Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 257 20.23% 24.84 71.21% -1.08 -0.7103 0.0
Blitz 0 4925 23.37% 31.13 71.72% -0.208 0.2239 0.26
Dahan Insurrection 4 4116 21.55% 50.37 64.09% -0.52 -0.5457 0.569
Despicable Theft 2 329 30.4% 27.74 53.5% -1.617 -0.9578 -0.107
Elemental Invocation 1 836 37.96% 28.29 58.13% -1.524 -1.076 -0.441
Guard the Isle's Heart 0 15220 11.11% 41.56 69.87% 0.185 -0.4143 0.857
Powers Long Forgotten 1 1296 37.93% 31.46 60.03% -0.808 -0.2001 -0.679
Rituals of Terror 3 2275 30.27% 43.07 67.96% -0.093 0.0311 0.5
Rituals of the Destroying Flame 3 721 52.09% 31.86 61.03% -1.503 -0.7645 -0.472
Second Wave 0 10136 32.09% 29.88 77.9% 0.153 0.2591 1.491
The Great River 3 475 35.52% 28.33 57.68% -1.039 0.1352 0.01
Varied Terrains 2 762 33.86% 25.1 56.43% -0.691 0.0461 -1.683
Ward the Shores 2 1570 30.62% 30.99 60.06% -0.294 0.3888 -0.126

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6050 31.64 54.5% -0.263 0.0474 0.198
Aid From Lesser Spirits 5932 32.98 58.29% -0.455 -0.4419 0.527
All Things Weaken 3078 31.16 51.1% -1.076 -0.6019 0.024
Attenuated Essence 617 27.53 48.3% 0.007 0.1534 0.675
Back Against the Wall 5789 32.33 54.22% -0.508 -0.3787 0.1
Blight Corrodes the Spirit 594 28.11 46.97% -0.172 0.1482 0.237
Burn Brightest Before the End 513 29.73 45.22% -0.416 -0.2392 0.071
Disintegrating Ecosystem 5951 28.62 51.3% -0.728 -0.3475 0.179
Downward Spiral 19306 23.6 52.46% -0.552 -0.3588 0.594
Erosion of Will 6044 29.79 50.93% -0.515 -0.1775 0.283
Intensifying Exploitation 646 25.92 46.44% -0.701 -0.348 0.256
Invaders Find the Land to Their Liking 1588 35.51 72.86% -0.035 -0.3982 0.499
Memory Fades to Dust 19113 23.48 49.63% -0.653 -0.324 0.268
Power Corrodes the Spirit 3066 29.36 50.23% -0.335 -0.0682 0.514
Promising Farmlands 6017 28.79 51.04% -0.429 0.0183 0.4
Shattered Fragments of Power 525 32.47 52.19% 0.455 0.4541 1.329
Slow Dissolution of Will 508 26.96 43.31% -0.107 0.3044 0.296
Strong Earth Shatters Slowly 1007 35.67 77.66% 0.629 0.07 0.254
The Border of Life and Death 188 29.41 59.04% 0.287 0.0423 -0.099
Thriving Communities 3141 29.49 50.4% -0.386 -0.1084 0.296
Thriving Crops 311 28.74 56.59% 0.743 0.6477 0.653
Tipping Point 2084 30.16 53.6% 0.0 0.0 0.0
Unnatural Proliferation 3181 31.53 51.84% -1.22 -1.0148 0.149
Untended Land Crumbles 3134 29.46 49.3% -0.022 0.277 0.13

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 125271 29.91% 29.1 71.91% 0.273 1.2645 0.407
B 128639 30.1% 29.32 72.01% 0.384 1.2493 -0.079
C 125172 30.73% 29.29 71.78% 0.183 0.9345 0.109
D 118262 30.82% 28.89 71.56% 0.044 0.9883 0.31
E 39210 32.43% 30.72 69.49% 0.583 1.3379 0.241
F 50842 31.28% 30.63 71.32% 0.417 1.2919 0.369
G 45886 30.98% 30.98 71.9% 0.048 0.9101 0.166
H 45837 30.74% 31.19 72.16% 0.368 1.1754 -0.208
East 19019 30.61% 40.79 64.81% -0.741 0.0044 0.595
Northeast 13892 28.7% 42.48 65.01% 0.063 0.9567 -0.005
Northwest 11785 28.34% 42.62 64.17% -0.346 0.3976 -0.468
Southeast 4560 25.99% 35.23 62.54% -0.963 0.0452 -1.132
Southwest 4290 26.45% 34.07 61.72% -0.945 0.2119 0.071
West 17249 31.25% 40.59 63.62% 0.323 1.306 -0.421

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 23227 0.0% 17.27 63.35% -0.833 -0.1131 0.543
Not Using Events or Tokens 101208 27.53% 22.49 68.79% -0.255 0.2195 -0.595
Skip Initial Invader Actions 13451 8.26% 36.85 82.45% 0.395 -0.4103 -1.536
Start of Game Growth 18703 10.95% 36.52 81.39% 0.216 -0.3508 0.42
Unlimited Undo 35533 22.5% 31.22 76.76% 0.389 0.4162 -0.165
Using Tokens but Not Events 36022 21.76% 29.97 75.71% -0.041 -0.0682 -0.225

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 82.09%
Gift of Proliferation 80.53%
Overgrow in a Night 83.22%
Stem the Flow of Fresh Water 84.24%

Terror Level

Terror Level Completed Average Score Win Rate
I 69892 12.25 13.89%
II 124238 29.91 77.48%
III 109360 34.94 88.97%
IV 35296 38.9 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9703
Win: Invaders destroyed (Terror III) 95547
Win: Invaders destroyed (Terror II) 92959
Win: Terror victory (Terror IV) 34891
Game abandoned (v.3.0+) 36918
Lose: Invader deck ran out 5383
Lose: Adversary condition 20192
Win: Sacrifice victory 653
Lose: Scenario condition 3793
Win: Scenario condition 4639
Lose: Unique spirit condition 0
Lose: Blight pool ran out 32828
Lose: Spirit destroyed 1280

Number of Players

Score Model: 0.426 Win Model: 0.036
Num. Completed Blight Flip Rate Average Score Win Rate
1 112995 28.7% 25.34 67.52%
2 119554 35.78% 28.75 70.93%
3 51522 32.16% 31.55 73.43%
4 46130 26.27% 35.05 73.79%
5 1619 28.39% 28.06 68.13%
6 6966 17.81% 33.25 62.07%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)