14157 11.12% 42.03 71.11% 0.175 -0.3779 0.523
Powers Long Forgotten 1 1227 38.84% 32.31 61.7% -0.488 0.1352 -0.98
Rituals of Terror 3 2065 30.97% 43.79 69.78% -0.233 -0.0407 0.924
Rituals of the Destroying Flame 3 672 53.21% 32.98 63.24% -0.47 0.4522 -0.054
Second Wave 0 9560 32.22% 29.99 78.13% 0.32 0.4371 0.274
The Great River 3 429 34.66% 29.32 60.61% -0.595 0.4729 -1.463
Varied Terrains 2 654 32.72% 25.04 58.1% -0.426 0.3149 -0.852
Ward the Shores 2 1490 30.93% 31.51 61.07% -0.125 0.9592 -1.096

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5781 31.77 54.63% -0.652 -0.4028 -0.042
Aid From Lesser Spirits 5673 33.08 58.58% -0.478 -0.5968 0.066
All Things Weaken 2859 31.71 51.98% -0.048 0.2894 -0.128
Attenuated Essence 498 27.02 49.0% 0.192 0.2188 -0.507
Back Against the Wall 5550 32.53 54.52% -0.306 -0.3048 -0.046
Blight Corrodes the Spirit 470 27.93 45.53% -0.797 -0.5797 -0.285
Burn Brightest Before the End 411 30.22 45.01% -0.294 -0.3126 -0.547
Disintegrating Ecosystem 5662 28.86 51.47% -0.635 -0.2419 -0.215
Downward Spiral 17924 23.95 53.18% -0.436 -0.328 -0.103
Erosion of Will 5783 29.97 51.08% -0.552 -0.1999 -0.266
Intensifying Exploitation 499 26.07 47.29% -0.3 -0.0543 -0.097
Invaders Find the Land to Their Liking 1459 35.97 73.34% 1.214 0.6899 0.381
Memory Fades to Dust 17753 23.78 50.34% -0.286 -0.0388 -0.165
Power Corrodes the Spirit 2807 29.75 51.12% -0.372 -0.1503 -0.221
Promising Farmlands 5735 29.01 51.79% -0.383 -0.0998 -0.444
Shattered Fragments of Power 423 31.8 50.12% -0.349 -0.2718 0.147
Slow Dissolution of Will 398 26.84 44.22% -0.263 0.1345 -0.584
Strong Earth Shatters Slowly 935 35.98 77.97% 0.421 -0.2742 0.378
The Border of Life and Death 146 30.1 62.33% 0.289 -0.3114 0.363
Thriving Communities 2893 29.84 50.64% -0.543 -0.1863 -0.266
Thriving Crops 247 29.28 57.49% -0.134 -0.3299 -0.315
Tipping Point 2083 30.18 53.62% 0.0 0.4341 -0.116
Unnatural Proliferation 2978 31.85 52.62% -0.393 -0.2305 -0.169
Untended Land Crumbles 2910 29.76 49.55% -0.625 -0.3933 -0.175

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 115401 30.33% 29.68 73.28% -0.281 0.7238 -0.108
B 118650 30.55% 29.91 73.39% -0.12 0.7992 -0.2
C 115568 31.13% 29.87 73.14% -0.324 0.4103 -0.209
D 109275 31.24% 29.44 72.88% -0.204 0.7744 -0.168
E 35208 32.84% 31.42 70.79% -0.145 0.6749 -0.273
F 46388 31.66% 31.33 72.73% -0.03 0.8439 -0.051
G 41897 31.29% 31.47 73.03% -0.057 0.7521 -0.194
H 41801 30.97% 31.69 73.3% -0.049 0.7661 -0.173
East 17982 30.92% 41.61 66.16% -0.221 0.6818 -0.476
Northeast 13084 28.98% 43.46 66.47% -0.593 0.215 -0.315
Northwest 11151 28.85% 43.64 65.55% -0.481 0.4193 0.031
Southeast 4249 26.23% 36.13 63.94% -0.053 0.7974 -0.502
Southwest 4000 26.96% 34.96 63.05% 0.482 1.8574 -1.039
West 16354 31.64% 41.42 64.9% -0.466 0.4892 -1.071

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 21282 0.0% 17.75 64.66% -1.019 -0.3109 0.515
Not Using Events or Tokens 91431 27.87% 22.99 70.51% -0.08 0.2885 -0.524
Skip Initial Invader Actions 12666 8.39% 37.78 84.11% 0.015 -0.5694 -0.155
Start of Game Growth 17576 10.93% 37.34 82.92% 0.236 -0.2785 0.258
Unlimited Undo 33036 22.71% 31.9 78.08% 0.182 0.0722 0.336
Using Tokens but Not Events 33451 21.98% 30.44 77.02% 0.003 -0.0224 -0.235

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 81.84%
Gift of Proliferation 80.16%
Overgrow in a Night 82.97%
Stem the Flow of Fresh Water 84.02%

Terror Level

Terror Level Completed Average Score Win Rate
I 60935 13.33 15.21%
II 116063 30.1 77.84%
III 102531 34.83 89.1%
IV 33267 38.67 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9260
Win: Invaders destroyed (Terror III) 89678
Win: Invaders destroyed (Terror II) 87168
Win: Terror victory (Terror IV) 32888
Game abandoned (v.3.0+) 28869
Lose: Invader deck ran out 5087
Lose: Adversary condition 19053
Win: Sacrifice victory 599
Lose: Scenario condition 3584
Win: Scenario condition 4477
Lose: Blight pool ran out 30932
Lose: Spirit destroyed 1201

Number of Players

Score Model: 0.238 Win Model: 0.397
Num. Completed Blight Flip Rate Average Score Win Rate
1 104641 28.97% 25.8 68.67%
2 110322 36.14% 29.31 72.32%
3 47448 32.46% 32.18 74.61%
4 42931 26.75% 35.93 75.01%
5 1473 27.74% 28.7 69.38%
6 5981 17.91% 33.66 63.74%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)