Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 88 15.91% 25.67 77.27% 0.187 -0.0 -0.285
Blitz 0 3287 25.94% 34.15 80.44% 0.17 0.3206 0.187
Dahan Insurrection 4 2850 23.16% 59.25 75.26% -0.641 -0.8696 0.519
Despicable Theft 2 157 35.03% 36.27 71.97% -0.768 -0.0273 0.047
Elemental Invocation 1 463 47.4% 30.06 60.91% -0.576 0.1987 -1.293
Guard the Isle's Heart 0 10890 11.85% 44.55 75.6% 0.086 -0.5347 0.323
Powers Long Forgotten 1 943 42.19% 36.97 69.99% -0.41 0.0923 -1.012
Rituals of Terror 3 1445 34.88% 47.87 77.72% 0.357 0.4206 1.033
Rituals of the Destroying Flame 3 510 57.99% 37.52 71.57% -0.732 0.309 0.004
Second Wave 0 7467 33.01% 30.5 80.59% 0.369 0.4263 0.033
The Great River 3 284 38.3% 33.91 69.01% -1.529 -0.1734 -1.142
Varied Terrains 2 239 32.22% 28.49 67.36% -0.19 0.3144 -0.999
Ward the Shores 2 1152 33.72% 35.76 68.14% -0.888 0.286 -0.533

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4881 32.68 56.53% -0.019 0.2289 -0.419
Aid From Lesser Spirits 4814 33.83 59.89% -0.17 -0.1845 -0.352
All Things Weaken 2087 33.56 54.91% -0.221 0.2044 -0.512
Attenuated Essence 63 25.95 42.86% -0.26 -0.0975 -1.118
Back Against the Wall 4703 33.13 54.73% -0.443 -0.3348 -0.485
Blight Corrodes the Spirit 50 24.66 34.0% -0.858 -0.4949 -0.963
Burn Brightest Before the End 47 29.87 27.66% -0.851 -0.5841 -1.488
Disintegrating Ecosystem 4764 29.87 52.58% -0.447 0.0296 -0.636
Downward Spiral 13938 25.58 55.8% -0.613 -0.3093 -0.517
Erosion of Will 4873 30.81 52.47% -0.439 -0.0728 -0.657
Intensifying Exploitation 67 29.78 50.75% -0.207 0.146 0.194
Invaders Find the Land to Their Liking 1051 37.47 76.21% 0.234 -0.2778 0.048
Memory Fades to Dust 13803 25.29 52.76% -0.733 -0.2976 -0.634
Power Corrodes the Spirit 1969 31.62 54.49% 0.11 0.3719 -0.586
Promising Farmlands 4807 29.81 52.94% -0.503 0.0203 -0.819
Shattered Fragments of Power 68 39.34 69.12% 0.716 0.8321 0.71
Slow Dissolution of Will 41 22.59 48.78% -0.414 0.0689 -1.502
Strong Earth Shatters Slowly 697 37.96 81.49% 0.943 0.3172 0.131
The Border of Life and Death 20 34.2 65.0% 0.467 0.2164 0.25
Thriving Communities 2092 31.21 52.25% -0.223 0.2095 -0.678
Thriving Crops 39 32.59 66.67% 0.387 0.3773 -0.091
Tipping Point 2082 30.19 53.65% 0.0 -0.1579 -0.569
Unnatural Proliferation 2182 33.31 55.41% -0.064 0.1971 -0.491
Untended Land Crumbles 2128 31.17 52.11% -0.234 0.0821 -0.52

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 85694 31.65% 32.31 79.82% -0.657 0.2031 0.051
B 89344 31.79% 32.47 79.66% -0.748 0.0665 -0.066
C 87063 32.37% 32.39 79.49% -0.615 0.0728 -0.03
D 82062 32.5% 32.01 79.39% -0.64 0.1957 0.023
E 22498 34.54% 34.98 78.02% -0.514 0.1388 -0.067
F 32330 33.21% 34.39 78.99% -0.551 0.2011 0.045
G 29360 32.71% 34.19 79.4% -0.479 0.2924 -0.084
H 29411 32.57% 34.18 79.52% -0.392 0.2914 -0.049
East 14224 32.15% 45.75 72.26% -0.448 0.2007 -0.435
Northeast 10290 29.97% 48.2 73.28% -0.654 0.1729 0.028
Northwest 8843 30.08% 48.53 72.26% -0.455 0.272 0.42
Southeast 2781 28.72% 42.18 73.86% -0.527 0.1829 -0.434
Southwest 2595 29.36% 41.21 73.99% -0.382 0.7305 -0.961
West 13001 32.96% 45.78 71.15% -0.662 0.3066 -0.995

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 14815 0.0% 20.22 73.86% -0.861 -0.0165 0.684
Not Using Events or Tokens 63786 29.2% 25.73 79.25% 0.093 0.4195 -0.403
Skip Initial Invader Actions 9683 8.67% 40.23 90.63% 0.472 -0.121 -0.203
Start of Game Growth 13503 10.95% 39.96 89.21% 0.183 -0.0857 0.222
Unlimited Undo 24504 23.45% 34.44 85.12% 0.125 0.1214 0.48
Using Tokens but Not Events 24656 22.21% 32.48 83.38% 0.019 -0.0417 -0.03

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 80.79%
Gift of Proliferation 78.81%
Overgrow in a Night 81.87%
Stem the Flow of Fresh Water 82.85%

Terror Level

Terror Level Completed Average Score Win Rate
I 31896 20.88 24.35%
II 91987 31.03 79.75%
III 81803 34.74 89.47%
IV 26601 38.02 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 7760
Win: Invaders destroyed (Terror III) 71717
Win: Invaders destroyed (Terror II) 70540
Win: Terror victory (Terror IV) 26292
Game abandoned (v.3.0+) 2939
Lose: Invader deck ran out 4150
Lose: Adversary condition 15700
Win: Sacrifice victory 485
Lose: Scenario condition 3090
Win: Scenario condition 3989
Lose: Blight pool ran out 24677
Lose: Spirit destroyed 948

Number of Players

Score Model: 0.25 Win Model: 0.425
Num. Completed Blight Flip Rate Average Score Win Rate
1 76907 30.47% 28.35 74.94%
2 83294 37.32% 31.76 78.16%
3 34896 33.08% 34.55 80.24%
4 33876 27.44% 39.47 81.17%
5 565 28.2% 33.11 78.76%
6 2749 21.34% 39.1 76.5%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-02 03:54:23 (Pacific Time)