Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 93 15.05% 25.04 76.34% 0.148 -0.0412 -0.475
Blitz 0 3319 25.82% 34.06 80.14% 0.045 0.2287 0.203
Dahan Insurrection 4 2874 22.97% 58.96 74.91% -0.532 -0.8465 0.511
Despicable Theft 2 159 34.59% 36.09 71.7% -0.598 0.147 0.056
Elemental Invocation 1 466 47.74% 30.12 61.16% -0.384 0.3876 -1.299
Guard the Isle's Heart 0 10982 11.8% 44.44 75.41% 0.108 -0.5124 0.339
Powers Long Forgotten 1 948 42.07% 36.85 69.83% -0.343 0.1989 -1.002
Rituals of Terror 3 1459 34.68% 47.83 77.52% 0.434 0.5412 1.016
Rituals of the Destroying Flame 3 513 58.04% 37.4 71.35% -0.708 0.2626 0.015
Second Wave 0 7513 32.96% 30.45 80.45% 0.236 0.3044 0.022
The Great River 3 287 37.89% 33.77 68.64% -1.244 0.0539 -1.227
Varied Terrains 2 251 33.86% 27.9 65.34% -0.348 0.2252 -1.014
Ward the Shores 2 1152 33.72% 35.76 68.14% -0.895 0.2382 -0.521

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4898 32.68 56.49% -0.033 0.1656 -0.379
Aid From Lesser Spirits 4831 33.8 59.82% -0.1 -0.1663 -0.321
All Things Weaken 2106 33.47 54.7% -0.345 0.0227 -0.492
Attenuated Essence 69 25.49 40.58% -0.284 -0.2139 -1.106
Back Against the Wall 4726 33.09 54.7% -0.494 -0.4254 -0.465
Blight Corrodes the Spirit 58 24.09 32.76% -0.841 -0.5843 -1.018
Burn Brightest Before the End 54 30.5 31.48% -0.607 -0.4326 -1.343
Disintegrating Ecosystem 4782 29.85 52.57% -0.403 0.0353 -0.616
Downward Spiral 13998 25.57 55.77% -0.503 -0.2565 -0.49
Erosion of Will 4897 30.78 52.44% -0.406 -0.0884 -0.639
Intensifying Exploitation 71 29.7 49.3% -0.197 0.0718 0.258
Invaders Find the Land to Their Liking 1060 37.41 75.94% 0.006 -0.5033 0.082
Memory Fades to Dust 13848 25.27 52.74% -0.697 -0.3329 -0.609
Power Corrodes the Spirit 2006 31.58 54.39% 0.012 0.2484 -0.568
Promising Farmlands 4828 29.8 52.9% -0.394 0.0665 -0.777
Shattered Fragments of Power 77 37.6 63.64% 0.61 0.6648 0.496
Slow Dissolution of Will 53 24.91 50.94% -0.215 0.1929 -1.155
Strong Earth Shatters Slowly 708 37.86 81.36% 0.981 0.339 0.15
The Border of Life and Death 23 35.04 65.22% 0.504 0.1171 0.504
Thriving Communities 2118 31.12 51.98% -0.216 0.1413 -0.669
Thriving Crops 43 30.95 60.47% 0.221 0.1059 -0.187
Tipping Point 2082 30.19 53.65% 0.0 -0.1815 -0.537
Unnatural Proliferation 2199 33.31 55.43% 0.02 0.1932 -0.469
Untended Land Crumbles 2145 31.08 51.93% -0.294 -0.0458 -0.52

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 86264 31.61% 32.26 79.65% -0.648 0.1845 0.049
B 89883 31.73% 32.41 79.51% -0.758 0.0422 -0.084
C 87636 32.32% 32.34 79.34% -0.64 0.0169 -0.029
D 82556 32.45% 31.95 79.24% -0.671 0.123 0.017
E 22828 34.37% 34.89 77.72% -0.514 0.114 -0.071
F 32628 33.17% 34.31 78.78% -0.559 0.1538 0.039
G 29618 32.69% 34.1 79.17% -0.585 0.1534 -0.092
H 29691 32.49% 34.08 79.29% -0.427 0.2316 -0.058
East 14325 32.09% 45.64 72.08% -0.368 0.2396 -0.435
Northeast 10364 29.92% 48.07 73.1% -0.708 0.0404 0.028
Northwest 8901 30.06% 48.39 72.05% -0.687 0.1291 0.406
Southeast 2818 28.66% 41.98 73.39% -0.679 0.0494 -0.432
Southwest 2634 29.31% 40.98 73.42% -0.417 0.648 -0.938
West 13078 32.93% 45.67 70.97% -0.712 0.2373 -0.981

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 14887 0.0% 20.19 73.78% -0.767 0.0459 0.711
Not Using Events or Tokens 64163 29.12% 25.7 79.11% 0.011 0.3475 -0.4
Skip Initial Invader Actions 9764 8.62% 40.2 90.38% 0.494 -0.1397 -0.253
Start of Game Growth 13608 10.92% 39.92 89.0% 0.192 -0.0975 0.245
Unlimited Undo 24688 23.4% 34.39 84.92% 0.038 0.0408 0.474
Using Tokens but Not Events 24835 22.22% 32.42 83.19% 0.029 -0.0454 -0.04

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 80.81%
Gift of Proliferation 78.86%
Overgrow in a Night 81.9%
Stem the Flow of Fresh Water 82.89%

Terror Level

Terror Level Completed Average Score Win Rate
I 32481 20.63 24.02%
II 92439 31.02 79.72%
III 82226 34.75 89.47%
IV 26718 38.05 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 7795
Win: Invaders destroyed (Terror III) 72086
Win: Invaders destroyed (Terror II) 70864
Win: Terror victory (Terror IV) 26408
Game abandoned (v.3.0+) 3454
Lose: Invader deck ran out 4174
Lose: Adversary condition 15767
Win: Sacrifice victory 490
Lose: Scenario condition 3101
Win: Scenario condition 3997
Lose: Blight pool ran out 24777
Lose: Spirit destroyed 951

Number of Players

Score Model: 0.22 Win Model: 0.42
Num. Completed Blight Flip Rate Average Score Win Rate
1 77437 30.43% 28.31 74.78%
2 83821 37.31% 31.71 78.02%
3 35136 33.05% 34.49 80.08%
4 34023 27.39% 39.41 81.09%
5 591 27.83% 32.71 77.33%
6 2856 20.95% 38.7 75.39%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-07 04:03:52 (Pacific Time)