Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 256 20.31% 24.94 71.48% -0.26 -0.2642 0.0
Blitz 0 4907 23.42% 31.19 71.84% -0.289 -0.0338 0.58
Dahan Insurrection 4 4090 21.67% 50.56 64.35% -0.223 -0.1903 0.843
Despicable Theft 2 325 30.77% 27.94 54.15% -0.349 0.1679 -0.184
Elemental Invocation 1 830 38.12% 28.26 58.07% -0.245 0.2886 -0.504
Guard the Isle's Heart 0 15160 11.1% 41.55 69.85% 0.103 -0.4384 0.855
Powers Long Forgotten 1 1292 37.89% 31.45 59.98% -1.064 -0.3627 -0.689
Rituals of Terror 3 2262 30.31% 43.1 68.08% -0.158 -0.1469 0.568
Rituals of the Destroying Flame 3 716 52.31% 31.97 61.31% -1.098 -0.3092 -0.405
Second Wave 0 10112 32.12% 29.9 77.93% 0.764 0.7613 1.562
The Great River 3 474 35.38% 28.32 57.81% -1.273 -0.1376 0.093
Varied Terrains 2 759 33.86% 25.16 56.52% 0.181 0.8126 -1.621
Ward the Shores 2 1562 30.72% 31.04 60.05% -0.62 0.2105 0.098

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6042 31.65 54.52% -0.01 0.2108 0.214
Aid From Lesser Spirits 5921 32.99 58.3% -0.377 -0.3081 0.658
All Things Weaken 3063 31.22 51.29% 0.278 0.6742 0.251
Attenuated Essence 610 27.49 48.2% 0.626 0.7021 0.698
Back Against the Wall 5765 32.35 54.24% -0.568 -0.5869 0.049
Blight Corrodes the Spirit 586 28.08 46.93% -0.164 0.1215 0.235
Burn Brightest Before the End 508 29.66 44.88% -1.085 -0.8595 0.176
Disintegrating Ecosystem 5939 28.63 51.34% -0.074 0.2085 0.152
Downward Spiral 19228 23.63 52.52% -0.338 -0.1053 0.634
Erosion of Will 6034 29.8 50.91% -0.858 -0.5211 0.218
Intensifying Exploitation 638 25.98 46.71% -0.238 0.0977 0.458
Invaders Find the Land to Their Liking 1584 35.54 72.92% 0.316 -0.2389 0.475
Memory Fades to Dust 19043 23.5 49.67% -0.78 -0.4402 0.235
Power Corrodes the Spirit 3051 29.39 50.25% -0.696 -0.4664 0.56
Promising Farmlands 5999 28.82 51.13% -0.181 0.1742 0.42
Shattered Fragments of Power 518 32.38 52.12% 0.601 0.6579 1.333
Slow Dissolution of Will 503 26.93 43.34% -0.138 0.186 0.205
Strong Earth Shatters Slowly 1000 35.67 77.7% 0.719 0.0787 -0.078
The Border of Life and Death 183 29.38 59.02% -0.712 -1.1246 -0.18
Thriving Communities 3125 29.52 50.4% 0.218 0.4497 0.368
Thriving Crops 304 28.96 55.92% 0.205 0.0486 0.721
Tipping Point 2084 30.16 53.6% 0.0 0.0 0.0
Unnatural Proliferation 3167 31.58 51.97% -0.297 -0.1703 0.104
Untended Land Crumbles 3123 29.47 49.31% -0.119 0.0875 0.136

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 124625 29.95% 29.13 71.99% 0.173 1.1069 0.351
B 128012 30.14% 29.35 72.07% 0.145 0.9768 -0.031
C 124546 30.76% 29.32 71.85% -0.007 0.7539 0.043
D 117725 30.86% 28.92 71.63% 0.025 0.9053 0.198
E 39019 32.47% 30.73 69.49% 0.225 0.9426 0.172
F 50591 31.31% 30.66 71.35% 0.322 1.1606 0.262
G 45665 31.01% 31.0 71.93% 0.264 1.0853 0.067
H 45610 30.77% 31.2 72.19% 0.394 1.1767 -0.197
East 18951 30.64% 40.85 64.91% -0.834 0.0041 0.599
Northeast 13832 28.71% 42.57 65.13% -0.112 0.5626 -0.0
Northwest 11732 28.39% 42.7 64.27% -0.882 -0.047 -0.02
Southeast 4530 26.03% 35.36 62.83% 0.061 1.1012 -1.293
Southwest 4262 26.53% 34.21 61.99% -0.419 0.7961 0.221
West 17184 31.3% 40.66 63.72% -0.145 0.5497 -0.421

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 23117 0.0% 17.3 63.46% -0.649 0.1975 0.751
Not Using Events or Tokens 100604 27.56% 22.53 68.9% 0.024 0.3893 -0.635
Skip Initial Invader Actions 13411 8.26% 36.87 82.48% 0.078 -0.7148 -1.774
Start of Game Growth 18631 10.97% 36.55 81.45% 0.262 -0.2637 0.686
Unlimited Undo 35380 22.53% 31.24 76.82% 0.391 0.4577 -0.109
Using Tokens but Not Events 35850 21.79% 29.99 75.77% 0.094 0.0936 -0.231

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 82.08%
Gift of Proliferation 80.51%
Overgrow in a Night 83.19%
Stem the Flow of Fresh Water 84.21%

Terror Level

Terror Level Completed Average Score Win Rate
I 69355 12.31 13.95%
II 123709 29.92 77.48%
III 108937 34.93 88.98%
IV 35184 38.88 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9669
Win: Invaders destroyed (Terror III) 95186
Win: Invaders destroyed (Terror II) 92563
Win: Terror victory (Terror IV) 34780
Game abandoned (v.3.0+) 36454
Lose: Invader deck ran out 5367
Lose: Adversary condition 20130
Win: Sacrifice victory 650
Lose: Scenario condition 3785
Win: Scenario condition 4628
Lose: Unique spirit condition 0
Lose: Blight pool ran out 32704
Lose: Spirit destroyed 1269

Number of Players

Score Model: 0.316 Win Model: 0.122
Num. Completed Blight Flip Rate Average Score Win Rate
1 112498 28.73% 25.37 67.59%
2 118961 35.82% 28.77 70.98%
3 51293 32.15% 31.59 73.5%
4 45903 26.32% 35.1 73.87%
5 1614 28.42% 28.14 68.34%
6 6916 17.85% 33.22 62.09%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-01 23:57:53 (Pacific Time)