Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 3143 27.62% 33.49 0.194 81.26% -0.017 0.5487
Dahan Insurrection 4 3004 26.38% 60.14 11.303 77.0% -0.138 0.2619
Despicable Theft 2 73 38.36% 37.1 2.152 75.34% -0.336 -0.0618
Elemental Invocation 1 297 50.84% 30.69 -2.016 58.25% -0.913 -0.4104
Guard the Isle's Heart 0 11944 11.66% 44.18 3.57 75.97% -0.683 -0.3185
Powers Long Forgotten 1 1142 41.65% 38.24 1.691 73.47% -0.433 0.0135
Rituals of Terror 3 1507 36.6% 41.15 5.282 77.57% -0.18 0.465
Rituals of the Destroying Flame 3 651 61.98% 37.48 3.234 71.89% -0.219 0.4277
Second Wave 0 7837 35.49% 30.59 -0.511 80.12% -0.426 0.0039
The Great River 3 182 41.21% 33.92 1.177 69.78% -1.232 0.2415
Ward the Shores 2 1413 34.36% 37.13 1.345 67.45% -0.998 0.0336

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 3881 32.58 -1.849 56.2% -1.851 0.2182
Aid From Lesser Spirits 3886 33.6 -1.255 59.8% -1.754 0.1592
All Things Weaken 1297 32.73 -1.792 54.2% -1.879 0.2803
Back Against the Wall 3795 32.86 -1.8 54.81% -1.976 0.1112
Disintegrating Ecosystem 3831 29.59 -3.321 52.31% -2.039 0.1828
Downward Spiral 11171 25.69 -3.656 56.47% -2.081 -0.0598
Erosion of Will 3952 30.91 -2.543 52.88% -2.038 0.1699
Invaders Find the Land to Their Liking 667 37.83 0.697 76.16% -0.794 -0.1157
Memory Fades to Dust 11044 25.45 -3.765 53.16% -2.24 -0.0249
Power Corrodes the Spirit 1230 31.62 -2.225 55.28% -1.906 0.1149
Promising Farmlands 3865 29.8 -3.069 53.82% -2.001 0.2067
Strong Earth Shatters Slowly 445 37.26 0.497 80.67% -0.615 -0.2031
Thriving Communities 1324 30.95 -2.598 51.74% -2.018 0.0704
Tipping Point 2081 30.19 -2.937 53.63% -2.005 0.2201
Unnatural Proliferation 1380 32.95 -1.563 55.43% -1.914 0.1664
Untended Land Crumbles 1335 30.72 -2.777 51.99% -2.054 0.0483

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 32374 31.83% 30.99 -0.291 79.79% 0.271 -0.4172
B 33937 31.06% 31.15 -0.322 79.78% 0.253 -0.5311
C 32977 33.97% 30.82 -0.415 78.7% 0.239 -0.7732
D 31153 34.24% 30.73 -0.463 78.33% 0.225 -0.5524
E 5491 36.19% 34.22 0.193 76.98% 0.212 -0.6827
F 10304 33.55% 34.2 0.404 79.37% 0.342 -0.4986
G 9417 33.26% 33.22 0.002 79.01% 0.238 -0.5944
H 9212 33.72% 32.99 0.038 79.78% 0.325 -0.5138
East 2868 39.73% 39.41 1.361 67.26% -0.474 -1.05
Northeast 4114 30.37% 49.61 4.287 76.52% -0.161 -0.686
Northwest 2267 29.99% 48.26 4.375 72.43% 0.024 -0.5712
Southeast 716 31.33% 40.4 0.747 76.4% -0.235 -0.8641
Southwest 437 33.87% 35.82 -0.93 70.48% -0.572 -0.7705
West 2775 40.61% 40.3 1.218 65.95% -0.618 -0.9455

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 11499 0.0% 20.27 -4.661 74.11% -1.959 0.0935
Not Using Events or Tokens 49273 29.82% 25.72 -2.368 79.92% -0.118 0.097
Skip Initial Invader Actions 7236 8.56% 40.11 2.652 92.43% 0.693 0.0066
Start of Game Growth 10239 10.6% 39.92 2.477 90.96% 0.489 0.0204
Unlimited Undo 18555 23.76% 34.56 0.84 86.03% 0.364 -0.0587
Using Tokens but Not Events 18843 22.98% 32.33 -0.474 84.03% 0.044 -0.0074

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 80.64%
Gift of Proliferation 78.24%
Overgrow in a Night 81.79%
Stem the Flow of Fresh Water 82.75%

Terror Level

Terror Level Completed Average Score Win Rate
I 22813 22.37 26.14%
II 71438 30.88 79.77%
III 63199 34.39 89.29%
IV 20592 37.55 99.44%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4195
Win: Invaders destroyed (Terror III) 39930
Win: Invaders destroyed (Terror II) 39287
Win: Terror victory (Terror IV) 14642
Lose: Invader deck ran out 3270
Lose: Adversary condition 12204
Win: Sacrifice victory 381
Lose: Scenario condition 2527
Win: Scenario condition 3261
Lose: Blight pool ran out 19446
Lose: Spirit destroyed 736

Number of Players

Score Model: 0.503 Win Model: -0.585
Num. Completed Blight Flip Rate Average Score Win Rate
1 59720 30.74% 28.65 75.74%
2 64320 37.64% 32.01 78.91%
3 26658 33.15% 34.25 80.85%
4 27344 27.69% 39.9 81.63%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-15 02:07:53 (Pacific Time)