Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 202 21.78% 25.73 72.77% 0.197 0.157 0.295
Blitz 0 4453 23.44% 32.19 73.84% 0.055 0.3223 0.603
Dahan Insurrection 4 3712 21.89% 52.22 66.54% -0.225 -0.5738 0.458
Despicable Theft 2 281 30.6% 29.34 57.3% -0.362 0.3983 -0.254
Elemental Invocation 1 739 38.48% 28.82 58.73% -0.122 0.5393 -1.487
Guard the Isle's Heart 0 13774 11.18% 42.24 71.61% 0.14 -0.4834 0.526
Powers Long Forgotten 1 1192 39.14% 32.7 62.25% -0.566 0.2374 -0.998
Rituals of Terror 3 2013 31.03% 44.29 70.64% 0.32 0.293 0.912
Rituals of the Destroying Flame 3 647 53.88% 33.48 63.99% -0.915 -0.0533 -0.05
Second Wave 0 9343 32.32% 30.08 78.38% 0.272 0.486 0.173
The Great River 3 410 35.54% 29.82 61.22% 0.01 1.0439 -1.453
Varied Terrains 2 594 32.83% 25.32 58.42% -0.045 0.8035 -0.75
Ward the Shores 2 1466 31.17% 31.66 61.12% -1.163 -0.0686 -1.1

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5670 31.94 54.99% -0.185 -0.1783 -0.031
Aid From Lesser Spirits 5558 33.27 58.89% -0.215 -0.3405 0.067
All Things Weaken 2758 31.74 51.89% -0.663 -0.4795 -0.18
Attenuated Essence 447 26.53 48.32% -0.341 -0.3756 -0.494
Back Against the Wall 5436 32.64 54.69% 0.208 0.2138 -0.069
Blight Corrodes the Spirit 412 28.51 46.6% 0.718 0.8244 -0.328
Burn Brightest Before the End 368 30.09 44.57% 0.309 0.3223 -0.556
Disintegrating Ecosystem 5571 28.98 51.64% -0.265 -0.1132 -0.247
Downward Spiral 17418 24.14 53.44% -0.414 -0.3559 -0.12
Erosion of Will 5678 30.06 51.34% -0.694 -0.5856 -0.271
Intensifying Exploitation 447 26.47 47.65% 0.195 0.3056 -0.077
Invaders Find the Land to Their Liking 1403 36.05 73.2% 0.691 0.0888 0.37
Memory Fades to Dust 17251 23.91 50.41% -0.523 -0.3108 -0.195
Power Corrodes the Spirit 2709 29.85 51.35% 0.107 0.2241 -0.258
Promising Farmlands 5620 29.15 51.92% -0.099 0.0915 -0.455
Shattered Fragments of Power 374 32.16 50.53% -0.149 -0.1491 0.23
Slow Dissolution of Will 349 26.54 42.98% -0.325 -0.0252 -0.77
Strong Earth Shatters Slowly 909 36.12 78.22% 0.712 -0.0182 0.387
The Border of Life and Death 137 29.91 61.31% 1.036 0.6096 0.366
Thriving Communities 2816 30.02 50.82% -0.129 -0.0202 -0.283
Thriving Crops 225 29.79 58.22% -0.497 -0.8036 -0.356
Tipping Point 2083 30.18 53.62% 0.0 0.5196 -0.142
Unnatural Proliferation 2879 32.12 52.8% -0.308 -0.2365 -0.166
Untended Land Crumbles 2833 29.94 49.84% -0.193 -0.0224 -0.18

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 111660 30.46% 29.96 73.93% -0.167 0.8178 -0.088
B 115002 30.63% 30.17 73.95% -0.013 0.8813 -0.196
C 111923 31.26% 30.13 73.71% -0.168 0.5447 -0.199
D 105836 31.36% 29.7 73.45% -0.14 0.7672 -0.152
E 33620 33.07% 31.8 71.34% -0.007 0.7089 -0.249
F 44670 31.85% 31.61 73.23% 0.032 0.8622 -0.051
G 40367 31.47% 31.73 73.52% 0.27 1.0593 -0.189
H 40284 31.17% 31.95 73.81% 0.014 0.7986 -0.169
East 17590 30.88% 41.93 66.7% -0.172 0.5717 -0.459
Northeast 12789 28.83% 43.83 67.13% -0.667 0.2358 -0.285
Northwest 10925 28.76% 44.04 66.11% -1.291 -0.5523 0.057
Southeast 4135 26.3% 36.46 64.23% 0.143 1.0868 -0.49
Southwest 3891 27.12% 35.27 63.35% -0.617 0.6827 -1.086
West 16024 31.64% 41.74 65.39% -0.793 0.1969 -1.102

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 20472 0.0% 18.06 65.62% -0.658 -0.0167 0.481
Not Using Events or Tokens 87835 27.98% 23.23 71.25% -0.291 0.1591 -0.522
Skip Initial Invader Actions 12440 8.39% 38.1 84.6% 0.677 -0.1031 -0.177
Start of Game Growth 17197 10.92% 37.67 83.55% 0.248 -0.2046 0.266
Unlimited Undo 32181 22.76% 32.18 78.62% 0.027 0.0036 0.342
Using Tokens but Not Events 32432 21.99% 30.65 77.56% 0.102 0.0303 -0.221

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 81.78%
Gift of Proliferation 80.05%
Overgrow in a Night 82.85%
Stem the Flow of Fresh Water 83.94%

Terror Level

Terror Level Completed Average Score Win Rate
I 57366 13.9 15.82%
II 113015 30.22 77.99%
III 99944 34.83 89.12%
IV 32443 38.62 99.51%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9070
Win: Invaders destroyed (Terror III) 87416
Win: Invaders destroyed (Terror II) 85004
Win: Terror victory (Terror IV) 32070
Game abandoned (v.3.0+) 25754
Lose: Invader deck ran out 4979
Lose: Adversary condition 18665
Win: Sacrifice victory 586
Lose: Scenario condition 3516
Win: Scenario condition 4424
Lose: Blight pool ran out 30123
Lose: Spirit destroyed 1161

Number of Players

Score Model: 0.2 Win Model: 0.172
Num. Completed Blight Flip Rate Average Score Win Rate
1 101152 29.18% 26.05 69.24%
2 106954 36.26% 29.55 72.89%
3 45830 32.52% 32.47 75.06%
4 41844 26.78% 36.28 75.5%
5 1373 26.97% 28.91 69.77%
6 5615 18.19% 34.02 64.56%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-06 18:00:06 (Pacific Time)