Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 165 21.82% 25.53 70.3% 0.488 0.3957 0.216
Blitz 0 4134 23.92% 33.12 76.32% 0.255 0.5537 0.505
Dahan Insurrection 4 3453 22.09% 54.08 68.84% -0.274 -0.4012 0.414
Despicable Theft 2 253 30.43% 29.91 58.89% -1.083 -0.34 -0.225
Elemental Invocation 1 654 40.74% 28.48 57.65% -0.318 0.54 -1.57
Guard the Isle's Heart 0 12840 11.35% 42.75 72.64% 0.123 -0.4316 0.454
Powers Long Forgotten 1 1113 39.64% 33.96 64.87% -0.307 0.6014 -1.002
Rituals of Terror 3 1805 32.19% 45.67 73.24% 0.153 -0.0073 0.978
Rituals of the Destroying Flame 3 600 55.44% 35.03 66.67% 0.439 1.3023 0.012
Second Wave 0 8832 32.57% 30.19 79.01% 0.45 0.5437 0.117
The Great River 3 377 36.53% 30.4 62.07% -1.013 0.5323 -1.448
Varied Terrains 2 508 33.86% 25.46 59.84% 0.179 0.9957 -0.677
Ward the Shores 2 1399 31.61% 32.35 62.12% -1.179 -0.1581 -1.124

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5420 32.11 55.39% -1.04 -0.8993 -0.102
Aid From Lesser Spirits 5348 33.37 59.18% 0.023 -0.072 -0.024
All Things Weaken 2576 32.27 53.11% -0.285 0.0295 -0.261
Attenuated Essence 341 27.12 48.09% 0.387 0.4128 -0.504
Back Against the Wall 5239 32.76 54.65% 0.719 0.7636 -0.171
Blight Corrodes the Spirit 297 28.25 45.12% -0.283 -0.056 -0.536
Burn Brightest Before the End 273 30.47 43.22% 0.233 0.4227 -0.834
Disintegrating Ecosystem 5352 29.35 52.19% -0.519 -0.1088 -0.303
Downward Spiral 16214 24.66 54.27% 0.001 0.0519 -0.203
Erosion of Will 5450 30.3 51.71% -0.689 -0.4242 -0.359
Intensifying Exploitation 340 27.64 46.47% -0.195 0.116 -0.052
Invaders Find the Land to Their Liking 1273 36.58 73.29% 0.777 0.2989 0.282
Memory Fades to Dust 16113 24.41 51.28% -0.316 -0.0951 -0.298
Power Corrodes the Spirit 2504 30.39 51.92% -0.529 -0.3418 -0.316
Promising Farmlands 5368 29.4 52.33% -0.491 -0.1951 -0.524
Shattered Fragments of Power 270 33.91 52.59% -0.321 -0.1076 0.401
Slow Dissolution of Will 247 26.89 45.75% -0.453 -0.0739 -0.666
Strong Earth Shatters Slowly 851 36.64 79.2% 0.571 -0.1901 0.38
The Border of Life and Death 100 31.63 60.0% 0.295 -0.2568 0.422
Thriving Communities 2587 30.43 51.37% 0.096 0.4096 -0.344
Thriving Crops 170 29.27 55.88% -0.003 0.048 -0.296
Tipping Point 2082 30.19 53.65% 0.0 0.0 -0.229
Unnatural Proliferation 2658 32.5 53.84% -1.015 -0.8314 -0.185
Untended Land Crumbles 2622 30.09 50.53% -0.522 -0.1596 -0.239

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 103076 30.84% 30.65 75.63% -0.137 0.7143 -0.016
B 106438 30.99% 30.84 75.61% -0.241 0.5796 -0.142
C 103677 31.63% 30.78 75.37% -0.301 0.3787 -0.109
D 97950 31.78% 30.37 75.14% -0.247 0.5805 -0.061
E 30345 33.39% 32.66 72.95% 0.01 0.6968 -0.178
F 40996 32.23% 32.34 74.56% -0.055 0.7482 0.036
G 37046 31.85% 32.31 74.87% -0.166 0.6886 -0.108
H 37069 31.5% 32.44 75.14% -0.19 0.5749 -0.092
East 16603 31.35% 42.97 68.3% -0.102 0.7729 -0.451
Northeast 12073 29.36% 45.0 68.91% -0.476 0.3695 -0.197
Northwest 10338 29.41% 45.23 67.82% -0.185 0.6968 0.191
Southeast 3782 26.74% 37.55 66.05% 0.08 0.9261 -0.382
Southwest 3564 27.58% 36.33 65.15% -0.436 0.8422 -0.992
West 15155 32.18% 42.82 66.95% -0.409 0.6255 -0.996

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 18482 0.0% 18.59 67.84% -0.539 0.1824 0.634
Not Using Events or Tokens 79066 28.43% 23.97 73.65% -0.154 0.2774 -0.42
Skip Initial Invader Actions 11739 8.47% 38.64 85.82% 0.581 -0.0281 -0.31
Start of Game Growth 16204 10.86% 38.27 84.92% 0.343 -0.2808 0.389
Unlimited Undo 29617 22.94% 32.89 80.47% 0.149 0.1551 0.359
Using Tokens but Not Events 29780 21.87% 31.03 79.23% 0.389 0.4052 -0.139

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 81.38%
Gift of Proliferation 79.7%
Overgrow in a Night 82.52%
Stem the Flow of Fresh Water 83.59%

Terror Level

Terror Level Completed Average Score Win Rate
I 48932 15.54 17.56%
II 105936 30.46 78.47%
III 94141 34.79 89.26%
IV 30716 38.44 99.51%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8587
Win: Invaders destroyed (Terror III) 82430
Win: Invaders destroyed (Terror II) 80068
Win: Terror victory (Terror IV) 30369
Game abandoned (v.3.0+) 18185
Lose: Invader deck ran out 4693
Lose: Adversary condition 17722
Win: Sacrifice victory 551
Lose: Scenario condition 3371
Win: Scenario condition 4304
Lose: Blight pool ran out 28352
Lose: Spirit destroyed 1093

Number of Players

Score Model: -0.01 Win Model: 0.02
Num. Completed Blight Flip Rate Average Score Win Rate
1 92711 29.67% 26.72 70.84%
2 99292 36.57% 30.21 74.4%
3 42539 32.76% 33.06 76.32%
4 39263 27.1% 37.24 77.16%
5 1158 25.42% 29.38 71.42%
6 4762 18.84% 34.55 66.82%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-11 06:22:48 (Pacific Time)