Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 20 28.1 55.0% -0.208 -0.1366 0.384
Aid From Lesser Spirits 28 32.18 57.14% -0.125 -0.2346 0.293
All Things Weaken 32 25.97 53.13% -0.259 -0.0822 0.176
Attenuated Essence 7 32.14 71.43%
Back Against the Wall 23 34.17 65.22% 0.159 0.1433 -0.151
Blight Corrodes the Spirit 18 31.56 83.33% -0.294 -0.1106 0.225
Burn Brightest Before the End 12 32.25 75.0% 0.111 0.1981 -0.684
Disintegrating Ecosystem 23 25.3 69.57% -0.307 -0.0155 -0.113
Downward Spiral 30 35.97 76.67% 0.754
Erosion of Will 25 21.76 68.0% 0.265 0.4307
Intensifying Exploitation 15 30.33 33.33% -0.63
Invaders Find the Land to Their Liking 16 28.31 75.0% -0.378 -0.8057 -0.199
Memory Fades to Dust 25 25.64 56.0% 0.422
Power Corrodes the Spirit 32 33.41 68.75% -0.446 -0.3502 0.74
Promising Farmlands 22 41.5 81.82% 0.701
Shattered Fragments of Power 16 29.19 68.75% 0.165 0.23 0.281
Slow Dissolution of Will 2 24.0 100.0% 0.079 0.5424
Strong Earth Shatters Slowly 9 28.0 88.89%
The Border of Life and Death 3 33.33 66.67%
Thriving Communities 28 24.57 67.86% 0.131 0.3561
Thriving Crops 10 31.9 50.0% 0.223 -0.0013 -0.589
Unnatural Proliferation 29 32.66 68.97% -0.709 -0.5876 1.057
Untended Land Crumbles 20 28.95 50.0% -0.19 0.0419 -0.261

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 585 21.58% 26.49 76.75% 0.026 0.9446 1.03
B 525 24.62% 27.7 75.24% 0.046 0.8869 0.621
C 512 25.39% 26.15 75.0% 0.424 1.1069 0.76
D 442 23.81% 26.31 73.08% -0.321 0.5214 0.03
E 395 28.1% 26.66 67.09% 0.096 0.748 0.028
F 390 26.15% 27.87 73.59% 0.367 1.1266 -0.004
G 362 32.69% 27.8 66.85% 0.01 0.7672 0.143
H 355 25.07% 24.59 70.7% -0.364 0.3546 -1.12
East 208 26.92% 21.0 46.15% -0.428 0.3853 -0.177
Northeast 131 27.48% 20.28 41.22% -0.23 0.4376 -0.379
Northwest 116 23.28% 18.23 40.52% -0.228 0.5771 -0.468
Southeast 94 29.79% 22.01 45.74% 0.276 0.9814 -0.15
Southwest 89 24.72% 16.43 37.08% -0.073 1.3164 -0.171
West 199 24.62% 19.3 44.22% -0.338 0.456 -0.332

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1 0.0% 25.0 100.0%
Not Using Events or Tokens 16 18.75% 15.06 50.0% 0.073 0.5582 -0.053
Skip Initial Invader Actions 88 13.64% 55.8 82.95% 0.455 -0.2753 0.925
Start of Game Growth 98 16.33% 54.78 80.61% 0.455 0.0093 1.097
Unlimited Undo 85 7.14% 23.45 57.65% -0.473 -0.5059 -0.153
Using Tokens but Not Events 178 15.25% 21.69 67.98% 0.255 0.0927 -0.582

Terror Level

Terror Level Completed Average Score Win Rate
I 445 14.25 12.13%
II 605 30.3 85.45%
III 532 34.84 94.17%
IV 194 38.61 99.48%

Number of Players

Score Model: -0.184 Win Model: -0.33
Num. Completed Blight Flipped Average Score Win Rate
2 1380 23.62% 24.44 74.57%
3 265 31.32% 35.29 67.92%
4 52 33.33% 25.15 63.46%
5 20 15.0% 7.7 15.0%
6 59 27.12% 17.47 33.9%

Results

Result Completed
Win: Invaders destroyed (Terror I) 54
Win: Invaders destroyed (Terror III) 499
Win: Invaders destroyed (Terror II) 517
Win: Terror victory (Terror IV) 192
Game abandoned (v.3.0+) 347
Lose: Invader deck ran out 7
Lose: Adversary condition 71
Win: Sacrifice victory 3
Lose: Blight pool ran out 82
Lose: Spirit destroyed 4

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)