Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 11 25.45 72.73% -0.425 -0.154 0.183
Aid From Lesser Spirits 15 35.2 60.0% 1.195 1.2333 0.434
All Things Weaken 18 29.83 55.56% -0.592 -0.1315 0.048
Attenuated Essence 1 39.0 100.0% 0.343 0.5484
Back Against the Wall 15 29.4 53.33% -0.16 0.0023 -0.114
Blight Corrodes the Spirit 1 17.0 0.0% -0.247 0.1678
Burn Brightest Before the End 4 28.0 75.0% -0.233 0.0714
Disintegrating Ecosystem 14 21.0 71.43% 0.357 0.884
Downward Spiral 13 29.08 84.62% 0.79 1.1431
Erosion of Will 8 20.63 75.0%
Invaders Find the Land to Their Liking 10 34.5 100.0% 0.326 -0.1997 0.261
Memory Fades to Dust 12 21.08 50.0% -0.831 -0.35
Power Corrodes the Spirit 12 33.92 75.0% 0.393 0.6979 0.336
Promising Farmlands 8 26.75 50.0%
Shattered Fragments of Power 1 35.0 100.0% 0.292 0.4708
Strong Earth Shatters Slowly 6 30.17 100.0% 0.406 -0.2719
The Border of Life and Death 1 29.0 100.0% 0.188 0.0586
Thriving Communities 10 21.4 50.0% 0.457 0.9499
Thriving Crops 3 46.33 100.0% 0.359 0.447
Unnatural Proliferation 13 25.69 69.23% 0.216 0.5125
Untended Land Crumbles 10 26.4 50.0% -0.262

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 209 24.52% 26.73 88.04% -0.091 0.7494 0.905
B 192 24.08% 27.72 85.94% -0.518 0.2603 0.631
C 206 22.82% 26.44 84.95% -0.353 0.3011 0.034
D 168 29.34% 25.18 82.14% -0.171 0.6281 -0.34
E 154 32.47% 26.17 74.03% -0.115 0.5134 -0.015
F 146 24.66% 26.75 84.93% -0.339 0.3806 0.511
G 140 41.01% 25.81 68.57% -0.043 0.6985 -0.576
H 132 18.94% 26.42 84.85% 0.272 0.9199 -0.466
East 85 30.59% 25.73 51.76% -0.464 0.1397 -0.189
Northeast 53 35.85% 25.75 47.17% -0.525 0.3557 -0.256
Northwest 45 31.11% 24.24 48.89% -0.122 0.5513 -0.176
Southeast 51 37.25% 27.04 47.06% 0.529 1.1653 -0.08
Southwest 37 32.43% 23.76 40.54% -0.315 0.85 -0.189
West 71 25.35% 24.38 50.7% -0.846 0.1185 -0.189

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1 0.0% 25.0 100.0% 0.409 1.2927
Not Using Events or Tokens 5 20.0% 26.8 100.0%
Skip Initial Invader Actions 19 5.26% 36.84 100.0% 0.655 0.1196
Start of Game Growth 20 10.0% 37.65 100.0% 0.655 0.3242
Unlimited Undo 36 5.71% 30.25 80.56% -0.296 -0.3176
Using Tokens but Not Events 82 8.64% 24.8 84.15% -0.404 -0.4575 -0.208

Terror Level

Terror Level Completed Average Score Win Rate
I 110 21.03 23.64%
II 283 31.04 86.22%
III 218 34.74 93.12%
IV 78 38.02 100.0%

Number of Players

Score Model: -0.228 Win Model: -0.25
Num. Completed Blight Flipped Average Score Win Rate
2 560 26.07% 26.71 83.75%
3 72 29.17% 28.04 73.61%
4 21 30.0% 25.76 71.43%
5 4 25.0% 10.75 25.0%
6 32 37.5% 22.81 40.63%

Results

Result Completed
Win: Invaders destroyed (Terror I) 26
Win: Invaders destroyed (Terror III) 203
Win: Invaders destroyed (Terror II) 244
Win: Terror victory (Terror IV) 77
Game abandoned (v.3.0+) 62
Lose: Invader deck ran out 5
Lose: Adversary condition 28
Win: Sacrifice victory 1
Lose: Blight pool ran out 42
Lose: Spirit destroyed 1

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)