Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 161 21.74% 25.67 70.81% 0.092 0.1072 0.137
Blitz 0 4080 24.0% 33.26 76.74% 0.386 0.6745 0.552
Dahan Insurrection 4 3413 22.14% 54.39 69.21% -0.299 -0.4759 0.425
Despicable Theft 2 245 31.02% 30.38 59.59% -1.366 -0.5045 -0.2
Elemental Invocation 1 643 41.12% 28.42 57.39% -0.622 0.3111 -1.562
Guard the Isle's Heart 0 12712 11.45% 42.91 72.92% 0.273 -0.3731 0.49
Powers Long Forgotten 1 1106 39.62% 34.08 65.19% -0.494 0.4517 -1.018
Rituals of Terror 3 1790 32.18% 45.76 73.24% 0.138 0.2148 0.98
Rituals of the Destroying Flame 3 597 55.72% 34.99 66.5% -0.238 0.8772 0.002
Second Wave 0 8791 32.61% 30.16 79.01% 0.404 0.4347 0.126
The Great River 3 376 36.36% 30.48 62.23% -1.035 0.3899 -1.461
Varied Terrains 2 503 33.6% 25.55 60.04% -0.286 0.4883 -0.668
Ward the Shores 2 1373 31.77% 32.79 63.07% -1.144 -0.0998 -1.12

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5398 32.14 55.48% -1.072 -0.897 -0.119
Aid From Lesser Spirits 5329 33.39 59.19% -0.094 -0.1483 -0.038
All Things Weaken 2567 32.3 53.1% -0.369 -0.076 -0.275
Attenuated Essence 328 27.1 48.17% 0.225 0.3087 -0.547
Back Against the Wall 5225 32.74 54.56% 0.522 0.5691 -0.189
Blight Corrodes the Spirit 284 28.59 45.07% 0.377 0.5804 -0.52
Burn Brightest Before the End 263 30.81 42.59% 0.107 0.2944 -0.894
Disintegrating Ecosystem 5324 29.39 52.29% -0.055 0.354 -0.326
Downward Spiral 16122 24.65 54.27% -0.194 -0.0665 -0.218
Erosion of Will 5417 30.36 51.86% -0.261 0.0214 -0.378
Intensifying Exploitation 335 27.6 46.27% -0.398 -0.1507 -0.097
Invaders Find the Land to Their Liking 1268 36.62 73.26% 1.227 0.7117 0.266
Memory Fades to Dust 16001 24.43 51.32% -0.399 -0.1617 -0.301
Power Corrodes the Spirit 2489 30.43 51.99% -0.86 -0.6424 -0.331
Promising Farmlands 5352 29.42 52.37% -0.09 0.2052 -0.539
Shattered Fragments of Power 267 33.91 52.43% -0.123 0.0787 0.361
Slow Dissolution of Will 232 27.09 46.98% -0.429 -0.045 -0.652
Strong Earth Shatters Slowly 847 36.69 79.34% 0.732 0.1513 0.367
The Border of Life and Death 99 31.75 60.61% -0.015 -0.5325 0.485
Thriving Communities 2562 30.48 51.29% 0.185 0.5237 -0.36
Thriving Crops 162 29.75 56.17% 0.15 0.1077 -0.276
Tipping Point 2082 30.19 53.65% 0.0 0.0 -0.244
Unnatural Proliferation 2632 32.59 54.18% -0.356 -0.2153 -0.193
Untended Land Crumbles 2596 30.11 50.46% -1.038 -0.5889 -0.256

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 102150 30.89% 30.72 75.8% -0.156 0.7054 -0.014
B 105496 31.06% 30.93 75.8% -0.128 0.6884 -0.135
C 102848 31.7% 30.84 75.52% -0.285 0.3938 -0.102
D 97145 31.84% 30.43 75.31% -0.202 0.6025 -0.053
E 30001 33.48% 32.75 73.09% 0.002 0.6702 -0.173
F 40582 32.36% 32.44 74.76% -0.033 0.7654 0.046
G 36660 31.97% 32.4 75.12% -0.062 0.7638 -0.102
H 36712 31.59% 32.52 75.33% -0.117 0.6556 -0.082
East 16491 31.4% 43.11 68.5% -0.031 0.8149 -0.44
Northeast 11987 29.38% 45.17 69.16% -0.334 0.4372 -0.19
Northwest 10267 29.45% 45.39 68.04% -0.586 0.2217 0.197
Southeast 3738 26.87% 37.7 66.35% 0.544 1.4139 -0.382
Southwest 3524 27.7% 36.46 65.44% -0.477 0.8051 -0.997
West 15059 32.23% 42.95 67.14% -0.5 0.4959 -0.989

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 18262 0.0% 18.6 67.98% -0.634 0.1619 0.827
Not Using Events or Tokens 78277 28.51% 24.01 73.81% -0.019 0.3685 -0.438
Skip Initial Invader Actions 11668 8.5% 38.68 85.92% 0.834 0.2197 -0.267
Start of Game Growth 16113 10.87% 38.3 84.99% 0.106 -0.4755 0.335
Unlimited Undo 29368 22.95% 32.93 80.61% 0.088 0.1322 0.36
Using Tokens but Not Events 29485 21.86% 31.07 79.41% 0.41 0.352 -0.153

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 81.34%
Gift of Proliferation 79.64%
Overgrow in a Night 82.49%
Stem the Flow of Fresh Water 83.55%

Terror Level

Terror Level Completed Average Score Win Rate
I 48124 15.74 17.75%
II 105204 30.48 78.48%
III 93573 34.79 89.27%
IV 30516 38.41 99.51%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8538
Win: Invaders destroyed (Terror III) 81944
Win: Invaders destroyed (Terror II) 79515
Win: Terror victory (Terror IV) 30171
Game abandoned (v.3.0+) 17473
Lose: Invader deck ran out 4674
Lose: Adversary condition 17625
Win: Sacrifice victory 550
Lose: Scenario condition 3355
Win: Scenario condition 4286
Lose: Blight pool ran out 28202
Lose: Spirit destroyed 1084

Number of Players

Score Model: 0.109 Win Model: 0.098
Num. Completed Blight Flip Rate Average Score Win Rate
1 91970 29.74% 26.75 70.89%
2 98554 36.61% 30.26 74.55%
3 42204 32.76% 33.12 76.46%
4 38876 27.2% 37.41 77.46%
5 1132 25.75% 29.46 71.2%
6 4681 19.04% 34.68 67.19%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)