Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 134 15.67% 25.08 76.12% 0.83 0.6358 -0.027
Blitz 0 3806 24.45% 33.53 78.06% 0.65 0.819 0.46
Dahan Insurrection 4 3191 22.49% 56.03 71.2% -0.229 -0.4552 0.449
Despicable Theft 2 210 31.9% 32.8 64.29% -0.299 0.2724 -0.244
Elemental Invocation 1 569 44.72% 28.44 56.77% -0.907 -0.1045 -1.555
Guard the Isle's Heart 0 12050 11.61% 43.29 73.69% 0.237 -0.5338 0.452
Powers Long Forgotten 1 1042 40.77% 34.99 66.6% -0.526 0.3474 -1.078
Rituals of Terror 3 1671 33.19% 46.37 74.39% 0.429 0.4524 1.017
Rituals of the Destroying Flame 3 563 56.79% 35.81 67.85% -0.932 0.1724 -0.017
Second Wave 0 8306 32.65% 30.22 79.41% 0.313 0.4393 0.098
The Great River 3 349 37.75% 31.42 63.9% -1.272 -0.0225 -1.531
Varied Terrains 2 429 31.7% 25.9 61.31% -0.225 0.5292 -0.645
Ward the Shores 2 1252 33.61% 34.48 66.05% -0.537 0.4401 -0.63

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5212 32.36 56.02% -0.252 -0.1082 -0.214
Aid From Lesser Spirits 5158 33.5 59.44% -0.096 -0.2296 -0.14
All Things Weaken 2399 32.53 53.44% -0.166 0.1144 -0.341
Attenuated Essence 237 26.75 45.15% -0.306 -0.2345 -0.686
Back Against the Wall 5057 32.82 54.68% 0.13 0.1454 -0.275
Blight Corrodes the Spirit 195 28.42 41.54% -0.589 -0.4521 -0.72
Burn Brightest Before the End 196 31.11 44.39% -0.33 -0.1987 -0.875
Disintegrating Ecosystem 5132 29.55 52.49% 0.019 0.3477 -0.424
Downward Spiral 15392 24.94 54.74% -0.303 -0.1669 -0.289
Erosion of Will 5242 30.48 52.16% -0.139 0.0825 -0.472
Intensifying Exploitation 250 28.03 48.8% -0.272 -0.0543 -0.025
Invaders Find the Land to Their Liking 1196 36.5 73.49% 0.226 -0.3761 0.151
Memory Fades to Dust 15269 24.57 51.51% -0.542 -0.29 -0.423
Power Corrodes the Spirit 2319 30.86 53.3% -0.69 -0.5349 -0.404
Promising Farmlands 5180 29.52 52.57% -0.33 -0.0206 -0.616
Shattered Fragments of Power 205 35.12 54.15% 0.11 0.239 0.162
Slow Dissolution of Will 160 29.07 48.13% -0.369 0.0194 -0.568
Strong Earth Shatters Slowly 791 36.97 79.65% 0.619 -0.1383 0.253
The Border of Life and Death 67 35.63 62.69% 0.588 0.1101 0.902
Thriving Communities 2398 30.55 51.38% -0.117 0.172 -0.45
Thriving Crops 121 27.65 55.37% 0.072 -0.0547 -0.56
Tipping Point 2082 30.19 53.65% 0.0 0.555 -0.363
Unnatural Proliferation 2476 33.05 54.89% -0.085 0.0735 -0.267
Untended Land Crumbles 2417 30.53 51.39% -0.113 0.1321 -0.321

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 96396 31.19% 31.14 76.95% -0.965 0.1865 0.048
B 99884 31.34% 31.34 76.93% -0.875 0.1831 -0.089
C 97396 31.95% 31.28 76.73% -1.066 -0.1517 -0.037
D 91952 32.1% 30.86 76.51% -0.981 0.0853 0.006
E 27462 33.6% 33.32 74.43% -0.99 -0.0747 -0.144
F 37824 32.64% 32.99 75.97% -0.746 0.2973 0.075
G 34129 32.33% 32.88 76.37% -0.862 0.1323 -0.084
H 34102 31.97% 33.0 76.65% -0.678 0.3309 -0.024
East 15629 31.72% 44.02 69.74% -0.799 0.1644 -0.422
Northeast 11350 29.57% 46.2 70.56% -0.882 0.0541 -0.104
Northwest 9752 29.67% 46.41 69.42% -0.606 0.4332 0.272
Southeast 3361 27.52% 38.99 68.37% -0.442 0.5796 -0.32
Southwest 3165 28.22% 37.88 67.9% -1.004 0.3806 -0.845
West 14280 32.52% 43.94 68.54% -0.597 0.469 -0.896

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 17137 0.0% 18.89 69.35% -0.843 -0.2356 1.003
Not Using Events or Tokens 73485 28.78% 24.4 75.17% -0.271 0.2503 -0.474
Skip Initial Invader Actions 10904 8.55% 39.02 87.38% 0.184 -0.5047 -0.237
Start of Game Growth 15129 10.94% 38.76 86.37% 0.477 0.1267 0.189
Unlimited Undo 27644 23.17% 33.34 82.06% 0.092 0.0673 0.405
Using Tokens but Not Events 27752 21.91% 31.39 80.45% -0.243 -0.176 -0.166

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 81.11%
Gift of Proliferation 79.34%
Overgrow in a Night 82.29%
Stem the Flow of Fresh Water 83.33%

Terror Level

Terror Level Completed Average Score Win Rate
I 42570 17.09 19.28%
II 100633 30.63 78.81%
III 89549 34.73 89.34%
IV 29206 38.26 99.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8201
Win: Invaders destroyed (Terror III) 78455
Win: Invaders destroyed (Terror II) 76366
Win: Terror victory (Terror IV) 28868
Game abandoned (v.3.0+) 12590
Lose: Invader deck ran out 4486
Lose: Adversary condition 16949
Win: Sacrifice victory 530
Lose: Scenario condition 3274
Win: Scenario condition 4157
Lose: Blight pool ran out 27041
Lose: Spirit destroyed 1041

Number of Players

Score Model: 0.187 Win Model: 0.4
Num. Completed Blight Flip Rate Average Score Win Rate
1 87017 29.97% 27.16 71.98%
2 93413 36.8% 30.69 75.62%
3 39577 33.01% 33.54 77.55%
4 36993 27.27% 38.13 78.83%
5 900 27.43% 30.52 73.56%
6 4058 19.96% 35.02 68.7%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-12 04:23:40 (Pacific Time)