Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 96 15.63% 25.1 77.08% 0.332 0.0759 -0.433
Blitz 0 3352 25.67% 34.14 80.1% 0.151 0.348 0.231
Dahan Insurrection 4 2892 22.94% 58.78 74.69% -0.459 -0.9015 0.508
Despicable Theft 2 160 34.38% 36.07 71.88% -0.274 0.5385 0.058
Elemental Invocation 1 471 47.45% 30.05 61.36% -0.011 0.6919 -1.295
Guard the Isle's Heart 0 11033 11.84% 44.39 75.32% 0.159 -0.4856 0.363
Powers Long Forgotten 1 951 42.04% 36.73 69.61% -0.749 -0.1139 -0.992
Rituals of Terror 3 1460 34.65% 47.8 77.47% 0.419 0.5202 1.027
Rituals of the Destroying Flame 3 514 57.93% 37.32 71.21% -0.833 0.176 0.032
Second Wave 0 7560 32.97% 30.42 80.37% 0.183 0.2495 0.049
The Great River 3 288 37.76% 33.8 68.75% -0.997 0.2207 -1.212
Varied Terrains 2 264 34.47% 27.61 64.02% -0.34 0.2833 -1.157
Ward the Shores 2 1159 33.6% 35.62 67.9% -0.984 0.1003 -0.526

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4918 32.71 56.53% -0.069 0.1731 -0.343
Aid From Lesser Spirits 4855 33.78 59.77% -0.125 -0.2028 -0.284
All Things Weaken 2120 33.37 54.53% -0.513 -0.1203 -0.472
Attenuated Essence 89 24.81 40.45% -0.276 -0.1687 -1.291
Back Against the Wall 4745 33.1 54.75% -0.268 -0.2105 -0.435
Blight Corrodes the Spirit 68 24.85 32.35% -0.64 -0.4384 -1.465
Burn Brightest Before the End 65 30.62 33.85% -0.525 -0.3144 -1.157
Disintegrating Ecosystem 4798 29.84 52.56% -0.21 0.2138 -0.586
Downward Spiral 14055 25.54 55.75% -0.539 -0.3034 -0.465
Erosion of Will 4910 30.76 52.4% -0.363 -0.0539 -0.609
Intensifying Exploitation 89 28.87 52.81% 0.153 0.4405 0.297
Invaders Find the Land to Their Liking 1066 37.37 75.7% -0.006 -0.5 0.086
Memory Fades to Dust 13900 25.26 52.73% -0.644 -0.3074 -0.586
Power Corrodes the Spirit 2027 31.58 54.42% 0.161 0.3809 -0.542
Promising Farmlands 4836 29.8 52.87% -0.393 0.0599 -0.737
Shattered Fragments of Power 90 36.49 58.89% 0.415 0.4665 0.593
Slow Dissolution of Will 62 25.56 46.77% -0.397 0.0025 -1.375
Strong Earth Shatters Slowly 711 37.88 81.29% 1.004 0.2935 0.164
The Border of Life and Death 29 34.62 58.62% 0.301 -0.0341 0.148
Thriving Communities 2141 31.17 51.94% -0.35 0.0129 -0.62
Thriving Crops 48 29.42 56.25% -0.017 -0.2151 -0.354
Tipping Point 2082 30.19 53.65% 0.0 0.0 -0.506
Unnatural Proliferation 2220 33.26 55.36% 0.008 0.223 -0.433
Untended Land Crumbles 2164 31.02 51.89% -0.432 -0.1506 -0.505

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 86848 31.58% 32.21 79.5% -0.614 0.1259 0.043
B 90462 31.7% 32.37 79.38% -0.619 0.1064 -0.083
C 88214 32.27% 32.29 79.21% -0.548 0.0344 -0.04
D 83057 32.42% 31.91 79.1% -0.546 0.1654 0.015
E 23141 34.31% 34.78 77.44% -0.467 0.098 -0.102
F 32995 33.08% 34.17 78.43% -0.636 0.0346 0.035
G 29883 32.69% 34.02 78.96% -0.583 0.0683 -0.103
H 29965 32.41% 34.02 79.13% -0.364 0.2065 -0.068
East 14403 32.1% 45.57 71.99% -0.322 0.2171 -0.449
Northeast 10426 29.97% 47.99 72.98% -0.522 0.1125 0.005
Northwest 8957 30.07% 48.31 71.94% -0.755 0.0543 0.395
Southeast 2852 28.74% 41.8 73.04% -0.642 0.0642 -0.418
Southwest 2669 29.41% 40.8 73.06% -0.14 0.8499 -0.907
West 13152 32.94% 45.59 70.86% -0.659 0.2448 -0.976

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 14971 0.0% 20.14 73.6% -0.716 0.0604 0.729
Not Using Events or Tokens 64528 29.08% 25.66 78.99% -0.03 0.3489 -0.39
Skip Initial Invader Actions 9823 8.62% 40.15 90.2% 0.464 -0.1538 -0.243
Start of Game Growth 13695 10.94% 39.86 88.82% 0.176 -0.1725 0.264
Unlimited Undo 24851 23.42% 34.35 84.77% 0.05 0.0436 0.471
Using Tokens but Not Events 25055 22.15% 32.34 82.94% -0.014 -0.0245 -0.048

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 80.83%
Gift of Proliferation 78.91%
Overgrow in a Night 81.92%
Stem the Flow of Fresh Water 82.94%

Terror Level

Terror Level Completed Average Score Win Rate
I 33040 20.4 23.72%
II 92895 31.01 79.68%
III 82645 34.76 89.46%
IV 26836 38.07 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 7830
Win: Invaders destroyed (Terror III) 72454
Win: Invaders destroyed (Terror II) 71183
Win: Terror victory (Terror IV) 26523
Game abandoned (v.3.0+) 3968
Lose: Invader deck ran out 4187
Lose: Adversary condition 15833
Win: Sacrifice victory 492
Lose: Scenario condition 3108
Win: Scenario condition 4006
Lose: Blight pool ran out 24876
Lose: Spirit destroyed 956

Number of Players

Score Model: 0.275 Win Model: 0.463
Num. Completed Blight Flip Rate Average Score Win Rate
1 77864 30.38% 28.25 74.65%
2 84341 37.28% 31.66 77.87%
3 35457 33.0% 34.41 79.83%
4 34193 27.4% 39.37 81.01%
5 612 28.08% 32.36 77.12%
6 2949 21.04% 38.43 74.84%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)