Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 90 15.56% 25.6 77.78% 0.256 0.0314 -0.288
Blitz 0 3304 25.84% 34.13 80.33% 0.122 0.2675 0.195
Dahan Insurrection 4 2862 23.07% 59.09 75.09% -0.544 -0.7959 0.51
Despicable Theft 2 157 35.03% 36.27 71.97% -0.759 0.0109 0.051
Elemental Invocation 1 463 47.4% 30.06 60.91% -0.678 0.0792 -1.299
Guard the Isle's Heart 0 10920 11.82% 44.53 75.55% 0.133 -0.4941 0.333
Powers Long Forgotten 1 943 42.19% 36.97 69.99% -0.297 0.2235 -1.007
Rituals of Terror 3 1447 34.83% 47.96 77.68% 0.364 0.4138 1.039
Rituals of the Destroying Flame 3 510 57.99% 37.52 71.57% -0.747 0.2598 0.009
Second Wave 0 7480 32.98% 30.51 80.6% 0.388 0.4474 0.036
The Great River 3 287 37.89% 33.77 68.64% -1.392 -0.0449 -1.239
Varied Terrains 2 242 32.23% 28.25 66.53% -0.271 0.2546 -1.0
Ward the Shores 2 1152 33.72% 35.76 68.14% -0.984 0.1664 -0.527

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4886 32.68 56.53% 0.008 0.1978 -0.405
Aid From Lesser Spirits 4824 33.81 59.85% -0.149 -0.2023 -0.344
All Things Weaken 2092 33.52 54.88% -0.228 0.172 -0.505
Attenuated Essence 65 26.63 43.08% -0.202 -0.0801 -1.014
Back Against the Wall 4712 33.1 54.71% -0.489 -0.4006 -0.474
Blight Corrodes the Spirit 52 24.1 34.62% -0.818 -0.5101 -1.057
Burn Brightest Before the End 53 30.0 30.19% -0.687 -0.4663 -1.35
Disintegrating Ecosystem 4769 29.88 52.59% -0.43 0.0041 -0.628
Downward Spiral 13968 25.57 55.78% -0.588 -0.3267 -0.509
Erosion of Will 4882 30.8 52.44% -0.504 -0.1717 -0.649
Intensifying Exploitation 69 30.23 50.72% -0.174 0.1501 0.262
Invaders Find the Land to Their Liking 1052 37.49 76.24% 0.221 -0.3087 0.067
Memory Fades to Dust 13816 25.29 52.75% -0.749 -0.3438 -0.622
Power Corrodes the Spirit 1975 31.58 54.38% -0.005 0.2376 -0.586
Promising Farmlands 4813 29.8 52.92% -0.516 -0.0061 -0.806
Shattered Fragments of Power 72 39.36 68.06% 0.729 0.8181 0.782
Slow Dissolution of Will 47 25.02 53.19% -0.201 0.2437 -1.097
Strong Earth Shatters Slowly 701 37.91 81.46% 0.967 0.329 0.156
The Border of Life and Death 22 34.36 63.64% 0.459 0.1277 0.51
Thriving Communities 2104 31.15 52.04% -0.264 0.1155 -0.674
Thriving Crops 39 32.59 66.67% 0.389 0.3612 -0.088
Tipping Point 2082 30.19 53.65% 0.0 -0.1662 -0.558
Unnatural Proliferation 2190 33.29 55.43% -0.048 0.1697 -0.488
Untended Land Crumbles 2140 31.09 51.92% -0.343 -0.0604 -0.531

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 85918 31.63% 32.29 79.76% -0.697 0.1524 0.053
B 89561 31.77% 32.45 79.61% -0.794 0.0208 -0.075
C 87301 32.36% 32.37 79.42% -0.7 -0.0169 -0.031
D 82253 32.47% 31.99 79.33% -0.709 0.1137 0.022
E 22623 34.48% 34.95 77.91% -0.539 0.1072 -0.064
F 32450 33.18% 34.35 78.9% -0.599 0.1467 0.039
G 29465 32.68% 34.15 79.31% -0.603 0.1571 -0.088
H 29541 32.53% 34.12 79.39% -0.438 0.2482 -0.055
East 14257 32.12% 45.72 72.2% -0.412 0.2303 -0.436
Northeast 10314 29.94% 48.15 73.2% -0.704 0.0991 0.028
Northwest 8866 30.05% 48.49 72.17% -0.563 0.192 0.402
Southeast 2795 28.68% 42.09 73.67% -0.561 0.1779 -0.419
Southwest 2610 29.31% 41.12 73.79% -0.333 0.7505 -0.924
West 13031 32.93% 45.75 71.08% -0.731 0.2175 -1.001

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 14846 0.0% 20.21 73.84% -0.842 -0.0148 0.694
Not Using Events or Tokens 63934 29.17% 25.72 79.21% 0.08 0.4127 -0.404
Skip Initial Invader Actions 9718 8.63% 40.22 90.52% 0.446 -0.1323 -0.212
Start of Game Growth 13547 10.92% 39.95 89.13% 0.237 -0.037 0.244
Unlimited Undo 24574 23.42% 34.43 85.05% 0.08 0.0699 0.473
Using Tokens but Not Events 24718 22.19% 32.45 83.32% 0.012 -0.0574 -0.041

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 80.8%
Gift of Proliferation 78.84%
Overgrow in a Night 81.88%
Stem the Flow of Fresh Water 82.87%

Terror Level

Terror Level Completed Average Score Win Rate
I 32107 20.77 24.23%
II 92180 31.02 79.74%
III 81957 34.74 89.47%
IV 26649 38.04 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 7773
Win: Invaders destroyed (Terror III) 71850
Win: Invaders destroyed (Terror II) 70676
Win: Terror victory (Terror IV) 26339
Game abandoned (v.3.0+) 3119
Lose: Invader deck ran out 4163
Lose: Adversary condition 15727
Win: Sacrifice victory 488
Lose: Scenario condition 3095
Win: Scenario condition 3993
Lose: Blight pool ran out 24720
Lose: Spirit destroyed 950

Number of Players

Score Model: 0.212 Win Model: 0.414
Num. Completed Blight Flip Rate Average Score Win Rate
1 77110 30.46% 28.33 74.87%
2 83474 37.32% 31.75 78.12%
3 34993 33.08% 34.53 80.2%
4 33939 27.4% 39.45 81.13%
5 578 28.26% 32.97 78.2%
6 2799 21.13% 38.8 75.78%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-04 02:47:44 (Pacific Time)