Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 84 15.48% 25.44 78.57% 0.093 0.0148 -0.045
Blitz 0 3267 25.98% 34.19 80.59% 0.244 0.3902 0.184
Dahan Insurrection 4 2837 23.24% 59.37 75.4% -0.604 -0.8115 0.521
Despicable Theft 2 156 35.26% 36.5 72.44% -0.382 0.301 0.107
Elemental Invocation 1 459 47.6% 30.15 61.44% -0.496 0.2355 -1.259
Guard the Isle's Heart 0 10820 11.86% 44.64 75.78% 0.072 -0.5348 0.33
Powers Long Forgotten 1 937 42.25% 37.04 70.12% -0.48 0.008 -0.926
Rituals of Terror 3 1443 34.93% 47.88 77.69% 0.359 0.4644 1.015
Rituals of the Destroying Flame 3 508 57.82% 37.48 71.46% -0.993 -0.0006 -0.001
Second Wave 0 7431 32.99% 30.5 80.62% 0.325 0.388 0.025
The Great River 3 283 38.43% 34.03 69.26% -1.525 -0.1772 -1.143
Varied Terrains 2 229 32.75% 28.61 67.69% -0.285 0.2773 -1.132
Ward the Shores 2 1150 33.69% 35.76 68.17% -0.97 0.2391 -0.517

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4869 32.68 56.54% -0.053 0.2184 -0.442
Aid From Lesser Spirits 4799 33.86 59.99% 0.012 0.0511 -0.369
All Things Weaken 2083 33.58 54.97% -0.221 0.2392 -0.531
Attenuated Essence 57 25.61 43.86% -0.347 -0.1409 -1.158
Back Against the Wall 4692 33.16 54.73% -0.448 -0.2865 -0.502
Blight Corrodes the Spirit 43 24.35 34.88% -0.939 -0.5248 -0.721
Burn Brightest Before the End 42 30.86 28.57% -0.85 -0.545 -1.38
Disintegrating Ecosystem 4758 29.87 52.56% -0.544 -0.0173 -0.657
Downward Spiral 13898 25.59 55.85% -0.608 -0.2551 -0.524
Erosion of Will 4862 30.82 52.45% -0.524 -0.1161 -0.671
Intensifying Exploitation 59 31.71 49.15% -0.27 0.1167 0.124
Invaders Find the Land to Their Liking 1044 37.6 76.25% 0.241 -0.2848 0.03
Memory Fades to Dust 13765 25.3 52.8% -0.788 -0.3068 -0.647
Power Corrodes the Spirit 1947 31.64 54.44% 0.097 0.4016 -0.611
Promising Farmlands 4790 29.82 52.96% -0.68 -0.0944 -0.833
Shattered Fragments of Power 51 40.57 68.63% 0.553 0.732 0.71
Slow Dissolution of Will 35 23.69 51.43% -0.296 0.238 -1.525
Strong Earth Shatters Slowly 693 37.95 81.53% 0.976 0.2983 0.13
The Border of Life and Death 16 34.5 56.25% 0.169 0.0395 0.25
Thriving Communities 2078 31.3 52.36% -0.229 0.2639 -0.698
Thriving Crops 35 30.94 62.86% 0.175 0.2632 -0.39
Tipping Point 2082 30.19 53.65% 0.0 -0.1422 -0.591
Unnatural Proliferation 2165 33.32 55.52% -0.169 0.1274 -0.51
Untended Land Crumbles 2116 31.22 52.17% -0.264 0.0939 -0.525

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 85258 31.67% 32.34 79.92% -0.63 0.2099 0.06
B 88968 31.8% 32.51 79.75% -0.774 0.0043 -0.07
C 86692 32.41% 32.41 79.56% -0.67 -0.0163 -0.025
D 81682 32.5% 32.05 79.5% -0.616 0.1836 0.02
E 22293 34.58% 35.04 78.19% -0.518 0.1103 -0.074
F 32113 33.22% 34.46 79.13% -0.52 0.1992 0.05
G 29189 32.7% 34.24 79.53% -0.472 0.2696 -0.072
H 29258 32.58% 34.21 79.65% -0.355 0.2932 -0.042
East 14158 32.2% 45.86 72.4% -0.359 0.2454 -0.388
Northeast 10233 30.03% 48.34 73.48% -0.627 0.2541 0.034
Northwest 8788 30.15% 48.69 72.49% -0.31 0.3626 0.413
Southeast 2738 28.91% 42.5 74.4% -0.416 0.2201 -0.441
Southwest 2550 29.53% 41.55 74.55% -0.632 0.533 -0.968
West 12933 33.01% 45.9 71.3% -0.641 0.3229 -0.984

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 14759 0.0% 20.24 73.94% -0.929 -0.0453 0.7
Not Using Events or Tokens 63537 29.22% 25.76 79.33% 0.071 0.4027 -0.415
Skip Initial Invader Actions 9633 8.62% 40.27 90.76% 0.487 -0.0477 -0.249
Start of Game Growth 13435 10.96% 40.01 89.35% 0.208 -0.1222 0.22
Unlimited Undo 24373 23.41% 34.49 85.28% 0.158 0.1365 0.503
Using Tokens but Not Events 24534 22.26% 32.51 83.46% -0.029 -0.0826 -0.037

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 80.76%
Gift of Proliferation 78.77%
Overgrow in a Night 81.85%
Stem the Flow of Fresh Water 82.84%

Terror Level

Terror Level Completed Average Score Win Rate
I 31508 21.03 24.57%
II 91673 31.04 79.77%
III 81559 34.74 89.47%
IV 26504 38.02 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 7737
Win: Invaders destroyed (Terror III) 71497
Win: Invaders destroyed (Terror II) 70310
Win: Terror victory (Terror IV) 26196
Game abandoned (v.3.0+) 2610
Lose: Invader deck ran out 4134
Lose: Adversary condition 15651
Win: Sacrifice victory 485
Lose: Scenario condition 3082
Win: Scenario condition 3982
Lose: Blight pool ran out 24613
Lose: Spirit destroyed 947

Number of Players

Score Model: 0.268 Win Model: 0.399
Num. Completed Blight Flip Rate Average Score Win Rate
1 76631 30.48% 28.38 75.02%
2 82930 37.34% 31.8 78.27%
3 34729 33.09% 34.58 80.31%
4 33736 27.43% 39.54 81.29%
5 542 29.27% 34.13 81.18%
6 2676 21.33% 39.19 76.72%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)