Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 214 21.03% 25.68 72.9% 0.645 0.6416 0.297
Blitz 0 4551 23.4% 32.02 73.54% 0.271 0.5327 0.631
Dahan Insurrection 4 3789 21.85% 51.92 66.11% 0.097 -0.1792 0.478
Despicable Theft 2 294 30.61% 28.84 56.12% -0.583 -0.0318 -0.303
Elemental Invocation 1 760 38.34% 28.47 58.29% -0.517 0.2063 -1.472
Guard the Isle's Heart 0 14134 11.14% 42.03 71.11% 0.028 -0.5114 0.522
Powers Long Forgotten 1 1226 38.87% 32.34 61.75% -0.48 0.175 -0.982
Rituals of Terror 3 2061 30.94% 43.82 69.82% -0.312 -0.1128 0.926
Rituals of the Destroying Flame 3 671 53.29% 33.03 63.34% -0.338 0.5521 -0.054
Second Wave 0 9544 32.22% 29.99 78.15% 0.3 0.4216 0.275
The Great River 3 428 34.74% 29.39 60.75% -0.574 0.5428 -1.463
Varied Terrains 2 653 32.77% 25.08 58.19% -0.318 0.4432 -0.76
Ward the Shores 2 1489 30.95% 31.5 61.05% -0.289 0.787 -1.097

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5771 31.79 54.69% -0.616 -0.3634 -0.039
Aid From Lesser Spirits 5667 33.08 58.57% -0.567 -0.6663 0.066
All Things Weaken 2851 31.69 51.91% -0.091 0.2521 -0.139
Attenuated Essence 497 27.07 49.09% 0.096 0.1391 -0.503
Back Against the Wall 5545 32.54 54.55% -0.281 -0.2532 -0.046
Blight Corrodes the Spirit 464 28.17 45.69% -0.796 -0.5514 -0.278
Burn Brightest Before the End 410 30.21 45.12% -0.212 -0.2169 -0.54
Disintegrating Ecosystem 5658 28.87 51.48% -0.499 -0.1245 -0.217
Downward Spiral 17888 23.97 53.18% -0.452 -0.3296 -0.102
Erosion of Will 5776 29.98 51.11% -0.535 -0.2082 -0.269
Intensifying Exploitation 497 25.93 47.08% -0.516 -0.2941 -0.122
Invaders Find the Land to Their Liking 1455 35.94 73.33% 1.054 0.5031 0.384
Memory Fades to Dust 17714 23.8 50.36% -0.269 -0.0323 -0.164
Power Corrodes the Spirit 2798 29.73 51.11% -0.492 -0.275 -0.226
Promising Farmlands 5723 29.05 51.81% -0.347 -0.0671 -0.441
Shattered Fragments of Power 420 31.73 50.24% -0.228 -0.1645 0.145
Slow Dissolution of Will 395 26.92 44.56% 0.126 0.5111 -0.572
Strong Earth Shatters Slowly 933 35.97 77.92% 0.353 -0.3474 0.376
The Border of Life and Death 142 29.82 61.27% 0.152 -0.434 0.359
Thriving Communities 2885 29.84 50.68% -0.626 -0.2789 -0.264
Thriving Crops 244 29.28 57.38% -0.338 -0.4814 -0.352
Tipping Point 2083 30.18 53.62% 0.0 0.4216 -0.118
Unnatural Proliferation 2974 31.86 52.62% -0.416 -0.2482 -0.169
Untended Land Crumbles 2906 29.76 49.55% -0.633 -0.408 -0.179

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 115142 30.34% 29.7 73.32% -0.364 0.6042 -0.106
B 118404 30.55% 29.93 73.43% -0.178 0.7125 -0.196
C 115325 31.14% 29.88 73.17% -0.355 0.3403 -0.208
D 109052 31.25% 29.45 72.91% -0.272 0.6658 -0.164
E 35090 32.85% 31.46 70.87% -0.198 0.5991 -0.272
F 46262 31.65% 31.35 72.78% -0.053 0.7976 -0.048
G 41783 31.29% 31.5 73.08% -0.037 0.7478 -0.194
H 41709 30.97% 31.7 73.35% -0.151 0.6409 -0.176
East 17971 30.93% 41.62 66.16% -0.332 0.5566 -0.477
Northeast 13076 28.98% 43.47 66.47% -0.657 0.1462 -0.313
Northwest 11146 28.85% 43.64 65.56% -0.702 0.2038 0.028
Southeast 4243 26.25% 36.15 63.96% -0.066 0.7141 -0.503
Southwest 3994 27.0% 35.0 63.12% 0.572 1.909 -1.038
West 16343 31.66% 41.43 64.91% -0.455 0.4974 -1.072

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 21238 0.0% 17.78 64.74% -1.014 -0.2942 0.511
Not Using Events or Tokens 91180 27.87% 23.0 70.54% -0.046 0.3094 -0.526
Skip Initial Invader Actions 12640 8.37% 37.83 84.21% 0.191 -0.3792 -0.146
Start of Game Growth 17550 10.93% 37.37 82.99% 0.224 -0.2888 0.255
Unlimited Undo 32972 22.7% 31.92 78.11% 0.136 0.0195 0.334
Using Tokens but Not Events 33377 21.96% 30.45 77.05% 0.045 0.0071 -0.234

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 81.84%
Gift of Proliferation 80.15%
Overgrow in a Night 82.97%
Stem the Flow of Fresh Water 84.02%

Terror Level

Terror Level Completed Average Score Win Rate
I 60702 13.36 15.24%
II 115855 30.11 77.85%
III 102365 34.83 89.1%
IV 33215 38.67 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9247
Win: Invaders destroyed (Terror III) 89530
Win: Invaders destroyed (Terror II) 87021
Win: Terror victory (Terror IV) 32836
Game abandoned (v.3.0+) 28660
Lose: Invader deck ran out 5082
Lose: Adversary condition 19026
Win: Sacrifice victory 599
Lose: Scenario condition 3583
Win: Scenario condition 4472
Lose: Blight pool ran out 30882
Lose: Spirit destroyed 1199

Number of Players

Score Model: 0.261 Win Model: 0.37
Num. Completed Blight Flip Rate Average Score Win Rate
1 104395 28.97% 25.81 68.69%
2 110123 36.15% 29.33 72.35%
3 47345 32.46% 32.2 74.62%
4 42852 26.73% 35.96 75.07%
5 1471 27.7% 28.74 69.48%
6 5951 17.93% 33.72 63.8%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-05 01:53:45 (Pacific Time)