Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 148 19.59% 24.8 70.95% -1.089 -1.0369 -0.381
Blitz 0 3975 24.43% 33.36 77.33% 0.463 0.6639 0.522
Dahan Insurrection 4 3328 22.35% 54.84 69.68% -0.302 -0.5129 0.412
Despicable Theft 2 233 31.33% 31.41 61.8% -0.914 -0.07 -0.133
Elemental Invocation 1 620 42.0% 28.41 57.42% -0.375 0.6959 -1.553
Guard the Isle's Heart 0 12505 11.57% 43.07 73.2% 0.367 -0.3576 0.476
Powers Long Forgotten 1 1083 39.81% 34.22 65.28% -1.237 -0.3306 -1.08
Rituals of Terror 3 1756 32.47% 46.16 73.92% 0.632 0.6617 1.028
Rituals of the Destroying Flame 3 582 55.79% 35.24 66.67% -0.887 0.3017 0.027
Second Wave 0 8637 32.58% 30.17 79.16% 0.362 0.4427 0.129
The Great River 3 370 36.96% 30.68 62.7% -1.217 0.1709 -1.493
Varied Terrains 2 481 32.85% 25.52 59.67% -0.668 0.2337 -0.67
Ward the Shores 2 1293 33.23% 34.15 65.58% -0.357 0.6979 -0.592

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5338 32.27 55.79% -0.28 -0.1408 -0.156
Aid From Lesser Spirits 5267 33.45 59.26% -0.123 -0.182 -0.071
All Things Weaken 2525 32.4 53.23% -0.225 0.1292 -0.302
Attenuated Essence 304 26.59 46.05% -0.316 -0.2048 -0.686
Back Against the Wall 5172 32.76 54.45% -0.396 -0.3194 -0.231
Blight Corrodes the Spirit 243 28.82 44.03% 0.084 0.2944 -0.495
Burn Brightest Before the End 232 31.15 42.67% -0.72 -0.5997 -0.878
Disintegrating Ecosystem 5267 29.45 52.5% 0.039 0.4078 -0.364
Downward Spiral 15843 24.72 54.31% -0.698 -0.5014 -0.248
Erosion of Will 5359 30.43 51.99% -0.331 -0.0641 -0.402
Intensifying Exploitation 305 27.69 46.23% -0.658 -0.3881 -0.076
Invaders Find the Land to Their Liking 1250 36.57 73.36% 0.69 0.1785 0.235
Memory Fades to Dust 15732 24.49 51.43% -0.313 -0.0015 -0.342
Power Corrodes the Spirit 2447 30.54 52.35% -0.792 -0.4972 -0.359
Promising Farmlands 5296 29.46 52.49% -0.029 0.3069 -0.579
Shattered Fragments of Power 253 34.48 52.96% -0.142 -0.0337 0.298
Slow Dissolution of Will 206 27.58 48.54% -0.544 -0.1442 -0.513
Strong Earth Shatters Slowly 831 36.67 79.42% 1.037 0.4234 0.313
The Border of Life and Death 87 31.46 58.62% -0.492 -0.7842 0.512
Thriving Communities 2500 30.43 51.2% -0.277 0.0557 -0.403
Thriving Crops 144 29.43 56.94% 0.57 0.4837 -0.328
Tipping Point 2082 30.19 53.65% 0.0 0.5146 -0.289
Unnatural Proliferation 2593 32.74 54.49% -0.325 -0.177 -0.223
Untended Land Crumbles 2531 30.32 50.85% -0.554 -0.247 -0.275

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 100071 30.99% 30.88 76.23% -0.796 0.1087 0.001
B 103455 31.18% 31.1 76.26% -0.631 0.1971 -0.119
C 100879 31.79% 31.01 75.95% -0.936 -0.2558 -0.073
D 95303 31.94% 30.6 75.74% -0.869 -0.0157 -0.047
E 29174 33.57% 32.99 73.56% -0.595 0.106 -0.174
F 39651 32.53% 32.66 75.18% -0.609 0.1723 0.05
G 35722 32.11% 32.65 75.68% -0.6 0.172 -0.103
H 35801 31.72% 32.74 75.86% -0.739 0.029 -0.065
East 16185 31.54% 43.38 68.86% -0.559 0.303 -0.442
Northeast 11744 29.51% 45.53 69.62% -0.619 0.1282 -0.203
Northwest 10082 29.6% 45.76 68.5% -0.963 -0.1297 0.175
Southeast 3617 27.15% 38.09 67.02% 0.143 0.9187 -0.345
Southwest 3408 27.99% 36.91 66.23% -0.543 0.776 -0.976
West 14789 32.36% 43.28 67.56% -1.251 -0.2445 -0.968

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 17778 0.0% 18.69 68.48% -0.876 -0.0447 0.838
Not Using Events or Tokens 76369 28.62% 24.15 74.38% -0.036 0.4047 -0.453
Skip Initial Invader Actions 11386 8.63% 38.78 86.4% 0.708 0.1454 -0.282
Start of Game Growth 15755 10.98% 38.45 85.44% 0.184 -0.3551 0.292
Unlimited Undo 28706 23.06% 33.03 81.05% 0.038 0.0794 0.336
Using Tokens but Not Events 28835 21.82% 31.14 79.72% -0.043 -0.0662 -0.172

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 81.26%
Gift of Proliferation 79.54%
Overgrow in a Night 82.4%
Stem the Flow of Fresh Water 83.48%

Terror Level

Terror Level Completed Average Score Win Rate
I 46077 16.23 18.27%
II 103595 30.54 78.59%
III 92176 34.77 89.28%
IV 30094 38.37 99.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8410
Win: Invaders destroyed (Terror III) 80727
Win: Invaders destroyed (Terror II) 78422
Win: Terror victory (Terror IV) 29751
Game abandoned (v.3.0+) 15667
Lose: Invader deck ran out 4612
Lose: Adversary condition 17402
Win: Sacrifice victory 542
Lose: Scenario condition 3331
Win: Scenario condition 4225
Lose: Blight pool ran out 27786
Lose: Spirit destroyed 1067

Number of Players

Score Model: 0.332 Win Model: 0.391
Num. Completed Blight Flip Rate Average Score Win Rate
1 90189 29.81% 26.88 71.28%
2 96786 36.68% 30.42 74.92%
3 41295 32.85% 33.3 76.83%
4 38142 27.25% 37.71 77.97%
5 1069 26.43% 29.76 72.5%
6 4461 19.54% 35.01 67.99%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)