Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 89 15.73% 25.63 77.53% 0.193 -0.0116 -0.291
Blitz 0 3296 25.87% 34.14 80.31% 0.102 0.2547 0.195
Dahan Insurrection 4 2854 23.13% 59.21 75.23% -0.59 -0.8299 0.523
Despicable Theft 2 157 35.03% 36.27 71.97% -0.763 0.0131 0.052
Elemental Invocation 1 463 47.4% 30.06 60.91% -0.569 0.2132 -1.293
Guard the Isle's Heart 0 10910 11.83% 44.53 75.55% 0.069 -0.5453 0.327
Powers Long Forgotten 1 943 42.19% 36.97 69.99% -0.312 0.2007 -1.008
Rituals of Terror 3 1445 34.88% 47.87 77.72% 0.317 0.385 1.036
Rituals of the Destroying Flame 3 510 57.99% 37.52 71.57% -0.787 0.2133 0.008
Second Wave 0 7471 33.01% 30.5 80.61% 0.387 0.4533 0.034
The Great River 3 284 38.3% 33.91 69.01% -1.52 -0.1659 -1.138
Varied Terrains 2 242 32.23% 28.25 66.53% -0.274 0.2715 -0.989
Ward the Shores 2 1152 33.72% 35.76 68.14% -0.864 0.2861 -0.529

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4884 32.67 56.51% -0.059 0.1525 -0.415
Aid From Lesser Spirits 4818 33.81 59.88% -0.187 -0.2188 -0.351
All Things Weaken 2089 33.53 54.86% -0.252 0.1602 -0.508
Attenuated Essence 64 25.92 42.19% -0.271 -0.1183 -1.144
Back Against the Wall 4712 33.1 54.71% -0.53 -0.4222 -0.48
Blight Corrodes the Spirit 52 24.1 34.62% -0.842 -0.504 -1.064
Burn Brightest Before the End 51 30.0 29.41% -0.761 -0.524 -1.371
Disintegrating Ecosystem 4767 29.87 52.57% -0.448 0.0227 -0.634
Downward Spiral 13950 25.58 55.78% -0.616 -0.3293 -0.512
Erosion of Will 4877 30.8 52.45% -0.508 -0.1594 -0.655
Intensifying Exploitation 69 30.23 50.72% -0.185 0.1606 0.255
Invaders Find the Land to Their Liking 1052 37.49 76.24% 0.22 -0.3084 0.06
Memory Fades to Dust 13812 25.29 52.75% -0.722 -0.3048 -0.627
Power Corrodes the Spirit 1974 31.58 54.41% 0.056 0.3154 -0.591
Promising Farmlands 4811 29.79 52.9% -0.587 -0.068 -0.818
Shattered Fragments of Power 69 39.09 68.12% 0.694 0.8035 0.615
Slow Dissolution of Will 41 22.59 48.78% -0.416 0.0574 -1.49
Strong Earth Shatters Slowly 699 37.88 81.4% 0.918 0.3011 0.137
The Border of Life and Death 21 36.0 66.67% 0.513 0.2095 0.509
Thriving Communities 2096 31.22 52.24% -0.151 0.2493 -0.677
Thriving Crops 39 32.59 66.67% 0.374 0.3459 -0.091
Tipping Point 2082 30.19 53.65% 0.0 -0.1615 -0.565
Unnatural Proliferation 2188 33.3 55.48% -0.029 0.2077 -0.488
Untended Land Crumbles 2132 31.15 52.02% -0.293 0.0081 -0.527

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 85824 31.64% 32.3 79.78% -0.666 0.184 0.053
B 89452 31.78% 32.46 79.64% -0.744 0.0691 -0.07
C 87196 32.36% 32.37 79.45% -0.654 0.0304 -0.033
D 82166 32.48% 31.99 79.36% -0.663 0.1618 0.025
E 22565 34.5% 34.97 77.95% -0.535 0.113 -0.069
F 32393 33.2% 34.37 78.94% -0.55 0.196 0.044
G 29415 32.69% 34.17 79.35% -0.523 0.2438 -0.083
H 29482 32.55% 34.15 79.47% -0.388 0.2931 -0.05
East 14242 32.13% 45.73 72.22% -0.437 0.2073 -0.433
Northeast 10306 29.95% 48.17 73.23% -0.71 0.1086 0.027
Northwest 8855 30.05% 48.51 72.22% -0.464 0.2668 0.414
Southeast 2789 28.67% 42.15 73.75% -0.558 0.172 -0.428
Southwest 2604 29.3% 41.17 73.89% -0.355 0.7384 -0.955
West 13016 32.93% 45.76 71.12% -0.683 0.2701 -1.001

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 14836 0.0% 20.21 73.85% -0.83 0.0042 0.693
Not Using Events or Tokens 63874 29.18% 25.73 79.22% 0.073 0.403 -0.407
Skip Initial Invader Actions 9704 8.65% 40.22 90.55% 0.507 -0.0788 -0.225
Start of Game Growth 13527 10.93% 39.96 89.15% 0.163 -0.1076 0.23
Unlimited Undo 24543 23.44% 34.43 85.08% 0.1 0.0932 0.472
Using Tokens but Not Events 24691 22.19% 32.46 83.35% 0.008 -0.0618 -0.034

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 80.8%
Gift of Proliferation 78.82%
Overgrow in a Night 81.87%
Stem the Flow of Fresh Water 82.86%

Terror Level

Terror Level Completed Average Score Win Rate
I 32002 20.82 24.28%
II 92094 31.03 79.74%
III 81891 34.74 89.47%
IV 26632 38.03 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 7763
Win: Invaders destroyed (Terror III) 71789
Win: Invaders destroyed (Terror II) 70613
Win: Terror victory (Terror IV) 26323
Game abandoned (v.3.0+) 3037
Lose: Invader deck ran out 4160
Lose: Adversary condition 15714
Win: Sacrifice victory 487
Lose: Scenario condition 3094
Win: Scenario condition 3991
Lose: Blight pool ran out 24699
Lose: Spirit destroyed 949

Number of Players

Score Model: 0.227 Win Model: 0.41
Num. Completed Blight Flip Rate Average Score Win Rate
1 77022 30.46% 28.34 74.9%
2 83394 37.32% 31.76 78.14%
3 34941 33.08% 34.54 80.23%
4 33913 27.42% 39.46 81.14%
5 571 27.88% 33.18 78.81%
6 2778 21.26% 38.93 76.1%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-03 04:12:43 (Pacific Time)