Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 75 17.33% 25.43 80.0% 0.065 -0.0717 0.348
Blitz 0 3224 26.18% 34.23 80.74% 0.261 0.4622 0.152
Dahan Insurrection 4 2806 23.39% 59.66 75.77% -0.641 -0.8473 0.502
Despicable Theft 2 155 35.48% 36.32 72.26% -0.392 0.3228 0.102
Elemental Invocation 1 456 47.47% 30.1 61.18% -0.763 -0.0455 -1.273
Guard the Isle's Heart 0 10680 11.87% 44.78 76.12% 0.106 -0.4882 0.327
Powers Long Forgotten 1 930 42.35% 37.18 70.32% -0.612 -0.1276 -0.908
Rituals of Terror 3 1436 35.03% 48.01 77.86% 0.411 0.3528 0.991
Rituals of the Destroying Flame 3 504 58.08% 37.76 72.02% -0.601 0.3418 0.044
Second Wave 0 7337 33.19% 30.53 80.73% 0.331 0.4202 0.032
The Great River 3 279 38.63% 34.1 69.18% -1.962 -0.5501 -1.145
Varied Terrains 2 201 32.84% 30.56 72.14% -0.188 0.3277 -0.575
Ward the Shores 2 1139 33.3% 35.79 68.39% -0.923 0.2277 -0.499

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4838 32.69 56.68% -0.197 0.19 -0.483
Aid From Lesser Spirits 4772 33.89 60.1% -0.238 -0.0032 -0.397
All Things Weaken 2050 33.71 55.22% -0.267 0.3181 -0.565
Attenuated Essence 36 23.08 41.67% -0.633 -0.2 -0.953
Back Against the Wall 4665 33.22 54.77% -0.351 -0.0298 -0.553
Blight Corrodes the Spirit 28 26.71 42.86% -0.701 -0.0499 -0.535
Burn Brightest Before the End 27 35.04 33.33% -0.732 -0.218 -0.99
Disintegrating Ecosystem 4722 29.87 52.46% -0.876 -0.216 -0.69
Downward Spiral 13802 25.63 55.9% -0.755 -0.2725 -0.552
Erosion of Will 4823 30.88 52.56% -0.61 0.0023 -0.697
Intensifying Exploitation 42 30.33 45.24% -0.792 -0.173 0.362
Invaders Find the Land to Their Liking 1032 37.64 76.36% -0.186 -0.5647 0.0
Memory Fades to Dust 13682 25.35 52.89% -0.893 -0.2751 -0.672
Power Corrodes the Spirit 1929 31.68 54.54% -0.224 0.1951 -0.637
Promising Farmlands 4760 29.81 52.96% -0.965 -0.2375 -0.86
Shattered Fragments of Power 26 41.69 65.38% 0.075 0.4262 0.884
Slow Dissolution of Will 26 26.88 57.69% -0.344 0.4112 -1.22
Strong Earth Shatters Slowly 685 37.96 81.61% 0.884 0.1939 0.074
The Border of Life and Death 11 29.27 54.55% -0.087 0.0233 -0.076
Thriving Communities 2053 31.28 52.46% -0.627 0.017 -0.732
Thriving Crops 29 30.52 62.07% -0.137 0.2468 -0.243
Tipping Point 2082 30.19 53.65% 0.0 -0.1122 -0.636
Unnatural Proliferation 2125 33.39 55.39% -0.49 -0.0435 -0.56
Untended Land Crumbles 2090 31.39 52.49% -0.397 0.1289 -0.543

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 84404 31.76% 32.41 80.15% -0.635 0.2415 0.05
B 88056 31.87% 32.6 79.99% -0.726 0.0563 -0.056
C 85817 32.48% 32.49 79.81% -0.625 0.0143 -0.016
D 80817 32.56% 32.13 79.76% -0.584 0.2472 0.014
E 21825 34.7% 35.25 78.72% -0.413 0.2358 -0.076
F 31607 33.29% 34.58 79.46% -0.508 0.2336 0.045
G 28758 32.78% 34.34 79.78% -0.524 0.2385 -0.081
H 28804 32.69% 34.32 79.95% -0.424 0.2641 -0.034
East 14016 32.26% 46.04 72.74% -0.295 0.4019 -0.395
Northeast 10122 30.09% 48.57 73.86% -0.469 0.4206 0.071
Northwest 8693 30.22% 48.91 72.85% -0.493 0.1434 0.435
Southeast 2668 29.07% 42.94 75.34% -0.345 0.3512 -0.433
Southwest 2488 29.74% 41.92 75.4% -0.751 0.4924 -0.923
West 12808 33.11% 46.07 71.62% -0.639 0.3765 -0.982

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 14650 0.0% 20.29 74.1% -1.119 -0.1128 0.653
Not Using Events or Tokens 62921 29.3% 25.83 79.56% 0.092 0.3688 -0.427
Skip Initial Invader Actions 9494 8.64% 40.39 91.19% 0.442 -0.0801 -0.179
Start of Game Growth 13276 10.97% 40.11 89.67% 0.189 -0.1871 0.197
Unlimited Undo 24071 23.42% 34.61 85.68% 0.301 0.2249 0.538
Using Tokens but Not Events 24283 22.34% 32.6 83.71% 0.017 -0.0294 -0.042

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 80.72%
Gift of Proliferation 78.72%
Overgrow in a Night 81.79%
Stem the Flow of Fresh Water 82.77%

Terror Level

Terror Level Completed Average Score Win Rate
I 30624 21.43 25.16%
II 90965 31.06 79.83%
III 80897 34.72 89.46%
IV 26311 38.0 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 7698
Win: Invaders destroyed (Terror III) 70906
Win: Invaders destroyed (Terror II) 69816
Win: Terror victory (Terror IV) 26006
Game abandoned (v.3.0+) 1859
Lose: Invader deck ran out 4105
Lose: Adversary condition 15530
Win: Sacrifice victory 480
Lose: Scenario condition 3053
Win: Scenario condition 3964
Lose: Blight pool ran out 24441
Lose: Spirit destroyed 939

Number of Players

Score Model: 0.259 Win Model: 0.284
Num. Completed Blight Flip Rate Average Score Win Rate
1 75950 30.53% 28.44 75.21%
2 82032 37.39% 31.91 78.54%
3 34332 33.16% 34.67 80.57%
4 33473 27.45% 39.64 81.51%
5 511 28.66% 34.48 81.8%
6 2499 21.78% 39.73 78.03%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-22 03:28:22 (Pacific Time)