Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 63 17.46% 27.11 82.54% -0.461 -0.9078 0.33
Blitz 0 3102 26.39% 34.53 81.53% 1.479 1.9359 0.066
Dahan Insurrection 4 2712 23.5% 61.06 77.69% -0.23 -0.2101 0.584
Despicable Theft 2 146 35.62% 37.59 74.66% 0.082 0.5948 0.164
Elemental Invocation 1 434 48.96% 30.77 62.44% -0.568 0.1308 -1.345
Guard the Isle's Heart 0 10397 11.77% 45.13 76.77% -0.269 -0.2274 0.282
Powers Long Forgotten 1 909 42.78% 37.54 70.96% -0.298 0.2639 -0.92
Rituals of Terror 3 1395 34.69% 48.18 78.64% 0.824 0.5365 1.033
Rituals of the Destroying Flame 3 491 58.61% 38.33 72.91% -0.141 0.2892 0.046
Second Wave 0 7151 33.35% 30.61 80.95% -0.154 0.3084 0.025
The Great River 3 268 39.85% 35.03 70.9% -2.06 -0.2936 -1.184
Varied Terrains 2 155 34.84% 32.45 75.48% -0.592 0.2363 -0.88
Ward the Shores 2 1120 33.33% 36.17 69.11% -0.576 0.1676 -0.508

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4775 32.74 56.71% -1.492 0.239 -0.572
Aid From Lesser Spirits 4716 33.91 60.07% -1.369 0.2061 -0.508
All Things Weaken 2000 33.82 55.3% -1.461 0.4171 -0.648
Back Against the Wall 4615 33.28 54.93% -1.3 0.3368 -0.65
Burn Brightest Before the End 1 13.0 0.0% -0.783 0.2255 0.0
Disintegrating Ecosystem 4634 30.01 52.78% -1.583 0.2594 -0.77
Downward Spiral 13560 25.77 56.14% -1.951 -0.2532 -0.613
Erosion of Will 4738 30.98 52.85% -1.373 0.5267 -0.732
Intensifying Exploitation 1 21.0 0.0% -0.493 0.3964 -0.562
Invaders Find the Land to Their Liking 1011 37.92 77.05% -0.326 0.1741 -0.055
Memory Fades to Dust 13427 25.52 53.17% -2.086 -0.2104 -0.738
Power Corrodes the Spirit 1867 31.93 54.58% -1.685 0.0198 -0.678
Promising Farmlands 4673 29.93 53.22% -1.968 -0.0928 -0.941
Strong Earth Shatters Slowly 665 37.55 81.8% -0.185 0.0247 0.013
Thriving Communities 1980 31.39 52.42% -1.81 0.0607 -0.852
Tipping Point 2082 30.19 53.65% 0.0 0.0 -0.735
Unnatural Proliferation 2062 33.45 55.48% -1.47 0.2841 -0.633
Untended Land Crumbles 2032 31.41 52.46% -1.731 0.0833 -0.637

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 82438 31.87% 32.62 80.71% -0.174 0.6033 -0.003
B 86097 31.98% 32.83 80.57% -0.171 0.5322 -0.107
C 83919 32.6% 32.7 80.36% -0.062 0.4654 -0.076
D 78968 32.68% 32.35 80.33% -0.082 0.6528 -0.045
E 20798 34.99% 35.64 79.54% 0.018 0.6015 -0.15
F 30541 33.48% 34.91 80.22% -0.119 0.5879 -0.016
G 27808 32.89% 34.64 80.49% 0.099 0.7411 -0.129
H 27810 32.88% 34.61 80.65% -0.03 0.6151 -0.082
East 13693 32.49% 46.64 73.67% 0.543 1.1349 -0.565
Northeast 9876 30.34% 49.29 74.93% -0.096 0.5808 0.026
Northwest 8459 30.47% 49.72 74.02% 0.053 0.4904 0.33
Southeast 2516 29.52% 44.24 77.82% 0.058 0.7218 -0.594
Southwest 2336 29.93% 43.26 78.13% -1.35 -0.1788 -1.225
West 12489 33.33% 46.71 72.62% 0.086 0.9036 -1.194

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 14350 0.0% 20.46 74.76% -1.869 0.2067 0.45
Not Using Events or Tokens 61575 29.31% 26.02 80.14% 0.034 0.2061 -0.468
Skip Initial Invader Actions 9214 8.75% 40.77 92.27% 0.528 -0.5307 0.389
Start of Game Growth 12923 10.98% 40.45 90.6% 0.448 0.0259 0.116
Unlimited Undo 23439 23.55% 34.89 86.51% 0.492 0.0763 0.624
Using Tokens but Not Events 23603 22.58% 32.85 84.35% -0.137 -0.0214 -0.056

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 80.62%
Gift of Proliferation 78.54%
Overgrow in a Night 81.68%
Stem the Flow of Fresh Water 82.69%

Terror Level

Terror Level Completed Average Score Win Rate
I 28620 22.63 26.6%
II 89341 31.12 79.99%
III 79450 34.7 89.5%
IV 25809 37.97 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 7607
Win: Invaders destroyed (Terror III) 69657
Win: Invaders destroyed (Terror II) 68678
Win: Terror victory (Terror IV) 25508
Game abandoned (v.3.0+) 62
Lose: Invader deck ran out 4041
Lose: Adversary condition 15313
Win: Sacrifice victory 469
Lose: Scenario condition 3007
Win: Scenario condition 3940
Lose: Blight pool ran out 24006
Lose: Spirit destroyed 932

Number of Players

Score Model: 0.369 Win Model: 0.287
Num. Completed Blight Flip Rate Average Score Win Rate
1 74189 30.61% 28.69 75.84%
2 80095 37.54% 32.14 79.09%
3 33476 33.28% 34.87 81.08%
4 32874 27.41% 39.88 81.96%
5 436 28.22% 35.94 84.63%
6 2150 22.99% 42.21 83.21%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-07 12:49:13 (Pacific Time)