Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 17 28.06 58.82% -0.746 -0.6165 0.291
Aid From Lesser Spirits 21 32.38 52.38% 0.386
All Things Weaken 23 31.09 65.22% 0.242 0.5498 0.099
Attenuated Essence 5 33.0 80.0%
Back Against the Wall 17 28.35 52.94% -0.382
Blight Corrodes the Spirit 8 36.0 87.5% 0.523 0.7089 0.393
Burn Brightest Before the End 9 25.78 66.67% -0.241 -0.1704 -0.395
Disintegrating Ecosystem 15 20.6 73.33%
Downward Spiral 23 33.87 73.91% -0.432 -0.2662 0.696
Erosion of Will 17 20.71 70.59% 0.16 0.3747
Intensifying Exploitation 5 17.2 20.0% -0.236 0.005
Invaders Find the Land to Their Liking 14 30.71 85.71% -0.515 -1.096 -0.129
Memory Fades to Dust 16 19.56 50.0%
Power Corrodes the Spirit 19 29.89 68.42% 0.024 0.1854 0.382
Promising Farmlands 14 35.36 71.43% 0.487 0.7828 0.555
Shattered Fragments of Power 10 29.0 60.0% -0.32 -0.2321 0.265
Slow Dissolution of Will 1 25.0 100.0%
Strong Earth Shatters Slowly 8 26.13 87.5%
The Border of Life and Death 3 33.33 66.67% 0.166 -0.3132
Thriving Communities 17 24.59 58.82% 0.371 0.6709
Thriving Crops 3 46.33 100.0%
Unnatural Proliferation 19 32.58 73.68% 0.206 0.3755 0.471
Untended Land Crumbles 14 31.93 64.29% -0.223

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 392 22.76% 26.74 80.61% -0.025 1.1174 1.105
B 344 22.74% 26.26 77.62% -0.19 0.8646 0.195
C 332 24.1% 25.69 78.92% 0.456 1.3438 0.595
D 280 26.52% 25.11 76.43% 0.256 1.31 -0.29
E 272 28.68% 26.0 68.38% 0.007 0.9109 0.149
F 257 25.68% 27.51 76.26% 0.315 1.3188 0.739
G 247 32.93% 26.13 67.61% 0.883 1.8508 0.184
H 236 21.61% 22.18 70.76% -0.671 0.3219 -0.904
East 135 27.41% 22.94 50.37% -0.479 0.5088 -0.177
Northeast 81 28.4% 22.0 43.21% -0.729 0.2209 -0.191
Northwest 71 22.54% 20.58 45.07% -0.04 1.0011 -0.272
Southeast 70 31.43% 24.0 48.57% 0.392 1.3099 -0.049
Southwest 63 25.4% 19.44 41.27% -0.69 0.7665 -0.094
West 126 22.22% 21.28 49.21% -0.551 0.5557 -0.295

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1 0.0% 25.0 100.0%
Not Using Events or Tokens 9 11.11% 17.89 66.67% -0.325 0.1694 -0.084
Skip Initial Invader Actions 48 12.5% 45.83 79.17% 0.307 -0.3154 0.618
Start of Game Growth 53 13.21% 42.51 73.58% -0.35 -0.7628 0.407
Unlimited Undo 57 3.57% 23.21 63.16% -0.632 -0.7267
Using Tokens but Not Events 124 8.94% 21.63 75.0% -0.28 -0.2048 -0.13

Terror Level

Terror Level Completed Average Score Win Rate
I 266 16.77 14.66%
II 426 30.59 86.38%
III 367 34.74 94.01%
IV 128 38.3 99.22%

Number of Players

Score Model: 0.302 Win Model: -0.428
Num. Completed Blight Flipped Average Score Win Rate
2 957 24.76% 25.01 77.64%
3 143 25.87% 31.22 68.53%
4 31 26.67% 23.23 64.52%
5 10 20.0% 8.3 20.0%
6 46 30.43% 19.0 34.78%

Results

Result Completed
Win: Invaders destroyed (Terror I) 39
Win: Invaders destroyed (Terror III) 344
Win: Invaders destroyed (Terror II) 368
Win: Terror victory (Terror IV) 126
Game abandoned (v.3.0+) 189
Lose: Invader deck ran out 5
Lose: Adversary condition 53
Win: Sacrifice victory 2
Lose: Blight pool ran out 58
Lose: Spirit destroyed 3

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)