Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 71 16.9% 25.83 80.28% -0.127 -0.302 0.346
Blitz 0 3175 26.34% 34.35 80.98% 0.503 0.7941 0.123
Dahan Insurrection 4 2773 23.45% 60.05 76.24% -0.801 -1.0446 0.507
Despicable Theft 2 152 35.53% 36.54 73.03% -0.496 0.1286 0.087
Elemental Invocation 1 443 48.64% 30.25 61.4% -1.17 -0.3466 -1.333
Guard the Isle's Heart 0 10550 11.87% 44.95 76.38% 0.086 -0.4247 0.304
Powers Long Forgotten 1 919 42.53% 37.4 70.73% -0.312 0.0741 -0.886
Rituals of Terror 3 1412 34.63% 48.0 78.4% 0.212 0.01 1.029
Rituals of the Destroying Flame 3 497 57.89% 37.94 72.23% -0.796 0.0154 0.049
Second Wave 0 7243 33.26% 30.57 80.88% 0.482 0.6204 0.03
The Great River 3 272 39.63% 34.62 69.85% -2.267 -0.766 -1.158
Varied Terrains 2 173 35.84% 31.38 73.99% -0.263 0.2484 -0.6
Ward the Shores 2 1127 33.48% 36.09 68.94% -0.142 0.7916 -0.485

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4818 32.7 56.75% -0.455 0.2712 -0.532
Aid From Lesser Spirits 4748 33.9 60.07% -0.476 0.0397 -0.452
All Things Weaken 2029 33.77 55.25% -0.547 0.2971 -0.597
Attenuated Essence 24 21.96 33.33% -1.15 -0.4372 -1.006
Back Against the Wall 4646 33.21 54.82% -0.618 -0.024 -0.601
Blight Corrodes the Spirit 15 22.07 26.67% -1.457 -0.4187 -1.101
Burn Brightest Before the End 13 20.0 23.08% -1.587 -0.7616 -1.502
Disintegrating Ecosystem 4678 29.9 52.54% -1.037 -0.1119 -0.733
Downward Spiral 13684 25.71 56.08% -0.836 -0.0941 -0.578
Erosion of Will 4785 30.94 52.62% -0.797 0.0636 -0.715
Intensifying Exploitation 16 33.0 37.5% -1.228 -0.2244 0.319
Invaders Find the Land to Their Liking 1023 37.72 76.64% -0.217 -0.4149 -0.004
Memory Fades to Dust 13563 25.41 53.0% -1.089 -0.2036 -0.698
Power Corrodes the Spirit 1902 31.76 54.42% -0.722 -0.0251 -0.656
Promising Farmlands 4727 29.86 53.12% -1.12 -0.1715 -0.89
Shattered Fragments of Power 19 41.05 68.42% -0.037 0.6453 0.965
Slow Dissolution of Will 16 27.06 62.5% -0.173 0.8895 -1.231
Strong Earth Shatters Slowly 670 37.39 81.64% 0.258 -0.1883 0.025
The Border of Life and Death 4 31.75 50.0% -0.213 0.0299 0.431
Thriving Communities 2021 31.32 52.45% -0.994 -0.0659 -0.787
Thriving Crops 8 28.25 37.5% -0.423 0.1758 -0.156
Tipping Point 2082 30.19 53.65% 0.0 -0.0768 -0.684
Unnatural Proliferation 2095 33.45 55.42% -0.534 0.1833 -0.601
Untended Land Crumbles 2064 31.42 52.52% -0.684 0.1041 -0.569

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 83491 31.82% 32.49 80.4% -0.413 0.4873 0.063
B 87170 31.91% 32.69 80.25% -0.551 0.2519 -0.057
C 84927 32.53% 32.57 80.05% -0.374 0.2739 -0.017
D 79935 32.62% 32.22 80.0% -0.419 0.4369 0.012
E 21358 34.82% 35.37 79.0% -0.294 0.3999 -0.088
F 31126 33.38% 34.7 79.74% -0.404 0.3746 0.042
G 28307 32.85% 34.47 80.13% -0.174 0.5864 -0.075
H 28325 32.76% 34.43 80.27% -0.194 0.5241 -0.032
East 13863 32.42% 46.3 73.11% -0.261 0.5589 -0.374
Northeast 10016 30.24% 48.87 74.26% -0.518 0.4069 0.089
Northwest 8594 30.37% 49.26 73.31% -0.503 0.113 0.491
Southeast 2592 29.46% 43.55 76.43% -0.066 0.6449 -0.416
Southwest 2417 30.04% 42.53 76.54% -0.938 0.334 -1.007
West 12666 33.26% 46.34 72.0% -0.457 0.6406 -0.991

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 14529 0.0% 20.34 74.32% -1.249 0.0015 0.548
Not Using Events or Tokens 62271 29.33% 25.9 79.8% 0.071 0.3046 -0.444
Skip Initial Invader Actions 9346 8.68% 40.54 91.71% 0.293 -0.3123 0.067
Start of Game Growth 13093 11.0% 40.24 90.12% 0.364 -0.0912 0.156
Unlimited Undo 23728 23.5% 34.75 86.16% 0.55 0.3577 0.603
Using Tokens but Not Events 23957 22.41% 32.67 83.98% -0.104 -0.1407 -0.059

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 80.67%
Gift of Proliferation 78.62%
Overgrow in a Night 81.75%
Stem the Flow of Fresh Water 82.72%

Terror Level

Terror Level Completed Average Score Win Rate
I 29746 21.93 25.74%
II 90206 31.09 79.89%
III 80241 34.71 89.47%
IV 26061 37.98 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 7650
Win: Invaders destroyed (Terror III) 70336
Win: Invaders destroyed (Terror II) 69272
Win: Terror victory (Terror IV) 25759
Game abandoned (v.3.0+) 1078
Lose: Invader deck ran out 4075
Lose: Adversary condition 15434
Win: Sacrifice victory 476
Lose: Scenario condition 3037
Win: Scenario condition 3950
Lose: Blight pool ran out 24250
Lose: Spirit destroyed 937

Number of Players

Score Model: 0.311 Win Model: 0.337
Num. Completed Blight Flip Rate Average Score Win Rate
1 75192 30.56% 28.53 75.44%
2 81149 37.45% 32.01 78.78%
3 33879 33.24% 34.76 80.85%
4 33224 27.43% 39.73 81.67%
5 481 28.06% 35.02 82.95%
6 2329 22.56% 40.55 80.08%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-15 02:23:33 (Pacific Time)