Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 21 26.95 52.38% 0.438
Aid From Lesser Spirits 33 29.76 54.55% 0.3 0.2427 -0.039
All Things Weaken 33 25.42 51.52% -0.624 -0.2897 0.126
Attenuated Essence 11 28.27 81.82% 0.327 0.3608
Back Against the Wall 27 33.15 66.67% -0.252 -0.2175 0.118
Blight Corrodes the Spirit 20 30.35 80.0% -0.25 -0.0325 0.196
Burn Brightest Before the End 17 32.94 82.35% 0.66 0.6709 -0.628
Disintegrating Ecosystem 28 23.36 64.29% -0.255 0.0892 -0.11
Downward Spiral 34 34.32 73.53% 0.447 0.5642 0.69
Erosion of Will 28 21.54 64.29% -0.394 -0.1198
Intensifying Exploitation 16 29.81 37.5% -0.632
Invaders Find the Land to Their Liking 17 27.53 76.47% -0.194
Memory Fades to Dust 29 23.72 51.72% -0.655 -0.403 0.484
Power Corrodes the Spirit 38 33.87 68.42% 0.568 0.7728 1.355
Promising Farmlands 29 36.31 82.76% 0.69 0.9444 0.74
Shattered Fragments of Power 19 29.74 73.68% 0.877 0.9514 0.31
Slow Dissolution of Will 6 18.67 66.67% 0.119 0.5006
Strong Earth Shatters Slowly 9 28.0 88.89%
The Border of Life and Death 5 27.8 80.0% 0.048 -0.5522
Thriving Communities 29 24.52 68.97% 0.163 0.4448
Thriving Crops 10 31.9 50.0% -0.547
Unnatural Proliferation 30 32.43 70.0% 0.561 0.7648 1.101
Untended Land Crumbles 24 26.88 45.83% -0.338 -0.1483 -0.231

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 671 22.84% 25.77 75.56% 0.478 1.4756 0.909
B 595 24.58% 26.43 73.11% -0.174 0.7484 0.375
C 580 24.66% 24.99 72.41% -0.435 0.2939 0.744
D 499 24.9% 25.77 72.14% 0.375 1.3343 0.106
E 452 27.65% 26.01 65.93% 0.009 0.8286 0.141
F 448 26.56% 26.47 70.09% -0.256 0.6257 -0.081
G 389 32.99% 26.84 65.3% -0.373 0.4527 0.233
H 417 25.66% 23.66 67.87% 0.041 0.8801 -0.942
East 241 25.31% 20.58 45.23% -0.523 0.352 -0.302
Northeast 146 24.66% 20.71 42.47% 0.116 0.868 -0.35
Northwest 128 21.09% 19.2 42.97% 0.166 1.0579 -0.442
Southeast 110 29.09% 20.63 43.64% -0.258 0.5813 -0.275
Southwest 106 25.47% 16.39 37.74% -0.212 1.0928 -0.166
West 231 23.81% 19.4 44.59% 0.098 1.0476 -0.417

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1 0.0% 25.0 100.0%
Not Using Events or Tokens 20 15.0% 14.45 50.0% -0.335 0.0104 -0.046
Skip Initial Invader Actions 91 13.19% 54.81 82.42% -0.038 -0.6403 0.995
Start of Game Growth 101 15.84% 53.53 79.21% -0.581 -1.0853 1.099
Unlimited Undo 92 6.59% 22.09 54.35% -0.884 -0.9912 -0.17
Using Tokens but Not Events 188 14.97% 21.54 68.62% 0.438 0.4087 -0.531

Terror Level

Terror Level Completed Average Score Win Rate
I 531 13.42 10.55%
II 673 30.13 85.14%
III 591 34.83 93.06%
IV 225 38.67 99.56%

Number of Players

Score Model: -0.4 Win Model: -0.343
Num. Completed Blight Flipped Average Score Win Rate
2 1572 24.49% 23.94 72.52%
3 300 29.67% 33.19 66.0%
4 60 32.2% 25.27 65.0%
5 20 15.0% 7.7 15.0%
6 68 25.0% 16.12 33.82%

Results

Result Completed
Win: Invaders destroyed (Terror I) 56
Win: Invaders destroyed (Terror III) 548
Win: Invaders destroyed (Terror II) 573
Win: Terror victory (Terror IV) 223
Game abandoned (v.3.0+) 426
Lose: Invader deck ran out 8
Lose: Adversary condition 80
Win: Sacrifice victory 3
Lose: Blight pool ran out 99
Lose: Spirit destroyed 4

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)