Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 196 22.45% 25.9 72.45% 0.372 -0.1293 0.28
Blitz 0 4391 23.65% 32.35 74.22% 0.01 0.3867 0.578
Dahan Insurrection 4 3660 22.01% 52.53 66.83% -0.322 -0.8012 0.46
Despicable Theft 2 275 31.27% 29.56 57.45% -0.298 0.2378 -0.253
Elemental Invocation 1 731 38.49% 28.82 58.55% -0.076 0.6668 -1.484
Guard the Isle's Heart 0 13580 11.2% 42.45 71.93% 0.403 -0.2603 0.526
Powers Long Forgotten 1 1181 39.25% 32.81 62.4% -1.104 -0.5306 -0.955
Rituals of Terror 3 1975 31.33% 44.7 71.04% 0.441 0.287 0.922
Rituals of the Destroying Flame 3 640 53.85% 33.61 64.06% -1.624 -0.8432 -0.044
Second Wave 0 9253 32.37% 30.1 78.47% 0.233 0.3252 0.156
The Great River 3 405 35.48% 29.87 61.23% 0.047 1.2152 -1.413
Varied Terrains 2 580 33.1% 25.18 58.1% -0.846 0.0489 -0.753
Ward the Shores 2 1455 31.34% 31.76 61.24% -0.926 -0.0485 -1.109

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5627 31.97 55.07% -0.206 -0.1516 -0.036
Aid From Lesser Spirits 5516 33.28 58.99% -0.136 -0.2641 0.049
All Things Weaken 2718 31.86 52.13% -1.087 -0.9186 -0.201
Attenuated Essence 429 26.94 49.65% 0.198 0.2564 -0.439
Back Against the Wall 5396 32.67 54.63% 0.347 0.3178 -0.08
Blight Corrodes the Spirit 403 28.1 46.15% 0.418 0.5777 -0.364
Burn Brightest Before the End 349 30.33 44.7% 0.332 0.356 -0.519
Disintegrating Ecosystem 5532 29.07 51.79% -0.37 -0.0788 -0.248
Downward Spiral 17190 24.25 53.55% -0.445 -0.3644 -0.134
Erosion of Will 5632 30.14 51.53% -0.287 -0.133 -0.274
Intensifying Exploitation 431 26.66 46.64% -0.431 -0.2537 -0.072
Invaders Find the Land to Their Liking 1364 36.21 73.17% 0.745 0.2833 0.379
Memory Fades to Dust 16999 24.05 50.59% -0.553 -0.3352 -0.205
Power Corrodes the Spirit 2657 29.97 51.15% -0.327 -0.2282 -0.264
Promising Farmlands 5576 29.16 51.92% -0.679 -0.3515 -0.459
Shattered Fragments of Power 355 32.24 51.55% 0.133 0.2033 0.282
Slow Dissolution of Will 325 26.32 41.54% -1.043 -0.5893 -0.81
Strong Earth Shatters Slowly 898 36.16 78.4% 0.483 -0.1932 0.392
The Border of Life and Death 133 29.8 61.65% 1.315 0.8477 0.483
Thriving Communities 2777 30.08 50.81% -0.258 -0.0485 -0.295
Thriving Crops 219 30.1 58.45% -0.149 -0.3515 -0.323
Tipping Point 2083 30.18 53.62% 0.0 0.1113 -0.157
Unnatural Proliferation 2832 32.33 53.14% -0.255 -0.1633 -0.143
Untended Land Crumbles 2796 30.08 50.0% -0.146 0.0477 -0.17

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 110006 30.51% 30.11 74.26% 0.021 0.9474 -0.084
B 113347 30.66% 30.31 74.24% -0.064 0.7874 -0.201
C 110349 31.29% 30.26 74.02% -0.09 0.605 -0.193
D 104367 31.41% 29.84 73.73% -0.05 0.8 -0.146
E 32988 33.18% 31.97 71.62% -0.045 0.6234 -0.247
F 43967 31.89% 31.73 73.42% 0.018 0.7945 -0.041
G 39729 31.57% 31.85 73.7% 0.153 0.9149 -0.192
H 39642 31.2% 32.06 74.04% 0.033 0.7641 -0.166
East 17398 30.96% 42.16 67.01% 0.241 1.0732 -0.457
Northeast 12653 28.91% 44.09 67.49% -0.623 0.096 -0.283
Northwest 10812 28.84% 44.3 66.45% -1.018 -0.1995 0.071
Southeast 4062 26.52% 36.65 64.43% -0.381 0.4555 -0.506
Southwest 3819 27.29% 35.46 63.6% -0.3 1.1217 -1.08
West 15845 31.74% 41.97 65.69% -0.688 0.1703 -1.08

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 20010 0.0% 18.2 66.1% -0.645 0.0616 0.446
Not Using Events or Tokens 86070 28.06% 23.4 71.73% -0.265 0.2242 -0.5
Skip Initial Invader Actions 12298 8.43% 38.24 84.78% 0.599 -0.1367 -0.265
Start of Game Growth 16987 10.93% 37.81 83.81% 0.152 -0.3057 0.347
Unlimited Undo 31725 22.74% 32.31 78.9% -0.006 -0.0334 0.354
Using Tokens but Not Events 31983 21.98% 30.76 77.87% 0.248 0.0916 -0.205

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 81.72%
Gift of Proliferation 80.02%
Overgrow in a Night 82.8%
Stem the Flow of Fresh Water 83.89%

Terror Level

Terror Level Completed Average Score Win Rate
I 55754 14.21 16.13%
II 111600 30.29 78.1%
III 98799 34.84 89.15%
IV 32132 38.62 99.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8986
Win: Invaders destroyed (Terror III) 86438
Win: Invaders destroyed (Terror II) 84047
Win: Terror victory (Terror IV) 31760
Game abandoned (v.3.0+) 24269
Lose: Invader deck ran out 4933
Lose: Adversary condition 18523
Win: Sacrifice victory 579
Lose: Scenario condition 3483
Win: Scenario condition 4395
Lose: Blight pool ran out 29719
Lose: Spirit destroyed 1153

Number of Players

Score Model: 0.22 Win Model: 0.102
Num. Completed Blight Flip Rate Average Score Win Rate
1 99545 29.27% 26.2 69.57%
2 105371 36.29% 29.7 73.21%
3 45181 32.57% 32.57 75.17%
4 41396 26.84% 36.42 75.77%
5 1341 26.78% 28.88 70.25%
6 5451 18.13% 34.31 64.96%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-24 05:20:05 (Pacific Time)