Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 24 24.54 50.0% -0.154
Aid From Lesser Spirits 44 31.27 61.36% 0.223 0.2362 -0.088
All Things Weaken 43 24.88 53.49%
Attenuated Essence 18 30.56 83.33% 0.219 0.366 0.503
Back Against the Wall 32 30.63 62.5% 0.127 0.256 -0.1
Blight Corrodes the Spirit 27 28.04 74.07% 0.293
Burn Brightest Before the End 20 32.7 80.0% -0.053
Disintegrating Ecosystem 37 25.54 64.86% -0.212
Downward Spiral 38 32.71 76.32% 0.271 0.4648
Erosion of Will 35 22.0 54.29% -0.399 -0.061 -0.459
Intensifying Exploitation 18 30.17 38.89%
Invaders Find the Land to Their Liking 17 27.53 76.47%
Memory Fades to Dust 39 22.38 56.41% -0.15 0.1794
Power Corrodes the Spirit 45 33.04 68.89% 0.234 0.5009 -0.127
Promising Farmlands 36 33.33 80.56%
Shattered Fragments of Power 28 30.04 78.57% 0.237 0.2366
Slow Dissolution of Will 10 23.9 70.0%
Strong Earth Shatters Slowly 12 28.0 83.33%
The Border of Life and Death 7 24.0 71.43%
Thriving Communities 31 25.42 70.97% 0.104 0.3814
Thriving Crops 14 31.36 64.29% 0.303 0.2078
Unnatural Proliferation 38 32.61 71.05% 0.118 0.3231 0.219
Untended Land Crumbles 28 27.64 53.57% 0.297 0.5965

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 851 22.47% 24.96 74.27% 0.408 1.4 0.169
B 778 25.23% 25.48 71.72% -0.293 0.5718 -0.245
C 732 25.68% 24.99 71.86% -0.005 0.7467 0.238
D 663 24.92% 25.69 71.49% 0.709 1.6541 0.083
E 576 25.87% 25.31 65.63% -0.409 0.3457 -0.038
F 575 24.87% 25.15 68.17% -0.109 0.7659 -0.562
G 501 30.2% 25.66 64.67% 0.329 1.1917 0.185
H 530 24.53% 23.85 67.17% 0.239 1.0466 0.15
East 311 24.76% 21.75 46.95% -0.325 0.4203 -0.2
Northeast 191 24.08% 21.41 44.5% -0.152
Northwest 156 21.15% 21.06 46.79% -0.069
Southeast 135 29.63% 22.03 45.93% -0.15 0.8588
Southwest 124 25.81% 17.78 39.52% -0.345 0.8122 -0.168
West 283 23.32% 20.74 46.64% -0.67 0.3129 -0.284

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1 0.0% 25.0 100.0%
Not Using Events or Tokens 24 12.5% 14.75 50.0% -0.113
Skip Initial Invader Actions 100 12.0% 54.53 83.0% 0.132 -0.6729 0.521
Start of Game Growth 110 14.55% 53.38 80.0% 0.132 -0.4347 0.521
Unlimited Undo 122 7.44% 20.55 52.46% -0.332 -0.3046
Using Tokens but Not Events 238 16.03% 21.53 69.75% 0.192 0.1646 0.403

Terror Level

Terror Level Completed Average Score Win Rate
I 685 12.25 9.2%
II 814 29.91 84.4%
III 776 34.94 93.94%
IV 289 38.9 99.65%

Number of Players

Score Model: 0.173 Win Model: 0.25
Num. Completed Blight Flipped Average Score Win Rate
2 1974 24.32% 23.7 71.83%
3 382 27.75% 32.45 65.97%
4 98 29.9% 23.39 58.16%
5 28 21.43% 11.32 28.57%
6 82 24.39% 17.28 39.02%

Results

Result Completed
Win: Invaders destroyed (Terror I) 63
Win: Invaders destroyed (Terror III) 726
Win: Invaders destroyed (Terror II) 687
Win: Terror victory (Terror IV) 287
Game abandoned (v.3.0+) 570
Lose: Invader deck ran out 8
Lose: Adversary condition 91
Win: Sacrifice victory 4
Lose: Blight pool ran out 119
Lose: Spirit destroyed 9

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)