Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 248 20.56% 24.98 72.18% 0.184 0.1547 0.0
Blitz 0 4857 23.43% 31.33 72.06% -0.171 0.072 0.889
Dahan Insurrection 4 4044 21.74% 50.77 64.56% 0.342 0.3555 0.788
Despicable Theft 2 321 30.84% 28.08 54.52% -0.334 0.4324 -0.4
Elemental Invocation 1 809 38.37% 28.14 57.85% 1.217 1.9698 -0.497
Guard the Isle's Heart 0 15031 11.12% 41.55 69.95% 0.099 -0.4972 0.711
Powers Long Forgotten 1 1278 38.15% 31.69 60.33% -0.748 -0.0005 -0.673
Rituals of Terror 3 2228 30.31% 43.35 68.45% -0.157 0.3216 0.561
Rituals of the Destroying Flame 3 708 52.77% 32.14 61.72% 0.887 1.575 -0.415
Second Wave 0 10026 32.12% 29.9 77.97% 0.898 0.8937 1.502
The Great River 3 464 35.28% 28.57 58.41% -0.744 0.3855 0.474
Varied Terrains 2 743 34.05% 24.95 56.26% -0.361 0.4187 -1.724
Ward the Shores 2 1551 30.41% 31.1 60.28% -0.318 0.5508 -0.075

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6009 31.63 54.52% 0.537 0.6856 0.137
Aid From Lesser Spirits 5884 33.03 58.45% 0.653 0.54 0.752
All Things Weaken 3044 31.22 51.25% 0.164 0.5385 0.317
Attenuated Essence 596 27.43 48.15% -0.159 -0.0333 0.686
Back Against the Wall 5739 32.4 54.33% -0.337 -0.2955 0.256
Blight Corrodes the Spirit 570 28.24 47.02% 0.667 0.8728 0.308
Burn Brightest Before the End 492 29.77 45.12% -0.116 -0.0714 0.206
Disintegrating Ecosystem 5905 28.65 51.35% -0.798 -0.3006 0.095
Downward Spiral 19047 23.67 52.59% -0.023 0.2266 0.57
Erosion of Will 5993 29.84 51.03% 0.141 0.3986 0.188
Intensifying Exploitation 616 25.96 46.92% 0.09 0.3091 0.258
Invaders Find the Land to Their Liking 1569 35.64 73.04% 0.314 -0.0722 0.393
Memory Fades to Dust 18861 23.55 49.8% -0.255 -0.0494 0.292
Power Corrodes the Spirit 3000 29.39 50.53% -0.466 -0.2675 0.525
Promising Farmlands 5957 28.83 51.17% -0.558 -0.202 0.224
Shattered Fragments of Power 501 32.29 51.5% -0.177 0.04 1.086
Slow Dissolution of Will 495 26.91 43.23% -0.718 -0.2884 0.381
Strong Earth Shatters Slowly 989 35.76 77.76% 0.259 -0.365 -0.091
The Border of Life and Death 181 29.54 59.67% 0.149 -0.1712 -0.151
Thriving Communities 3085 29.53 50.37% -0.582 -0.2631 0.353
Thriving Crops 295 29.14 56.27% 0.467 0.3482 0.607
Tipping Point 2084 30.16 53.6% 0.0 0.6615 0.0
Unnatural Proliferation 3136 31.59 52.04% -0.311 -0.2213 -0.239
Untended Land Crumbles 3078 29.51 49.25% -0.268 -0.0429 0.035

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 123299 30.0% 29.18 72.14% 0.259 1.0583 0.294
B 126652 30.18% 29.41 72.25% 0.24 0.9705 0.025
C 123210 30.81% 29.39 72.04% 0.082 0.6862 -0.036
D 116496 30.92% 28.98 71.81% 0.01 0.7671 0.168
E 38473 32.48% 30.82 69.7% 0.149 0.7339 0.013
F 50031 31.33% 30.74 71.5% 0.325 1.0271 0.338
G 45137 31.0% 31.02 72.04% 0.198 0.9556 0.177
H 45028 30.8% 31.26 72.35% 0.315 0.9465 -0.05
East 18815 30.67% 41.0 65.12% -0.29 0.4933 0.728
Northeast 13720 28.77% 42.75 65.38% -0.185 0.5766 0.03
Northwest 11636 28.46% 42.88 64.49% -0.658 0.184 -0.504
Southeast 4496 26.03% 35.48 62.97% 0.45 1.0893 -1.125
Southwest 4230 26.52% 34.29 62.06% -0.416 0.6294 0.225
West 17067 31.36% 40.81 63.9% -0.927 -0.1514 -0.344

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 22913 0.0% 17.36 63.58% -0.71 0.1633 0.814
Not Using Events or Tokens 99463 27.59% 22.58 69.08% -0.106 0.2707 -0.462
Skip Initial Invader Actions 13328 8.24% 36.94 82.62% -0.533 -0.8247 -2.107
Start of Game Growth 18484 10.92% 36.63 81.6% 0.078 -0.4791 0.816
Unlimited Undo 35061 22.52% 31.31 76.96% 0.097 0.1603 0.073
Using Tokens but Not Events 35479 21.83% 30.02 75.89% -0.121 -0.2486 -0.429

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 82.04%
Gift of Proliferation 80.45%
Overgrow in a Night 83.16%
Stem the Flow of Fresh Water 84.18%

Terror Level

Terror Level Completed Average Score Win Rate
I 68156 12.44 14.09%
II 122670 29.94 77.54%
III 108081 34.9 88.99%
IV 34915 38.84 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9596
Win: Invaders destroyed (Terror III) 94440
Win: Invaders destroyed (Terror II) 91846
Win: Terror victory (Terror IV) 34516
Game abandoned (v.3.0+) 35380
Lose: Invader deck ran out 5330
Lose: Adversary condition 19978
Win: Sacrifice victory 645
Lose: Scenario condition 3766
Win: Scenario condition 4604
Lose: Unique spirit condition 0
Lose: Blight pool ran out 32462
Lose: Spirit destroyed 1259

Number of Players

Score Model: 0.248 Win Model: 0.097
Num. Completed Blight Flip Rate Average Score Win Rate
1 111544 28.75% 25.43 67.72%
2 117756 35.84% 28.84 71.15%
3 50715 32.21% 31.7 73.72%
4 45444 26.38% 35.22 74.02%
5 1585 27.66% 28.31 68.83%
6 6778 17.92% 33.11 62.16%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)