Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 253 20.55% 25.02 71.94% 0.073 -0.1487 0.0
Blitz 0 4885 23.42% 31.25 71.93% 0.083 0.3018 0.751
Dahan Insurrection 4 4058 21.69% 50.7 64.49% -0.009 0.1671 0.902
Despicable Theft 2 323 30.65% 28.04 54.49% -0.055 0.4201 -0.393
Elemental Invocation 1 824 37.91% 28.36 58.37% 1.003 1.5834 -0.561
Guard the Isle's Heart 0 15087 11.09% 41.54 69.93% 0.398 -0.1024 0.823
Powers Long Forgotten 1 1282 38.03% 31.63 60.3% -0.732 0.1537 -0.718
Rituals of Terror 3 2249 30.21% 43.19 68.21% -0.221 0.3354 0.52
Rituals of the Destroying Flame 3 713 52.54% 32.06 61.57% -0.169 0.662 -0.401
Second Wave 0 10073 32.11% 29.91 77.98% 1.057 0.9996 1.74
The Great River 3 470 35.26% 28.39 58.09% -1.518 -0.3253 0.325
Varied Terrains 2 758 33.91% 25.19 56.6% 0.426 0.9901 -1.703
Ward the Shores 2 1556 30.58% 31.05 60.15% -0.438 0.4839 -0.108

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6028 31.65 54.55% 0.222 0.2943 0.114
Aid From Lesser Spirits 5900 33.01 58.39% 0.171 0.1241 0.76
All Things Weaken 3057 31.22 51.26% 0.029 0.3976 0.394
Attenuated Essence 606 27.5 48.35% 0.44 0.4679 0.667
Back Against the Wall 5750 32.38 54.31% -0.472 -0.5526 0.252
Blight Corrodes the Spirit 579 28.13 46.8% 0.246 0.4489 0.289
Burn Brightest Before the End 500 29.6 44.8% -0.519 -0.4187 0.008
Disintegrating Ecosystem 5922 28.64 51.37% -0.243 0.1192 0.218
Downward Spiral 19148 23.65 52.56% 0.05 0.2524 0.692
Erosion of Will 6012 29.81 50.98% -0.454 -0.1283 0.17
Intensifying Exploitation 625 26.02 47.04% -0.113 0.2049 0.567
Invaders Find the Land to Their Liking 1577 35.56 72.92% -0.052 -0.5711 0.469
Memory Fades to Dust 18945 23.52 49.73% -0.539 -0.2625 0.286
Power Corrodes the Spirit 3022 29.35 50.33% -1.097 -0.8996 0.507
Promising Farmlands 5986 28.81 51.1% -0.448 -0.0767 0.351
Shattered Fragments of Power 506 32.19 51.38% -0.29 -0.0987 1.238
Slow Dissolution of Will 500 26.89 43.2% -1.059 -0.6831 0.457
Strong Earth Shatters Slowly 994 35.8 77.77% 0.412 -0.171 0.18
The Border of Life and Death 183 29.38 59.02% -0.027 -0.6874 -0.194
Thriving Communities 3107 29.52 50.47% 0.027 0.2478 0.463
Thriving Crops 300 29.05 55.67% 0.141 0.0337 0.775
Tipping Point 2084 30.16 53.6% 0.0 0.5727 0.0
Unnatural Proliferation 3150 31.6 52.06% 0.123 0.2195 -0.032
Untended Land Crumbles 3102 29.47 49.32% 0.103 0.3024 0.135

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 123975 29.98% 29.15 72.05% 0.257 1.1647 0.33
B 127339 30.16% 29.37 72.15% 0.231 1.0611 0.067
C 123882 30.78% 29.35 71.93% 0.054 0.806 0.054
D 117127 30.89% 28.94 71.71% 0.2 1.0709 0.19
E 38749 32.47% 30.76 69.57% 0.175 0.8779 0.046
F 50349 31.33% 30.69 71.42% 0.421 1.2324 0.316
G 45417 30.99% 30.99 71.98% 0.433 1.2534 0.128
H 45331 30.77% 31.21 72.23% 0.316 1.0743 -0.16
East 18883 30.68% 40.93 65.02% -0.106 0.8147 0.666
Northeast 13775 28.74% 42.65 65.25% -0.216 0.5076 -0.012
Northwest 11682 28.45% 42.79 64.38% -1.131 -0.1474 -0.203
Southeast 4515 26.08% 35.42 62.92% 0.292 1.1437 -1.354
Southwest 4250 26.56% 34.23 62.02% -0.491 0.7856 0.222
West 17125 31.35% 40.73 63.81% -0.095 0.5966 -0.345

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 22991 0.0% 17.34 63.54% -0.633 0.2759 0.767
Not Using Events or Tokens 100001 27.58% 22.55 68.99% -0.151 0.237 -0.615
Skip Initial Invader Actions 13370 8.23% 36.9 82.54% 0.005 -0.7187 -2.034
Start of Game Growth 18549 10.93% 36.6 81.53% 0.161 -0.3269 0.811
Unlimited Undo 35213 22.51% 31.28 76.88% 0.254 0.3343 -0.019
Using Tokens but Not Events 35676 21.82% 30.0 75.84% 0.266 0.2218 -0.359

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 82.06%
Gift of Proliferation 80.48%
Overgrow in a Night 83.18%
Stem the Flow of Fresh Water 84.2%

Terror Level

Terror Level Completed Average Score Win Rate
I 68797 12.37 14.02%
II 123176 29.93 77.51%
III 108488 34.92 88.98%
IV 35064 38.86 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9636
Win: Invaders destroyed (Terror III) 94795
Win: Invaders destroyed (Terror II) 92197
Win: Terror victory (Terror IV) 34662
Game abandoned (v.3.0+) 35953
Lose: Invader deck ran out 5346
Lose: Adversary condition 20072
Win: Sacrifice victory 648
Lose: Scenario condition 3771
Win: Scenario condition 4611
Lose: Unique spirit condition 0
Lose: Blight pool ran out 32571
Lose: Spirit destroyed 1263

Number of Players

Score Model: 0.112 Win Model: 0.067
Num. Completed Blight Flip Rate Average Score Win Rate
1 111982 28.74% 25.4 67.67%
2 118400 35.84% 28.8 71.04%
3 51008 32.16% 31.63 73.59%
4 45688 26.36% 35.16 73.93%
5 1601 27.95% 28.21 68.58%
6 6846 17.88% 33.09 62.11%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)