Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 192 22.92% 26.05 72.4% 0.265 -0.4021 0.409
Blitz 0 4361 23.73% 32.39 74.23% -0.412 0.0201 0.565
Dahan Insurrection 4 3633 22.06% 52.77 67.08% -0.669 -1.1403 0.455
Despicable Theft 2 273 31.14% 29.64 57.51% -0.238 0.29 -0.26
Elemental Invocation 1 728 38.65% 28.81 58.52% 0.067 0.8796 -1.491
Guard the Isle's Heart 0 13516 11.22% 42.51 71.97% 0.406 -0.2528 0.515
Powers Long Forgotten 1 1176 39.42% 32.85 62.41% -1.226 -0.604 -0.958
Rituals of Terror 3 1955 31.41% 44.9 71.25% 0.218 0.1233 0.925
Rituals of the Destroying Flame 3 639 53.93% 33.67 64.16% -1.137 -0.3157 -0.049
Second Wave 0 9219 32.41% 30.11 78.52% 0.212 0.3294 0.137
The Great River 3 403 35.66% 29.9 61.29% -0.2 1.0793 -1.416
Varied Terrains 2 576 33.33% 25.32 58.51% -0.32 0.4259 -0.706
Ward the Shores 2 1446 31.47% 31.93 61.55% 0.311 1.1037 -1.114

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5609 31.97 55.05% -0.298 -0.1724 -0.049
Aid From Lesser Spirits 5493 33.29 59.06% -0.232 -0.3048 0.047
All Things Weaken 2712 31.89 52.21% -0.964 -0.7396 -0.201
Attenuated Essence 421 26.78 49.17% 0.281 0.3606 -0.454
Back Against the Wall 5386 32.66 54.62% 0.055 0.0493 -0.093
Blight Corrodes the Spirit 393 27.87 46.06% 0.321 0.5058 -0.453
Burn Brightest Before the End 342 30.38 44.15% 0.001 0.1206 -0.556
Disintegrating Ecosystem 5516 29.08 51.78% -0.619 -0.2929 -0.249
Downward Spiral 17074 24.32 53.67% -0.421 -0.3111 -0.135
Erosion of Will 5615 30.16 51.58% -0.258 -0.0511 -0.278
Intensifying Exploitation 422 26.68 46.45% -0.015 0.2021 -0.038
Invaders Find the Land to Their Liking 1358 36.26 73.34% 1.006 0.6304 0.372
Memory Fades to Dust 16890 24.08 50.64% -0.653 -0.4094 -0.212
Power Corrodes the Spirit 2639 30.04 51.31% -0.244 -0.1343 -0.262
Promising Farmlands 5563 29.16 51.95% -0.635 -0.2605 -0.468
Shattered Fragments of Power 343 32.51 51.6% 0.064 0.2019 0.313
Slow Dissolution of Will 313 26.04 41.85% -1.167 -0.6208 -0.746
Strong Earth Shatters Slowly 896 36.19 78.46% 0.442 -0.1351 0.393
The Border of Life and Death 131 29.56 61.07% 0.521 0.067 0.45
Thriving Communities 2760 30.13 50.87% -0.142 0.1432 -0.301
Thriving Crops 214 30.27 59.35% 0.35 0.1522 -0.241
Tipping Point 2083 30.18 53.62% 0.0 0.2578 -0.164
Unnatural Proliferation 2817 32.3 53.11% -0.414 -0.2502 -0.153
Untended Land Crumbles 2784 30.07 50.07% -0.278 -0.0308 -0.181

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 109277 30.54% 30.18 74.4% 0.164 1.1053 -0.08
B 112619 30.68% 30.38 74.38% 0.03 0.8893 -0.204
C 109622 31.31% 30.33 74.17% -0.032 0.6846 -0.194
D 103667 31.45% 29.91 73.89% -0.01 0.8614 -0.138
E 32750 33.25% 32.0 71.65% 0.15 0.8346 -0.253
F 43702 31.91% 31.78 73.5% 0.144 0.9237 -0.038
G 39513 31.59% 31.89 73.77% 0.198 0.9969 -0.183
H 39449 31.24% 32.09 74.09% 0.169 0.927 -0.163
East 17323 30.98% 42.23 67.12% 0.152 1.0285 -0.465
Northeast 12597 28.91% 44.19 67.64% -0.528 0.1043 -0.276
Northwest 10770 28.85% 44.39 66.59% -0.76 0.1494 0.063
Southeast 4038 26.5% 36.73 64.56% -0.445 0.2147 -0.501
Southwest 3796 27.23% 35.51 63.72% 0.004 1.3128 -1.081
West 15784 31.76% 42.05 65.8% -0.561 0.1942 -1.071

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 19848 0.0% 18.25 66.29% -0.673 0.0286 0.476
Not Using Events or Tokens 85174 28.12% 23.49 71.99% -0.208 0.2924 -0.497
Skip Initial Invader Actions 12252 8.45% 38.28 84.85% 0.482 -0.052 -0.293
Start of Game Growth 16912 10.91% 37.87 83.93% 0.19 -0.3456 0.369
Unlimited Undo 31571 22.74% 32.36 79.05% 0.049 -0.0146 0.353
Using Tokens but Not Events 31798 21.93% 30.79 77.96% 0.156 0.0095 -0.208

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 81.69%
Gift of Proliferation 79.99%
Overgrow in a Night 82.78%
Stem the Flow of Fresh Water 83.86%

Terror Level

Terror Level Completed Average Score Win Rate
I 55042 14.35 16.27%
II 111015 30.31 78.14%
III 98316 34.84 89.16%
IV 31997 38.6 99.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8948
Win: Invaders destroyed (Terror III) 86023
Win: Invaders destroyed (Terror II) 83638
Win: Terror victory (Terror IV) 31626
Game abandoned (v.3.0+) 23609
Lose: Invader deck ran out 4917
Lose: Adversary condition 18451
Win: Sacrifice victory 576
Lose: Scenario condition 3476
Win: Scenario condition 4385
Lose: Blight pool ran out 29574
Lose: Spirit destroyed 1147

Number of Players

Score Model: 0.249 Win Model: 0.177
Num. Completed Blight Flip Rate Average Score Win Rate
1 98822 29.33% 26.26 69.71%
2 104727 36.31% 29.76 73.33%
3 44905 32.57% 32.61 75.24%
4 41193 26.86% 36.52 75.92%
5 1317 26.74% 28.82 70.39%
6 5406 18.15% 34.34 65.06%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-17 03:03:23 (Pacific Time)