Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 205 21.46% 25.59 72.68% 0.449 0.493 0.306
Blitz 0 4485 23.45% 32.14 73.76% 0.21 0.4205 0.617
Dahan Insurrection 4 3731 21.89% 52.14 66.44% -0.126 -0.4171 0.462
Despicable Theft 2 283 30.39% 29.13 56.89% -0.588 0.1839 -0.241
Elemental Invocation 1 746 38.26% 28.68 58.58% 0.037 0.6855 -1.481
Guard the Isle's Heart 0 13900 11.15% 42.16 71.4% 0.064 -0.5489 0.522
Powers Long Forgotten 1 1201 39.1% 32.66 62.28% -0.278 0.5865 -0.994
Rituals of Terror 3 2028 30.85% 44.12 70.32% 0.035 0.1297 0.907
Rituals of the Destroying Flame 3 649 54.02% 33.45 63.79% -0.456 0.4912 -0.065
Second Wave 0 9410 32.27% 30.07 78.36% 0.35 0.566 0.228
The Great River 3 419 34.77% 29.66 61.1% -0.546 0.5518 -1.464
Varied Terrains 2 607 32.45% 25.26 58.65% -0.14 0.6614 -0.742
Ward the Shores 2 1470 31.29% 31.63 61.02% -1.232 -0.0524 -1.098

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5703 31.89 54.87% -0.399 -0.2962 -0.031
Aid From Lesser Spirits 5584 33.23 58.76% -0.307 -0.3952 0.06
All Things Weaken 2799 31.73 51.88% -0.389 -0.1393 -0.158
Attenuated Essence 462 26.75 48.7% -0.187 -0.1975 -0.531
Back Against the Wall 5470 32.57 54.61% -0.039 -0.0025 -0.065
Blight Corrodes the Spirit 429 28.52 46.39% -0.051 0.1183 -0.32
Burn Brightest Before the End 379 29.86 44.06% -0.112 -0.1325 -0.58
Disintegrating Ecosystem 5598 28.93 51.59% -0.401 -0.1997 -0.241
Downward Spiral 17581 24.08 53.35% -0.392 -0.2981 -0.111
Erosion of Will 5705 30.02 51.27% -0.886 -0.7032 -0.267
Intensifying Exploitation 459 26.37 47.06% 0.048 0.1946 -0.106
Invaders Find the Land to Their Liking 1414 35.99 73.2% 0.598 -0.0162 0.362
Memory Fades to Dust 17390 23.88 50.43% -0.4 -0.1926 -0.191
Power Corrodes the Spirit 2741 29.74 51.22% -0.244 -0.0484 -0.264
Promising Farmlands 5649 29.12 51.96% 0.03 0.2379 -0.448
Shattered Fragments of Power 392 32.1 51.28% -0.265 -0.2503 0.168
Slow Dissolution of Will 362 27.04 44.2% -0.068 0.2084 -0.655
Strong Earth Shatters Slowly 915 36.04 78.03% 0.487 -0.208 0.391
The Border of Life and Death 139 29.92 61.15% 0.512 0.0337 0.411
Thriving Communities 2828 29.96 50.74% -0.425 -0.2329 -0.28
Thriving Crops 232 29.71 57.76% -0.454 -0.7315 -0.331
Tipping Point 2083 30.18 53.62% 0.0 0.42 -0.135
Unnatural Proliferation 2919 32.0 52.89% -0.345 -0.2228 -0.162
Untended Land Crumbles 2856 29.92 49.82% -0.269 -0.1007 -0.167

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 112684 30.44% 29.89 73.76% -0.438 0.5415 -0.093
B 116004 30.6% 30.1 73.8% -0.217 0.6684 -0.197
C 112941 31.23% 30.06 73.57% -0.398 0.2945 -0.202
D 106803 31.33% 29.63 73.3% -0.391 0.5194 -0.155
E 34057 33.08% 31.71 71.22% -0.198 0.5455 -0.259
F 45156 31.83% 31.52 73.07% -0.212 0.6336 -0.055
G 40807 31.4% 31.65 73.43% 0.058 0.8533 -0.2
H 40723 31.12% 31.86 73.67% -0.239 0.5571 -0.18
East 17708 30.86% 41.82 66.55% -0.382 0.4831 -0.475
Northeast 12867 28.85% 43.69 66.92% -0.59 0.2052 -0.286
Northwest 10997 28.8% 43.89 65.93% -1.169 -0.3808 0.066
Southeast 4179 26.29% 36.35 64.15% 0.268 1.1506 -0.483
Southwest 3942 27.08% 35.15 63.27% -0.035 1.2651 -1.048
West 16145 31.61% 41.63 65.25% -0.76 0.2389 -1.087

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 20729 0.0% 17.97 65.28% -0.758 -0.0698 0.491
Not Using Events or Tokens 88839 27.96% 23.16 71.02% -0.237 0.1572 -0.523
Skip Initial Invader Actions 12508 8.4% 38.02 84.5% 0.698 -0.0726 -0.146
Start of Game Growth 17339 10.95% 37.54 83.29% 0.146 -0.323 0.232
Unlimited Undo 32436 22.76% 32.08 78.45% 0.053 -0.0127 0.342
Using Tokens but Not Events 32725 22.0% 30.58 77.41% 0.059 0.006 -0.227

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 81.79%
Gift of Proliferation 80.08%
Overgrow in a Night 82.89%
Stem the Flow of Fresh Water 83.97%

Terror Level

Terror Level Completed Average Score Win Rate
I 58377 13.72 15.64%
II 113857 30.18 77.96%
III 100714 34.82 89.11%
IV 32677 38.64 99.51%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9123
Win: Invaders destroyed (Terror III) 88082
Win: Invaders destroyed (Terror II) 85624
Win: Terror victory (Terror IV) 32303
Game abandoned (v.3.0+) 26622
Lose: Invader deck ran out 5013
Lose: Adversary condition 18764
Win: Sacrifice victory 589
Lose: Scenario condition 3541
Win: Scenario condition 4434
Lose: Blight pool ran out 30356
Lose: Spirit destroyed 1174

Number of Players

Score Model: 0.207 Win Model: 0.34
Num. Completed Blight Flip Rate Average Score Win Rate
1 102145 29.13% 25.97 69.07%
2 107991 36.22% 29.47 72.7%
3 46221 32.53% 32.39 74.93%
4 42133 26.73% 36.21 75.45%
5 1409 27.28% 28.83 70.12%
6 5726 18.26% 33.9 64.23%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-15 03:21:49 (Pacific Time)