Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 199 22.11% 25.86 72.86% 0.233 -0.0938 0.285
Blitz 0 4424 23.57% 32.23 73.96% -0.098 0.2079 0.584
Dahan Insurrection 4 3684 21.98% 52.4 66.69% -0.33 -0.7569 0.456
Despicable Theft 2 277 31.05% 29.35 57.04% -1.032 -0.3903 -0.255
Elemental Invocation 1 735 38.56% 28.82 58.64% -0.252 0.3993 -1.487
Guard the Isle's Heart 0 13688 11.17% 42.32 71.73% 0.153 -0.4753 0.527
Powers Long Forgotten 1 1184 39.24% 32.8 62.42% -0.362 0.25 -0.956
Rituals of Terror 3 1995 31.26% 44.47 70.83% 0.452 0.5341 0.907
Rituals of the Destroying Flame 3 642 53.68% 33.57 64.02% -1.46 -0.6679 -0.061
Second Wave 0 9297 32.34% 30.09 78.43% 0.265 0.3949 0.164
The Great River 3 407 35.31% 29.82 61.18% -0.209 0.7789 -1.42
Varied Terrains 2 586 32.94% 25.18 58.19% -0.564 0.2686 -0.756
Ward the Shores 2 1458 31.28% 31.74 61.25% -0.768 0.2288 -1.112

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5648 31.97 55.05% -0.375 -0.3395 -0.035
Aid From Lesser Spirits 5531 33.29 58.98% -0.047 -0.1818 0.054
All Things Weaken 2734 31.85 52.12% -0.781 -0.6512 -0.194
Attenuated Essence 435 26.94 49.66% 0.542 0.5293 -0.456
Back Against the Wall 5415 32.67 54.68% 0.289 0.2595 -0.074
Blight Corrodes the Spirit 408 28.36 46.57% 0.515 0.6927 -0.325
Burn Brightest Before the End 356 30.28 44.38% 0.178 0.1918 -0.538
Disintegrating Ecosystem 5548 29.05 51.75% -0.197 0.0262 -0.245
Downward Spiral 17315 24.19 53.49% -0.364 -0.3106 -0.128
Erosion of Will 5655 30.1 51.46% -0.485 -0.3415 -0.276
Intensifying Exploitation 443 26.52 47.86% 0.157 0.2667 -0.073
Invaders Find the Land to Their Liking 1377 36.08 73.13% 0.893 0.3707 0.376
Memory Fades to Dust 17130 23.98 50.5% -0.482 -0.2877 -0.197
Power Corrodes the Spirit 2681 29.94 51.32% -0.068 0.0186 -0.253
Promising Farmlands 5599 29.16 51.97% -0.143 0.0805 -0.453
Shattered Fragments of Power 361 32.25 51.25% 0.014 0.0719 0.252
Slow Dissolution of Will 330 26.62 42.12% -0.674 -0.3003 -0.754
Strong Earth Shatters Slowly 903 36.1 78.29% 0.591 -0.0853 0.384
The Border of Life and Death 135 29.56 60.74% 0.713 0.3016 0.358
Thriving Communities 2797 30.0 50.77% -0.284 -0.0716 -0.295
Thriving Crops 223 30.06 58.74% 0.089 -0.1837 -0.348
Tipping Point 2083 30.18 53.62% 0.0 0.5848 -0.153
Unnatural Proliferation 2855 32.25 52.96% -0.299 -0.2556 -0.158
Untended Land Crumbles 2812 30.0 49.93% -0.295 -0.082 -0.177

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 110820 30.48% 30.04 74.11% -0.154 0.7844 -0.09
B 114157 30.63% 30.25 74.1% -0.088 0.7673 -0.194
C 111094 31.27% 30.2 73.88% -0.183 0.5096 -0.196
D 105066 31.38% 29.77 73.61% -0.136 0.7122 -0.15
E 33273 33.16% 31.91 71.54% -0.045 0.6335 -0.243
F 44294 31.88% 31.68 73.36% 0.051 0.83 -0.047
G 40055 31.55% 31.79 73.64% 0.257 1.0088 -0.187
H 39932 31.19% 32.02 73.99% 0.044 0.7679 -0.17
East 17480 30.93% 42.06 66.87% 0.067 0.8772 -0.448
Northeast 12714 28.87% 43.97 67.33% -0.822 -0.022 -0.285
Northwest 10862 28.78% 44.19 66.3% -1.192 -0.4329 0.069
Southeast 4087 26.41% 36.59 64.37% -0.207 0.6442 -0.506
Southwest 3848 27.24% 35.39 63.51% -0.26 1.075 -1.078
West 15927 31.7% 41.87 65.57% -0.59 0.2932 -1.094

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 20229 0.0% 18.15 65.93% -0.536 0.1229 0.455
Not Using Events or Tokens 86994 28.02% 23.31 71.48% -0.318 0.1591 -0.511
Skip Initial Invader Actions 12374 8.41% 38.17 84.72% 0.658 -0.1107 -0.252
Start of Game Growth 17087 10.91% 37.74 83.72% 0.087 -0.322 0.333
Unlimited Undo 31947 22.72% 32.26 78.81% 0.066 0.0177 0.359
Using Tokens but Not Events 32189 21.98% 30.72 77.74% 0.195 0.0788 -0.216

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 81.75%
Gift of Proliferation 80.03%
Overgrow in a Night 82.83%
Stem the Flow of Fresh Water 83.91%

Terror Level

Terror Level Completed Average Score Win Rate
I 56520 14.06 15.99%
II 112262 30.26 78.05%
III 99368 34.84 89.14%
IV 32300 38.62 99.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9033
Win: Invaders destroyed (Terror III) 86933
Win: Invaders destroyed (Terror II) 84499
Win: Terror victory (Terror IV) 31928
Game abandoned (v.3.0+) 24967
Lose: Invader deck ran out 4957
Lose: Adversary condition 18596
Win: Sacrifice victory 581
Lose: Scenario condition 3497
Win: Scenario condition 4408
Lose: Blight pool ran out 29896
Lose: Spirit destroyed 1155

Number of Players

Score Model: 0.23 Win Model: 0.122
Num. Completed Blight Flip Rate Average Score Win Rate
1 100330 29.23% 26.13 69.42%
2 106162 36.26% 29.63 73.06%
3 45478 32.55% 32.53 75.12%
4 41602 26.81% 36.36 75.66%
5 1353 26.62% 28.88 70.14%
6 5525 18.27% 34.21 64.87%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-30 13:18:54 (Pacific Time)