Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 208 21.15% 25.88 73.08% 0.808 0.9016 0.299
Blitz 0 4534 23.4% 32.07 73.62% 0.236 0.4694 0.631
Dahan Insurrection 4 3769 21.91% 51.99 66.2% 0.122 -0.1309 0.474
Despicable Theft 2 289 30.45% 28.98 56.4% -0.258 0.3971 -0.263
Elemental Invocation 1 757 38.49% 28.5 58.39% -0.325 0.3559 -1.474
Guard the Isle's Heart 0 14081 11.1% 42.07 71.14% -0.022 -0.5988 0.512
Powers Long Forgotten 1 1211 38.94% 32.5 62.01% -0.472 0.3869 -0.988
Rituals of Terror 3 2053 30.91% 43.92 69.95% -0.322 -0.2365 0.926
Rituals of the Destroying Flame 3 663 53.64% 33.29 63.8% 0.112 1.0117 -0.058
Second Wave 0 9497 32.24% 30.0 78.17% 0.244 0.3874 0.232
The Great River 3 427 34.82% 29.46 60.89% -0.519 0.641 -1.467
Varied Terrains 2 639 32.39% 25.34 59.0% 0.127 0.8974 -0.755
Ward the Shores 2 1482 31.03% 31.59 61.13% -0.327 0.7643 -1.099

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5746 31.82 54.77% -0.561 -0.3403 -0.031
Aid From Lesser Spirits 5630 33.16 58.61% -0.382 -0.4338 0.062
All Things Weaken 2827 31.64 51.89% -0.428 -0.0837 -0.152
Attenuated Essence 481 26.89 48.65% -0.424 -0.3977 -0.549
Back Against the Wall 5503 32.58 54.52% -0.328 -0.2997 -0.056
Blight Corrodes the Spirit 452 28.33 45.58% -0.78 -0.6263 -0.273
Burn Brightest Before the End 396 30.01 43.94% -0.619 -0.5626 -0.536
Disintegrating Ecosystem 5632 28.92 51.58% -0.355 -0.0531 -0.222
Downward Spiral 17763 24.02 53.27% -0.362 -0.2539 -0.112
Erosion of Will 5751 30.03 51.21% -0.538 -0.2992 -0.253
Intensifying Exploitation 488 25.97 46.93% -0.574 -0.3195 -0.132
Invaders Find the Land to Their Liking 1438 35.94 73.23% 0.838 0.2404 0.381
Memory Fades to Dust 17601 23.83 50.37% -0.353 -0.117 -0.171
Power Corrodes the Spirit 2779 29.75 51.21% -0.114 0.095 -0.245
Promising Farmlands 5693 29.08 51.85% -0.263 -0.0194 -0.448
Shattered Fragments of Power 413 31.71 50.12% -0.422 -0.3345 0.117
Slow Dissolution of Will 387 26.66 44.19% -0.037 0.3382 -0.653
Strong Earth Shatters Slowly 929 35.95 77.93% 0.529 -0.1731 0.374
The Border of Life and Death 142 29.82 61.27% -0.023 -0.6002 0.362
Thriving Communities 2866 29.86 50.73% -0.297 -0.0605 -0.269
Thriving Crops 238 29.43 56.3% -0.873 -1.0805 -0.351
Tipping Point 2083 30.18 53.62% 0.0 0.3902 -0.123
Unnatural Proliferation 2960 31.88 52.7% -0.451 -0.2458 -0.166
Untended Land Crumbles 2886 29.83 49.72% -0.467 -0.2542 -0.168

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 114284 30.36% 29.77 73.47% -0.401 0.5666 -0.105
B 117566 30.54% 29.99 73.56% -0.164 0.7204 -0.197
C 114488 31.14% 29.95 73.32% -0.383 0.3264 -0.204
D 108196 31.25% 29.54 73.08% -0.277 0.6546 -0.163
E 34737 32.88% 31.55 70.97% -0.16 0.6224 -0.265
F 45933 31.66% 31.39 72.85% -0.094 0.7542 -0.057
G 41467 31.3% 31.56 73.18% -0.057 0.7567 -0.198
H 41392 30.97% 31.77 73.46% -0.198 0.6253 -0.174
East 17897 30.91% 41.67 66.22% -0.461 0.3523 -0.484
Northeast 13018 28.95% 43.53 66.54% -0.527 0.1948 -0.315
Northwest 11098 28.87% 43.71 65.67% -0.719 0.1306 0.045
Southeast 4216 26.22% 36.23 64.04% 0.107 0.8996 -0.5
Southwest 3978 27.03% 35.05 63.2% 0.383 1.6567 -1.036
West 16281 31.66% 41.48 65.01% -0.833 0.1016 -1.089

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 21029 0.0% 17.86 65.0% -0.875 -0.1474 0.508
Not Using Events or Tokens 90263 27.89% 23.08 70.75% -0.03 0.3326 -0.522
Skip Initial Invader Actions 12592 8.36% 37.92 84.32% 0.441 -0.2147 -0.147
Start of Game Growth 17483 10.94% 37.43 83.05% 0.162 -0.3631 0.255
Unlimited Undo 32801 22.72% 31.96 78.16% 0.058 -0.0123 0.325
Using Tokens but Not Events 33198 21.97% 30.49 77.16% 0.027 0.0046 -0.232

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 81.83%
Gift of Proliferation 80.14%
Overgrow in a Night 82.94%
Stem the Flow of Fresh Water 84.01%

Terror Level

Terror Level Completed Average Score Win Rate
I 59903 13.49 15.39%
II 115159 30.14 77.9%
III 101760 34.83 89.1%
IV 33013 38.66 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9212
Win: Invaders destroyed (Terror III) 89001
Win: Invaders destroyed (Terror II) 86541
Win: Terror victory (Terror IV) 32636
Game abandoned (v.3.0+) 27963
Lose: Invader deck ran out 5064
Lose: Adversary condition 18943
Win: Sacrifice victory 598
Lose: Scenario condition 3581
Win: Scenario condition 4459
Lose: Blight pool ran out 30653
Lose: Spirit destroyed 1184

Number of Players

Score Model: 0.289 Win Model: 0.396
Num. Completed Blight Flip Rate Average Score Win Rate
1 103548 29.03% 25.88 68.84%
2 109373 36.15% 29.38 72.47%
3 46986 32.44% 32.27 74.7%
4 42589 26.71% 36.05 75.2%
5 1453 27.35% 28.74 69.79%
6 5886 18.05% 33.83 63.97%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-29 03:27:58 (Pacific Time)