Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 91 15.38% 25.59 78.02% 0.29 0.0244 -0.29
Blitz 0 3306 25.86% 34.12 80.31% 0.139 0.2959 0.193
Dahan Insurrection 4 2870 23.0% 59.0 74.95% -0.511 -0.7792 0.504
Despicable Theft 2 157 35.03% 36.27 71.97% -0.739 0.0237 0.05
Elemental Invocation 1 466 47.74% 30.12 61.16% -0.575 0.1859 -1.301
Guard the Isle's Heart 0 10935 11.83% 44.51 75.53% 0.172 -0.4604 0.33
Powers Long Forgotten 1 946 42.16% 36.89 69.87% -0.424 0.1098 -1.005
Rituals of Terror 3 1447 34.83% 47.96 77.68% 0.374 0.4761 1.041
Rituals of the Destroying Flame 3 511 58.07% 37.47 71.43% -0.798 0.2082 0.01
Second Wave 0 7485 33.0% 30.5 80.57% 0.366 0.4319 0.026
The Great River 3 287 37.89% 33.77 68.64% -1.389 -0.066 -1.24
Varied Terrains 2 243 32.51% 28.13 66.26% -0.316 0.263 -1.001
Ward the Shores 2 1152 33.72% 35.76 68.14% -0.957 0.1975 -0.526

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4887 32.68 56.52% -0.019 0.1715 -0.401
Aid From Lesser Spirits 4826 33.82 59.84% -0.117 -0.1808 -0.337
All Things Weaken 2094 33.5 54.82% -0.242 0.1444 -0.502
Attenuated Essence 67 26.19 41.79% -0.247 -0.1414 -1.12
Back Against the Wall 4717 33.11 54.74% -0.491 -0.4288 -0.472
Blight Corrodes the Spirit 54 23.2 33.33% -0.88 -0.5966 -1.113
Burn Brightest Before the End 53 30.0 30.19% -0.681 -0.4897 -1.351
Disintegrating Ecosystem 4776 29.87 52.6% -0.425 0.0072 -0.625
Downward Spiral 13973 25.57 55.77% -0.568 -0.3073 -0.505
Erosion of Will 4891 30.79 52.42% -0.486 -0.1565 -0.648
Intensifying Exploitation 69 30.23 50.72% -0.158 0.1405 0.261
Invaders Find the Land to Their Liking 1056 37.45 76.14% 0.128 -0.3705 0.071
Memory Fades to Dust 13827 25.28 52.74% -0.749 -0.3548 -0.621
Power Corrodes the Spirit 1978 31.54 54.3% -0.047 0.1979 -0.586
Promising Farmlands 4818 29.82 52.93% -0.467 0.0203 -0.79
Shattered Fragments of Power 73 38.82 67.12% 0.725 0.8014 0.674
Slow Dissolution of Will 48 25.75 54.17% -0.141 0.2931 -1.094
Strong Earth Shatters Slowly 703 37.83 81.37% 0.847 0.2152 0.158
The Border of Life and Death 23 35.04 65.22% 0.54 0.1794 0.51
Thriving Communities 2107 31.15 52.06% -0.27 0.1077 -0.668
Thriving Crops 40 32.3 65.0% 0.349 0.2927 -0.09
Tipping Point 2082 30.19 53.65% 0.0 -0.1719 -0.554
Unnatural Proliferation 2194 33.3 55.42% -0.053 0.1468 -0.476
Untended Land Crumbles 2141 31.09 51.94% -0.31 -0.0407 -0.528

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 86010 31.63% 32.29 79.73% -0.677 0.185 0.058
B 89649 31.76% 32.44 79.59% -0.783 0.0447 -0.075
C 87391 32.35% 32.36 79.4% -0.689 -0.0004 -0.029
D 82335 32.46% 31.98 79.31% -0.698 0.1306 0.024
E 22692 34.44% 34.92 77.86% -0.508 0.1502 -0.063
F 32504 33.18% 34.33 78.87% -0.578 0.1747 0.041
G 29520 32.67% 34.13 79.25% -0.604 0.1664 -0.086
H 29597 32.52% 34.1 79.34% -0.431 0.258 -0.05
East 14273 32.12% 45.7 72.16% -0.374 0.2727 -0.442
Northeast 10323 29.95% 48.13 73.17% -0.717 0.1165 0.021
Northwest 8873 30.06% 48.47 72.14% -0.65 0.1419 0.398
Southeast 2802 28.71% 42.03 73.59% -0.551 0.2134 -0.426
Southwest 2615 29.33% 41.08 73.73% -0.321 0.7637 -0.926
West 13040 32.93% 45.73 71.07% -0.684 0.2714 -1.005

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 14862 0.0% 20.2 73.81% -0.831 -0.005 0.703
Not Using Events or Tokens 63990 29.15% 25.72 79.19% 0.068 0.4051 -0.404
Skip Initial Invader Actions 9736 8.64% 40.21 90.46% 0.419 -0.1881 -0.23
Start of Game Growth 13575 10.94% 39.93 89.08% 0.245 -0.033 0.249
Unlimited Undo 24612 23.43% 34.42 85.01% 0.079 0.0789 0.472
Using Tokens but Not Events 24738 22.19% 32.44 83.29% -0.007 -0.0771 -0.043

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 80.8%
Gift of Proliferation 78.85%
Overgrow in a Night 81.88%
Stem the Flow of Fresh Water 82.88%

Terror Level

Terror Level Completed Average Score Win Rate
I 32193 20.73 24.18%
II 92265 31.02 79.73%
III 82043 34.75 89.47%
IV 26674 38.04 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 7779
Win: Invaders destroyed (Terror III) 71925
Win: Invaders destroyed (Terror II) 70736
Win: Terror victory (Terror IV) 26364
Game abandoned (v.3.0+) 3200
Lose: Invader deck ran out 4167
Lose: Adversary condition 15739
Win: Sacrifice victory 488
Lose: Scenario condition 3095
Win: Scenario condition 3995
Lose: Blight pool ran out 24736
Lose: Spirit destroyed 951

Number of Players

Score Model: 0.206 Win Model: 0.409
Num. Completed Blight Flip Rate Average Score Win Rate
1 77209 30.45% 28.33 74.85%
2 83577 37.31% 31.74 78.11%
3 35029 33.07% 34.53 80.18%
4 33963 27.4% 39.43 81.1%
5 579 28.26% 32.91 78.07%
6 2818 21.13% 38.73 75.62%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-05 04:04:23 (Pacific Time)