Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 238 21.01% 25.22 71.85% 0.31 0.0475 0.287
Blitz 0 4706 23.37% 31.6 72.95% -0.213 0.1513 0.676
Dahan Insurrection 4 3940 21.85% 51.3 65.28% -0.153 -0.2855 0.494
Despicable Theft 2 310 30.97% 28.23 54.52% -0.797 -0.1736 -0.343
Elemental Invocation 1 796 38.62% 28.15 57.54% -0.407 0.5415 -1.443
Guard the Isle's Heart 0 14684 11.08% 41.78 70.49% 0.024 -0.4368 0.531
Powers Long Forgotten 1 1268 38.13% 31.89 60.73% -1.636 -0.6334 -1.022
Rituals of Terror 3 2152 30.5% 43.83 69.52% 0.363 0.5005 0.909
Rituals of the Destroying Flame 3 697 52.45% 32.17 61.69% -1.236 -0.3534 -0.084
Second Wave 0 9876 32.14% 29.98 78.07% 0.716 0.7659 0.399
The Great River 3 449 36.24% 29.03 59.47% -1.304 -0.0127 -1.255
Varied Terrains 2 719 33.94% 25.03 56.33% -0.932 0.0083 -1.21
Ward the Shores 2 1531 30.55% 31.19 60.48% -0.762 0.1966 -1.088

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5932 31.67 54.5% -0.36 -0.184 -0.016
Aid From Lesser Spirits 5810 33.12 58.52% 0.15 0.0458 0.113
All Things Weaken 2986 31.38 51.37% -0.724 -0.4948 -0.118
Attenuated Essence 558 27.59 48.92% -0.362 -0.3269 -0.331
Back Against the Wall 5672 32.47 54.46% -0.146 -0.1679 -0.019
Blight Corrodes the Spirit 531 27.95 46.33% -0.246 -0.1407 -0.3
Burn Brightest Before the End 471 29.66 44.8% -1.144 -1.004 -0.525
Disintegrating Ecosystem 5798 28.78 51.45% -0.014 0.3446 -0.192
Downward Spiral 18672 23.75 52.76% -0.56 -0.4774 -0.046
Erosion of Will 5918 29.9 51.01% -0.424 -0.1702 -0.24
Intensifying Exploitation 576 25.6 46.53% 0.178 0.4348 -0.168
Invaders Find the Land to Their Liking 1528 35.84 73.23% 0.671 0.2687 0.393
Memory Fades to Dust 18477 23.65 50.01% -0.828 -0.549 -0.125
Power Corrodes the Spirit 2939 29.47 50.73% -0.466 -0.194 -0.183
Promising Farmlands 5878 28.86 51.36% -0.871 -0.578 -0.413
Shattered Fragments of Power 472 32.59 51.91% 0.327 0.4614 0.265
Slow Dissolution of Will 454 27.02 44.49% -0.445 -0.0835 -0.459
Strong Earth Shatters Slowly 975 35.77 77.85% 0.137 -0.4228 0.399
The Border of Life and Death 167 29.43 59.28% 0.04 -0.3263 0.141
Thriving Communities 3014 29.71 50.6% -0.495 -0.1776 -0.226
Thriving Crops 282 29.1 56.38% 0.316 0.1936 -0.239
Tipping Point 2084 30.16 53.6% -0.529 0.7438 -0.064
Unnatural Proliferation 3086 31.7 52.27% -0.385 -0.2951 -0.167
Untended Land Crumbles 3008 29.61 49.34% -0.605 -0.3367 -0.15

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 120384 30.18% 29.37 72.57% -0.03 1.1189 -0.126
B 123638 30.36% 29.6 72.69% 0.053 1.1217 -0.23
C 120317 30.97% 29.58 72.48% -0.002 0.9165 -0.244
D 113786 31.08% 29.17 72.24% -0.041 1.022 -0.175
E 37318 32.68% 31.04 70.11% 0.064 1.0183 -0.285
F 48667 31.51% 30.95 71.96% -0.016 0.9867 -0.084
G 43930 31.18% 31.2 72.44% 0.055 1.024 -0.22
H 43831 30.88% 31.42 72.75% 0.091 1.0496 -0.218
East 18476 30.73% 41.31 65.67% 0.35 1.3536 -0.422
Northeast 13440 28.82% 43.14 66.01% -0.427 0.4412 -0.302
Northwest 11421 28.59% 43.3 65.1% -0.473 0.369 0.037
Southeast 4409 26.0% 35.73 63.44% -0.333 0.7242 -0.544
Southwest 4149 26.54% 34.58 62.55% -0.384 1.0046 -1.001
West 16765 31.43% 41.12 64.41% -0.616 0.5979 -1.039

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 22351 0.0% 17.5 64.0% -0.603 0.179 0.614
Not Using Events or Tokens 96731 27.69% 22.74 69.63% -0.204 0.1174 -0.565
Skip Initial Invader Actions 13104 8.28% 37.23 83.24% 0.798 0.1565 -0.27
Start of Game Growth 18166 10.98% 36.87 82.11% -0.021 -0.5995 0.29
Unlimited Undo 34373 22.63% 31.51 77.43% 0.276 0.0634 0.337
Using Tokens but Not Events 34640 21.88% 30.21 76.43% 0.211 0.1279 -0.238

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 82.01%
Gift of Proliferation 80.4%
Overgrow in a Night 83.13%
Stem the Flow of Fresh Water 84.15%

Terror Level

Terror Level Completed Average Score Win Rate
I 65447 12.75 14.5%
II 120340 30.01 77.68%
III 106133 34.87 89.05%
IV 34318 38.76 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9484
Win: Invaders destroyed (Terror III) 92786
Win: Invaders destroyed (Terror II) 90254
Win: Terror victory (Terror IV) 33922
Game abandoned (v.3.0+) 32816
Lose: Invader deck ran out 5236
Lose: Adversary condition 19693
Win: Sacrifice victory 637
Lose: Scenario condition 3693
Win: Scenario condition 4556
Lose: Unique spirit condition 0
Lose: Blight pool ran out 31925
Lose: Spirit destroyed 1236

Number of Players

Score Model: 0.191 Win Model: 0.209
Num. Completed Blight Flip Rate Average Score Win Rate
1 109240 28.79% 25.58 68.13%
2 115120 35.97% 29.0 71.55%
3 49495 32.32% 31.87 74.07%
4 44373 26.63% 35.54 74.46%
5 1551 27.73% 28.57 69.5%
6 6459 17.92% 33.41 62.98%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-09 13:08:08 (Pacific Time)