Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 165 21.82% 25.53 70.3% 0.079 -0.1413 0.226
Blitz 0 4166 23.94% 33.05 76.02% 0.039 0.3261 0.499
Dahan Insurrection 4 3468 22.01% 53.99 68.77% -0.045 -0.1595 0.416
Despicable Theft 2 256 30.47% 29.97 58.59% -0.946 -0.2073 -0.235
Elemental Invocation 1 658 40.49% 28.52 57.75% -0.042 0.7147 -1.571
Guard the Isle's Heart 0 12898 11.32% 42.69 72.58% 0.059 -0.5229 0.464
Powers Long Forgotten 1 1121 39.8% 33.93 64.76% -0.313 0.5407 -1.001
Rituals of Terror 3 1824 32.24% 45.71 73.14% 0.31 0.1402 0.992
Rituals of the Destroying Flame 3 604 55.24% 34.84 66.39% -0.023 0.8877 0.015
Second Wave 0 8860 32.58% 30.16 78.94% 0.335 0.4146 0.121
The Great River 3 377 36.53% 30.4 62.07% -0.752 0.6114 -1.444
Varied Terrains 2 511 33.66% 25.44 59.88% 0.075 0.9542 -0.674
Ward the Shores 2 1402 31.61% 32.3 62.05% -1.171 -0.1894 -1.123

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5434 32.1 55.37% -0.827 -0.7236 -0.099
Aid From Lesser Spirits 5362 33.36 59.18% 0.026 -0.1189 -0.022
All Things Weaken 2587 32.21 53.03% -0.464 -0.0984 -0.259
Attenuated Essence 348 27.24 48.56% 0.398 0.3969 -0.552
Back Against the Wall 5254 32.74 54.66% 0.545 0.6099 -0.171
Blight Corrodes the Spirit 304 27.98 44.74% -0.344 -0.1094 -0.561
Burn Brightest Before the End 281 30.57 43.42% 0.24 0.4009 -0.765
Disintegrating Ecosystem 5362 29.32 52.13% -0.762 -0.3861 -0.304
Downward Spiral 16270 24.64 54.25% -0.147 -0.0752 -0.195
Erosion of Will 5459 30.3 51.73% -0.552 -0.2959 -0.357
Intensifying Exploitation 353 27.35 46.46% -0.341 -0.0673 -0.058
Invaders Find the Land to Their Liking 1275 36.59 73.25% 0.509 0.0219 0.292
Memory Fades to Dust 16165 24.38 51.23% -0.43 -0.2468 -0.292
Power Corrodes the Spirit 2520 30.31 51.75% -0.76 -0.5472 -0.324
Promising Farmlands 5385 29.39 52.31% -0.493 -0.1698 -0.527
Shattered Fragments of Power 272 33.67 52.21% -0.56 -0.3892 0.381
Slow Dissolution of Will 254 26.59 44.88% -0.381 0.0031 -0.692
Strong Earth Shatters Slowly 855 36.59 79.06% 0.329 -0.3474 0.367
The Border of Life and Death 102 31.01 58.82% -0.095 -0.6116 0.371
Thriving Communities 2605 30.4 51.32% 0.008 0.3324 -0.343
Thriving Crops 176 29.75 57.39% 0.47 0.4713 -0.294
Tipping Point 2082 30.19 53.65% 0.0 0.0 -0.226
Unnatural Proliferation 2673 32.47 53.72% -0.976 -0.7893 -0.192
Untended Land Crumbles 2630 30.1 50.57% -0.327 0.0116 -0.234

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 103547 30.82% 30.62 75.53% -0.185 0.6786 -0.014
B 106913 30.96% 30.81 75.52% -0.281 0.5406 -0.142
C 104104 31.61% 30.75 75.29% -0.325 0.373 -0.11
D 98378 31.76% 30.33 75.04% -0.369 0.4873 -0.06
E 30537 33.42% 32.6 72.81% -0.127 0.5613 -0.181
F 41192 32.24% 32.31 74.49% -0.104 0.7141 0.035
G 37209 31.83% 32.28 74.82% -0.158 0.7225 -0.11
H 37232 31.51% 32.41 75.06% -0.19 0.5909 -0.095
East 16680 31.28% 42.9 68.17% -0.03 0.7627 -0.445
Northeast 12133 29.3% 44.92 68.75% -0.432 0.4488 -0.206
Northwest 10393 29.34% 45.15 67.64% -0.391 0.4799 0.164
Southeast 3808 26.74% 37.47 65.91% 0.29 1.1491 -0.378
Southwest 3591 27.65% 36.19 64.94% -0.539 0.6706 -0.991
West 15232 32.14% 42.73 66.78% -0.355 0.7052 -0.997

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 18619 0.0% 18.58 67.69% -0.557 0.1585 0.635
Not Using Events or Tokens 79531 28.4% 23.94 73.53% -0.221 0.2531 -0.436
Skip Initial Invader Actions 11790 8.45% 38.61 85.73% 0.416 -0.1516 -0.31
Start of Game Growth 16274 10.84% 38.23 84.83% 0.213 -0.4509 0.386
Unlimited Undo 29802 22.9% 32.84 80.34% 0.247 0.2698 0.357
Using Tokens but Not Events 29949 21.93% 31.0 79.09% 0.266 0.3139 -0.16

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 81.4%
Gift of Proliferation 79.73%
Overgrow in a Night 82.54%
Stem the Flow of Fresh Water 83.61%

Terror Level

Terror Level Completed Average Score Win Rate
I 49386 15.45 17.45%
II 106337 30.45 78.45%
III 94453 34.8 89.24%
IV 30832 38.47 99.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8614
Win: Invaders destroyed (Terror III) 82691
Win: Invaders destroyed (Terror II) 80359
Win: Terror victory (Terror IV) 30481
Game abandoned (v.3.0+) 18601
Lose: Invader deck ran out 4712
Lose: Adversary condition 17774
Win: Sacrifice victory 555
Lose: Scenario condition 3375
Win: Scenario condition 4313
Lose: Blight pool ran out 28436
Lose: Spirit destroyed 1097

Number of Players

Score Model: -0.011 Win Model: 0.047
Num. Completed Blight Flip Rate Average Score Win Rate
1 93173 29.64% 26.69 70.77%
2 99729 36.56% 30.17 74.31%
3 42721 32.73% 33.03 76.22%
4 39422 27.09% 37.18 77.05%
5 1166 25.33% 29.34 71.18%
6 4797 18.89% 34.52 66.67%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)