Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 2974 27.73% 33.64 0.258 80.87% -0.042 0.5316
Dahan Insurrection 4 2858 26.61% 59.98 11.31 76.77% -0.145 0.2544
Despicable Theft 2 54 33.33% 36.67 1.943 74.07% -0.615 -0.333
Elemental Invocation 1 219 45.66% 31.16 -1.74 65.75% -0.728 -0.2888
Guard the Isle's Heart 0 11391 11.82% 43.79 3.473 75.71% -0.693 -0.3276
Powers Long Forgotten 1 1111 41.46% 38.34 1.779 73.72% -0.416 0.0255
Rituals of Terror 3 1432 36.29% 41.18 5.284 77.65% -0.18 0.4641
Rituals of the Destroying Flame 3 631 62.04% 37.6 3.273 72.11% -0.2 0.4413
Second Wave 0 7562 35.78% 30.61 -0.494 79.99% -0.43 -0.0015
The Great River 3 157 39.49% 34.14 1.286 70.7% -1.243 0.2162
Ward the Shores 2 1361 34.85% 37.1 1.341 67.38% -0.988 0.0488

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 3702 32.63 -1.812 56.43% -1.842 0.231
Aid From Lesser Spirits 3717 33.53 -1.29 59.81% -1.756 0.1635
All Things Weaken 1146 32.75 -1.767 54.71% -1.864 0.2945
Back Against the Wall 3625 32.89 -1.797 54.84% -1.974 0.1194
Disintegrating Ecosystem 3658 29.59 -3.311 52.49% -2.032 0.1923
Downward Spiral 10679 25.75 -3.646 56.59% -2.072 -0.051
Erosion of Will 3754 30.86 -2.578 52.72% -2.049 0.1593
Invaders Find the Land to Their Liking 579 37.44 0.539 75.65% -0.828 -0.1357
Memory Fades to Dust 10486 25.5 -3.749 53.18% -2.232 -0.0139
Power Corrodes the Spirit 1107 31.42 -2.294 55.1% -1.919 0.102
Promising Farmlands 3719 29.83 -3.06 53.83% -2.002 0.2123
Strong Earth Shatters Slowly 381 37.45 0.617 80.84% -0.62 -0.2092
Thriving Communities 1181 30.8 -2.656 50.89% -2.064 0.0291
Tipping Point 2081 30.19 -2.935 53.63% -2.005 0.2209
Unnatural Proliferation 1230 32.85 -1.585 55.69% -1.924 0.1651
Untended Land Crumbles 1195 30.56 -2.814 51.97% -2.068 0.0376

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 30789 31.79% 31.03 -0.28 79.85% 0.289 -0.8236
B 32353 31.01% 31.16 -0.313 79.84% 0.27 -0.9379
C 31441 34.05% 30.8 -0.426 78.62% 0.251 -1.1878
D 29687 34.3% 30.68 -0.482 78.34% 0.238 -0.9643
E 4873 35.92% 34.37 0.261 77.34% 0.241 -1.071
F 9513 33.66% 34.27 0.429 79.38% 0.369 -0.8966
G 8724 33.11% 33.28 0.028 79.1% 0.258 -0.9988
H 8534 33.8% 33.03 0.059 79.76% 0.349 -0.9173
East 2752 40.1% 39.26 1.327 66.75% -0.502 -1.483
Northeast 3948 30.06% 49.47 4.294 76.34% -0.182 -1.1132
Northwest 2186 30.03% 48.2 4.362 72.19% -0.001 -1.0007
Southeast 639 30.25% 39.96 0.689 76.68% -0.271 -1.2971
Southwest 405 35.8% 35.65 -0.923 69.88% -0.572 -1.1924
West 2623 41.71% 39.3 0.965 65.04% -0.655 -1.3798

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 10859 0.0% 20.35 -4.602 74.33% -1.931 0.1236
Not Using Events or Tokens 46451 29.91% 25.73 -2.381 79.91% -0.122 0.0957
Skip Initial Invader Actions 6841 8.56% 39.65 2.564 92.31% 0.658 -0.0357
Start of Game Growth 9690 10.52% 39.59 2.419 90.91% 0.489 0.0263
Unlimited Undo 17434 23.81% 34.41 0.811 85.95% 0.359 -0.062
Using Tokens but Not Events 17939 23.16% 32.21 -0.485 83.9% 0.036 -0.0163

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 80.69%
Gift of Proliferation 78.15%
Overgrow in a Night 81.73%
Stem the Flow of Fresh Water 82.86%

Terror Level

Terror Level Completed Average Score Win Rate
I 21592 22.34 26.0%
II 67608 30.81 79.84%
III 59785 34.31 89.27%
IV 19482 37.5 99.43%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3845
Win: Invaders destroyed (Terror III) 36920
Win: Invaders destroyed (Terror II) 36393
Win: Terror victory (Terror IV) 13544
Lose: Invader deck ran out 3084
Lose: Adversary condition 11503
Win: Sacrifice victory 359
Lose: Scenario condition 2432
Win: Scenario condition 3107
Lose: Blight pool ran out 18411
Lose: Spirit destroyed 706

Number of Players

Score Model: 0.495 Win Model: -0.658
Num. Completed Blight Flip Rate Average Score Win Rate
1 56568 30.76% 28.66 75.68%
2 60642 37.61% 32.05 78.99%
3 25410 33.17% 34.27 80.94%
4 25847 27.8% 39.66 81.46%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-02-27 02:06:44 (Pacific Time)