Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 3099 27.82% 33.51 0.213 81.19% -0.019 0.55
Dahan Insurrection 4 2953 26.29% 60.02 11.304 77.04% -0.142 0.2567
Despicable Theft 2 67 35.82% 37.61 2.482 74.63% -0.381 -0.1112
Elemental Invocation 1 292 50.34% 30.85 -1.958 58.9% -0.885 -0.4201
Guard the Isle's Heart 0 11766 11.69% 44.07 3.543 75.9% -0.689 -0.3228
Powers Long Forgotten 1 1131 41.53% 38.24 1.702 73.47% -0.437 0.0084
Rituals of Terror 3 1485 36.67% 41.11 5.259 77.37% -0.195 0.4503
Rituals of the Destroying Flame 3 649 62.02% 37.53 3.261 72.11% -0.208 0.4376
Second Wave 0 7752 35.56% 30.59 -0.499 80.11% -0.423 0.006
The Great River 3 178 40.45% 34.05 1.247 69.66% -1.241 0.2221
Ward the Shores 2 1397 34.54% 37.09 1.334 67.36% -0.997 0.0372

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 3838 32.57 -1.838 56.28% -1.852 0.2215
Aid From Lesser Spirits 3836 33.55 -1.273 59.8% -1.757 0.1611
All Things Weaken 1245 32.58 -1.846 53.98% -1.897 0.2737
Back Against the Wall 3753 32.85 -1.801 54.76% -1.979 0.1123
Disintegrating Ecosystem 3777 29.57 -3.318 52.37% -2.04 0.1852
Downward Spiral 11044 25.67 -3.662 56.47% -2.084 -0.0611
Erosion of Will 3896 30.84 -2.563 52.87% -2.04 0.1695
Invaders Find the Land to Their Liking 645 37.7 0.653 75.97% -0.809 -0.1229
Memory Fades to Dust 10886 25.42 -3.77 53.17% -2.241 -0.0226
Power Corrodes the Spirit 1195 31.6 -2.219 55.4% -1.908 0.1155
Promising Farmlands 3827 29.81 -3.06 53.83% -2.002 0.2118
Strong Earth Shatters Slowly 425 36.93 0.442 80.71% -0.634 -0.224
Thriving Communities 1288 30.98 -2.579 51.48% -2.032 0.0631
Tipping Point 2081 30.19 -2.933 53.63% -2.004 0.2218
Unnatural Proliferation 1338 32.96 -1.541 55.46% -1.919 0.1678
Untended Land Crumbles 1291 30.55 -2.841 51.67% -2.074 0.0315

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 31967 31.86% 30.99 -0.287 79.81% 0.266 -0.4942
B 33492 31.07% 31.13 -0.32 79.75% 0.244 -0.6134
C 32572 33.98% 30.79 -0.416 78.68% 0.231 -0.8574
D 30720 34.26% 30.68 -0.472 78.32% 0.215 -0.6348
E 5312 36.04% 34.23 0.205 77.13% 0.21 -0.7554
F 10077 33.63% 34.23 0.42 79.41% 0.342 -0.5716
G 9208 33.29% 33.24 0.018 79.05% 0.238 -0.6673
H 9025 33.77% 32.95 0.025 79.77% 0.317 -0.5969
East 2827 39.84% 39.39 1.368 67.14% -0.472 -1.1213
Northeast 4049 30.27% 49.48 4.271 76.41% -0.158 -0.757
Northwest 2243 29.98% 48.2 4.355 72.31% 0.021 -0.6488
Southeast 691 30.87% 40.53 0.79 76.99% -0.224 -0.9303
Southwest 430 34.19% 35.78 -0.922 70.47% -0.551 -0.8238
West 2739 40.78% 40.2 1.205 65.83% -0.611 -1.0092

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 11349 0.0% 20.25 -4.659 74.09% -1.958 0.0982
Not Using Events or Tokens 48513 29.89% 25.7 -2.374 79.89% -0.116 0.0999
Skip Initial Invader Actions 7126 8.58% 40.05 2.643 92.39% 0.672 -0.0146
Start of Game Growth 10071 10.51% 39.87 2.474 91.01% 0.503 0.0328
Unlimited Undo 18259 23.74% 34.52 0.839 86.01% 0.362 -0.0584
Using Tokens but Not Events 18598 23.0% 32.26 -0.481 84.04% 0.046 -0.0063

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 80.63%
Gift of Proliferation 78.2%
Overgrow in a Night 81.8%
Stem the Flow of Fresh Water 82.78%

Terror Level

Terror Level Completed Average Score Win Rate
I 22470 22.35 26.07%
II 70354 30.84 79.8%
III 62271 34.35 89.27%
IV 20257 37.52 99.44%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4091
Win: Invaders destroyed (Terror III) 39101
Win: Invaders destroyed (Terror II) 38483
Win: Terror victory (Terror IV) 14311
Lose: Invader deck ran out 3213
Lose: Adversary condition 11991
Win: Sacrifice victory 378
Lose: Scenario condition 2498
Win: Scenario condition 3211
Lose: Blight pool ran out 19180
Lose: Spirit destroyed 732

Number of Players

Score Model: 0.501 Win Model: -0.604
Num. Completed Blight Flip Rate Average Score Win Rate
1 58908 30.75% 28.63 75.73%
2 63257 37.68% 32.0 78.91%
3 26273 33.12% 34.25 80.88%
4 26914 27.71% 39.82 81.6%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-01 02:56:45 (Pacific Time)