Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 17 28.06 58.82% 0.403
Aid From Lesser Spirits 24 34.21 58.33% 0.363
All Things Weaken 25 29.76 60.0% -0.507 -0.214 0.014
Attenuated Essence 7 32.14 71.43% 0.166 0.2492
Back Against the Wall 17 28.35 52.94% -0.261
Blight Corrodes the Spirit 10 37.5 90.0% 0.54 0.7433 0.264
Burn Brightest Before the End 9 25.78 66.67% -0.512
Disintegrating Ecosystem 15 20.6 73.33%
Downward Spiral 27 37.3 77.78% 0.561 0.6889 0.913
Erosion of Will 20 20.1 65.0% -0.092 0.191
Intensifying Exploitation 12 34.17 25.0% -1.206 -0.9582 -0.578
Invaders Find the Land to Their Liking 15 28.67 80.0% -0.268
Memory Fades to Dust 23 27.3 60.87% 0.734 0.9706 0.502
Power Corrodes the Spirit 21 30.19 71.43% 0.261 0.4786 0.295
Promising Farmlands 21 39.76 80.95% 1.07 1.3644 0.597
Shattered Fragments of Power 13 28.0 61.54% -0.147 0.054 0.304
Slow Dissolution of Will 1 25.0 100.0%
Strong Earth Shatters Slowly 8 26.13 87.5%
The Border of Life and Death 3 33.33 66.67%
Thriving Communities 21 23.33 61.9% 0.869 1.208
Thriving Crops 6 34.17 50.0% -1.18 -1.2227 -0.401
Unnatural Proliferation 23 32.0 73.91% -0.007 0.1334 0.485
Untended Land Crumbles 18 30.11 50.0% -0.478 -0.029 -0.309

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 457 23.03% 26.69 78.77% 0.444 1.3058 0.954
B 407 25.12% 26.22 75.18% -0.276 0.5413 0.592
C 405 26.42% 25.87 75.56% -0.424 0.2547 0.833
D 342 26.39% 25.95 75.15% 0.583 1.3878 -0.167
E 312 29.17% 26.16 66.99% -0.001 0.6672 0.279
F 297 25.59% 27.48 73.4% 0.024 0.8221 0.241
G 287 33.22% 27.14 67.6% -0.124 0.7019 0.432
H 287 23.69% 24.05 70.03% 0.152 0.9247 -1.323
East 171 24.56% 20.92 46.2% -0.147 0.6987 -0.176
Northeast 105 25.71% 20.25 40.95% -0.246 0.5248 -0.346
Northwest 91 20.88% 17.66 38.46% -0.528 0.2793 -0.425
Southeast 84 27.38% 21.62 44.05% 0.266 1.1351 -0.131
Southwest 71 22.54% 17.25 36.62% -0.17 1.1113 -0.162
West 155 20.65% 19.23 43.87% -0.443 0.5527 -0.304

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1 0.0% 25.0 100.0%
Not Using Events or Tokens 12 16.67% 16.83 58.33% -0.415 -0.0271 -0.044
Skip Initial Invader Actions 60 13.33% 51.55 80.0% 0.307 -0.3071 0.59
Start of Game Growth 68 17.65% 49.81 76.47% 0.666 0.0845 0.813
Unlimited Undo 67 3.03% 22.24 58.21% -0.388 -0.3444
Using Tokens but Not Events 157 15.38% 22.25 68.15% -0.383 -0.4412 -0.386

Terror Level

Terror Level Completed Average Score Win Rate
I 344 15.74 12.79%
II 479 30.48 86.22%
III 423 34.79 93.85%
IV 155 38.41 99.35%

Number of Players

Score Model: -0.903 Win Model: -0.903
Num. Completed Blight Flipped Average Score Win Rate
2 1095 24.2% 24.97 76.16%
3 199 32.16% 32.72 65.33%
4 40 28.21% 22.35 65.0%
5 16 12.5% 5.19 12.5%
6 51 27.45% 17.14 31.37%

Results

Result Completed
Win: Invaders destroyed (Terror I) 44
Win: Invaders destroyed (Terror III) 395
Win: Invaders destroyed (Terror II) 413
Win: Terror victory (Terror IV) 153
Game abandoned (v.3.0+) 256
Lose: Invader deck ran out 7
Lose: Adversary condition 60
Win: Sacrifice victory 3
Lose: Blight pool ran out 67
Lose: Spirit destroyed 3

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)