Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 72 16.67% 25.85 80.56% -0.027 -0.2107 0.343
Blitz 0 3177 26.32% 34.36 80.96% 0.534 0.824 0.131
Dahan Insurrection 4 2781 23.42% 59.95 76.12% -0.71 -0.8887 0.511
Despicable Theft 2 152 35.53% 36.54 73.03% -0.415 0.2407 0.088
Elemental Invocation 1 445 48.42% 30.26 61.57% -0.983 -0.1565 -1.326
Guard the Isle's Heart 0 10575 11.88% 44.91 76.33% 0.139 -0.3606 0.307
Powers Long Forgotten 1 919 42.53% 37.4 70.73% -0.244 0.1657 -0.885
Rituals of Terror 3 1416 34.74% 47.99 78.32% 0.319 0.2032 1.026
Rituals of the Destroying Flame 3 501 58.03% 37.85 72.26% -0.747 0.0277 0.053
Second Wave 0 7255 33.23% 30.58 80.9% 0.551 0.6672 0.033
The Great River 3 273 39.48% 34.49 69.6% -2.291 -0.8531 -1.159
Varied Terrains 2 176 35.23% 31.21 73.86% -0.197 0.296 -0.598
Ward the Shores 2 1129 33.51% 36.07 68.91% -0.04 0.8739 -0.481

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4825 32.72 56.75% -0.393 0.2724 -0.524
Aid From Lesser Spirits 4749 33.9 60.08% -0.389 0.0748 -0.442
All Things Weaken 2035 33.76 55.28% -0.449 0.3637 -0.593
Attenuated Essence 26 23.19 38.46% -0.922 -0.2771 -0.797
Back Against the Wall 4647 33.22 54.83% -0.547 0.0001 -0.591
Blight Corrodes the Spirit 15 22.07 26.67% -1.394 -0.4751 -1.105
Burn Brightest Before the End 15 20.27 20.0% -1.691 -0.8985 -1.54
Disintegrating Ecosystem 4686 29.88 52.52% -0.986 -0.1289 -0.729
Downward Spiral 13708 25.68 56.03% -0.823 -0.1439 -0.57
Erosion of Will 4791 30.92 52.62% -0.752 0.0553 -0.711
Intensifying Exploitation 18 36.22 38.89% -1.067 -0.1231 0.27
Invaders Find the Land to Their Liking 1025 37.75 76.59% -0.182 -0.4354 -0.008
Memory Fades to Dust 13590 25.39 52.94% -1.112 -0.2853 -0.693
Power Corrodes the Spirit 1905 31.76 54.44% -0.647 -0.0084 -0.646
Promising Farmlands 4733 29.84 53.07% -1.114 -0.2188 -0.88
Shattered Fragments of Power 20 39.0 65.0% -0.185 0.4628 0.953
Slow Dissolution of Will 16 27.06 62.5% -0.126 0.8565 -1.228
Strong Earth Shatters Slowly 671 37.4 81.67% 0.36 -0.1322 0.031
The Border of Life and Death 8 29.38 62.5% 0.044 0.2496 0.424
Thriving Communities 2024 31.3 52.42% -0.966 -0.0844 -0.778
Thriving Crops 11 28.73 36.36% -0.642 -0.09 -0.447
Tipping Point 2082 30.19 53.65% 0.0 -0.0878 -0.676
Unnatural Proliferation 2099 33.49 55.5% -0.431 0.2361 -0.588
Untended Land Crumbles 2067 31.41 52.54% -0.589 0.1433 -0.56

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 83646 31.8% 32.47 80.35% -0.417 0.4875 0.055
B 87326 31.91% 32.66 80.19% -0.562 0.2365 -0.059
C 85078 32.53% 32.55 80.0% -0.427 0.2229 -0.022
D 80088 32.6% 32.2 79.96% -0.425 0.4252 0.013
E 21429 34.78% 35.33 78.9% -0.382 0.315 -0.085
F 31206 33.35% 34.68 79.69% -0.448 0.3219 0.039
G 28389 32.82% 34.44 80.06% -0.243 0.5302 -0.077
H 28397 32.74% 34.41 80.21% -0.262 0.4586 -0.035
East 13891 32.39% 46.25 73.03% -0.208 0.5737 -0.374
Northeast 10033 30.21% 48.81 74.17% -0.449 0.5053 0.09
Northwest 8608 30.34% 49.19 73.19% -0.421 0.1885 0.494
Southeast 2610 29.37% 43.38 76.09% -0.029 0.6406 -0.398
Southwest 2431 29.99% 42.37 76.22% -0.887 0.3958 -1.001
West 12690 33.23% 46.29 71.92% -0.598 0.506 -0.994

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 14551 0.0% 20.33 74.29% -1.188 0.0133 0.574
Not Using Events or Tokens 62401 29.35% 25.88 79.74% 0.041 0.2848 -0.443
Skip Initial Invader Actions 9368 8.67% 40.52 91.62% 0.314 -0.2627 -0.016
Start of Game Growth 13123 11.0% 40.23 90.04% 0.397 -0.0625 0.162
Unlimited Undo 23794 23.48% 34.73 86.08% 0.52 0.3422 0.591
Using Tokens but Not Events 24001 22.4% 32.65 83.92% -0.108 -0.147 -0.056

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 80.67%
Gift of Proliferation 78.64%
Overgrow in a Night 81.76%
Stem the Flow of Fresh Water 82.73%

Terror Level

Terror Level Completed Average Score Win Rate
I 29912 21.84 25.62%
II 90342 31.08 79.87%
III 80340 34.71 89.47%
IV 26100 37.98 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 7657
Win: Invaders destroyed (Terror III) 70422
Win: Invaders destroyed (Terror II) 69366
Win: Terror victory (Terror IV) 25797
Game abandoned (v.3.0+) 1231
Lose: Invader deck ran out 4080
Lose: Adversary condition 15450
Win: Sacrifice victory 476
Lose: Scenario condition 3039
Win: Scenario condition 3954
Lose: Blight pool ran out 24285
Lose: Spirit destroyed 937

Number of Players

Score Model: 0.276 Win Model: 0.288
Num. Completed Blight Flip Rate Average Score Win Rate
1 75337 30.57% 28.5 75.38%
2 81297 37.43% 31.99 78.75%
3 33948 33.21% 34.75 80.8%
4 33268 27.43% 39.71 81.64%
5 485 28.04% 34.83 82.47%
6 2359 22.43% 40.23 79.44%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-16 03:06:06 (Pacific Time)